diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 84c8461b5..0c550257e 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -2,7 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "BlockSlab.h" #include "../FastRandom.h" @@ -67,7 +66,7 @@ public: cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ); if (Chunk == NULL) { - // Unloaded chunks + // Unloaded chunk continue; } Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta); diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 760db02fe..4d6a2abb6 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -86,7 +86,7 @@ public: /// Checks if the block can stay at the specified relative coords in the chunk virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); - /** Can spread the block under this block to grass? */ + /** Can change the block under this block to grass? */ virtual bool CanChangeDirtToGrass(BLOCKTYPE a_Block, NIBBLETYPE a_Meta); /** Checks if the block can be placed at this point.