Remove old import
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@ -2,7 +2,6 @@
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#pragma once
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#include "BlockHandler.h"
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#include "BlockSlab.h"
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#include "../FastRandom.h"
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@ -67,7 +66,7 @@ public:
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cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ);
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if (Chunk == NULL)
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{
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// Unloaded chunks
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// Unloaded chunk
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continue;
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}
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Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta);
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@ -86,7 +86,7 @@ public:
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/// Checks if the block can stay at the specified relative coords in the chunk
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
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/** Can spread the block under this block to grass? */
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/** Can change the block under this block to grass? */
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virtual bool CanChangeDirtToGrass(BLOCKTYPE a_Block, NIBBLETYPE a_Meta);
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/** Checks if the block can be placed at this point.
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