Updated cPlayer::DoMoveToWorld to send target world's weather info to Player
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@ -1604,6 +1604,10 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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// Update the view distance.
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m_ClientHandle->SetViewDistance(m_ClientHandle->GetRequestedViewDistance());
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// Send current weather of target world to player
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if (a_World->GetDimension() == dimOverworld)
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m_ClientHandle->SendWeather(a_World->GetWeather());
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return true;
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}
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