Debuggers: Added a test for WE selection API.
This tests mc-server/WorldEdit#34.
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@ -56,7 +56,8 @@ function Initialize(Plugin)
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PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()");
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PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords");
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PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings")
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PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one");
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PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one")
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PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z")
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Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers)
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Plugin:AddWebTab("StressTest", HandleRequest_StressTest)
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@ -1298,6 +1299,43 @@ end
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function HandleWESel(a_Split, a_Player)
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-- Check if the selection is a cuboid:
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local IsCuboid = cPluginManager:CallPlugin("WorldEdit", "IsPlayerSelectionCuboid")
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if (IsCuboid == nil) then
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a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit is not loaded"))
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return true
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elseif (IsCuboid == false) then
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a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, the selection is not a cuboid"))
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return true
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end
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-- Get the selection:
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local SelCuboid = cCuboid()
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local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "GetPlayerCuboidSelection", a_Player, SelCuboid)
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if not(IsSuccess) then
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a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while getting current selection"))
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return true
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end
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-- Adjust the selection:
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local NumBlocks = tonumber(a_Split[2] or "1") or 1
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SelCuboid:Expand(NumBlocks, NumBlocks, 0, 0, NumBlocks, NumBlocks)
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-- Set the selection:
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local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "SetPlayerCuboidSelection", a_Player, SelCuboid)
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if not(IsSuccess) then
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a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while setting new selection"))
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return true
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end
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a_Player:SendMessage(cCompositeChat():SetMessageType(mtInformation):AddTextPart("Successfully adjusted the selection by " .. NumBlocks .. " block(s)"))
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return true
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end
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function OnPlayerJoined(a_Player)
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-- Test composite chat chaining:
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a_Player:SendMessage(cCompositeChat()
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