1
0

Moved tall grass pickups handle.

This commit is contained in:
Howaner 2014-10-21 18:06:44 +02:00
parent 283eda3c4e
commit f800f3c998
2 changed files with 37 additions and 9 deletions

View File

@ -2,6 +2,7 @@
#pragma once
#include "BlockHandler.h"
#include "ChunkInterface.h"
@ -10,6 +11,7 @@
class cBlockTallGrassHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockTallGrassHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
@ -34,6 +36,41 @@ public:
}
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
{
if (a_CanDrop && (a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS))
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
cItems Drops;
Drops.Add(m_BlockType, 1, Meta);
// Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Drops);
// Spawn the pickups:
if (!Drops.empty())
{
MTRand r1;
// Mid-block position first
double MicroX, MicroY, MicroZ;
MicroX = a_BlockX + 0.5;
MicroY = a_BlockY + 0.5;
MicroZ = a_BlockZ + 0.5;
// Add random offset second
MicroX += r1.rand(1) - 0.5;
MicroZ += r1.rand(1) - 0.5;
a_WorldInterface.SpawnItemPickups(Drops, MicroX, MicroY, MicroZ);
}
return;
}
super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)

View File

@ -77,15 +77,6 @@ public:
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
if ((Block == E_BLOCK_TALL_GRASS) && !a_Player->IsGameModeCreative())
{
cItems Drops;
Drops.Add(Block, 1, BlockMeta);
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_Player->UseEquippedItem();
return;
}
super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ);
switch (Block)
{