diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index f99c48242..d2c9a2a49 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -56,7 +56,8 @@ function Initialize(Plugin) PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()"); PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords"); PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings") - PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one"); + PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one") + PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z") Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers) Plugin:AddWebTab("StressTest", HandleRequest_StressTest) @@ -1298,6 +1299,43 @@ end +function HandleWESel(a_Split, a_Player) + -- Check if the selection is a cuboid: + local IsCuboid = cPluginManager:CallPlugin("WorldEdit", "IsPlayerSelectionCuboid") + if (IsCuboid == nil) then + a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit is not loaded")) + return true + elseif (IsCuboid == false) then + a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, the selection is not a cuboid")) + return true + end + + -- Get the selection: + local SelCuboid = cCuboid() + local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "GetPlayerCuboidSelection", a_Player, SelCuboid) + if not(IsSuccess) then + a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while getting current selection")) + return true + end + + -- Adjust the selection: + local NumBlocks = tonumber(a_Split[2] or "1") or 1 + SelCuboid:Expand(NumBlocks, NumBlocks, 0, 0, NumBlocks, NumBlocks) + + -- Set the selection: + local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "SetPlayerCuboidSelection", a_Player, SelCuboid) + if not(IsSuccess) then + a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while setting new selection")) + return true + end + a_Player:SendMessage(cCompositeChat():SetMessageType(mtInformation):AddTextPart("Successfully adjusted the selection by " .. NumBlocks .. " block(s)")) + return true +end + + + + + function OnPlayerJoined(a_Player) -- Test composite chat chaining: a_Player:SendMessage(cCompositeChat()