1
0

ProtoProxy: added handling of several spawning packets

git-svn-id: http://mc-server.googlecode.com/svn/trunk@864 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-09-19 07:11:31 +00:00
parent 184d7269c1
commit 44e38e9643
2 changed files with 186 additions and 0 deletions

View File

@ -114,6 +114,14 @@ enum
PACKET_BLOCK_PLACE = 0x0f,
PACKET_SLOT_SELECT = 0x10,
PACKET_ANIMATION = 0x12,
PACKET_SPAWN_PICKUP = 0x15,
PACKET_COLLECT_PICKUP = 0x16,
PACKET_SPAWN_OBJECT_VEHICLE = 0x17,
PACKET_SPAWN_MOB = 0x18,
PACKET_SPAWN_PAINTING = 0x19,
PACKET_SPAWN_EXPERIENCE_ORB = 0x1a,
PACKET_ENTITY_VELOCITY = 0x1c,
PACKET_DESTROY_ENTITY = 0x1d,
PACKET_ENTITY = 0x1e,
PACKET_ENTITY_RELATIVE_MOVE = 0x1f,
PACKET_ENTITY_LOOK = 0x20,
@ -149,6 +157,26 @@ enum
enum
{
OBJECT_BOAT = 1,
OBJECT_MINECART = 10,
OBJECT_MINECART_STORAGE = 11,
OBJECT_MINECART_POWERED = 12,
OBJECT_TNT = 50,
OBJECT_ENDERCRYSTAL = 51,
OBJECT_ARROW = 60,
OBJECT_SNOWBALL = 61,
OBJECT_EGG = 62,
OBJECT_FALLING_BLOCK = 70,
OBJECT_EYE_OF_ENDER = 72,
OBJECT_DRAGON_EGG = 74,
OBJECT_FISHING_FLOAT = 90,
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cConnection:
@ -563,6 +591,7 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
case PACKET_ENTITY_RELATIVE_MOVE_LOOK: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook); break;
case PACKET_ENTITY_STATUS: HANDLE_SERVER_READ(HandleServerEntityStatus); break;
case PACKET_ENTITY_TELEPORT: HANDLE_SERVER_READ(HandleServerEntityTeleport); break;
case PACKET_ENTITY_VELOCITY: HANDLE_SERVER_READ(HandleServerEntityVelocity); break;
case PACKET_KEEPALIVE: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
case PACKET_KICK: HANDLE_SERVER_READ(HandleServerKick); break;
case PACKET_LOGIN: HANDLE_SERVER_READ(HandleServerLogin); break;
@ -574,6 +603,10 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
case PACKET_PLAYER_POSITION_LOOK: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break;
case PACKET_SET_EXPERIENCE: HANDLE_SERVER_READ(HandleServerSetExperience); break;
case PACKET_SET_SLOT: HANDLE_SERVER_READ(HandleServerSetSlot); break;
case PACKET_SPAWN_MOB: HANDLE_SERVER_READ(HandleServerSpawnMob); break;
case PACKET_SPAWN_OBJECT_VEHICLE: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break;
case PACKET_SPAWN_PAINTING: HANDLE_SERVER_READ(HandleServerSpawnPainting); break;
case PACKET_SPAWN_PICKUP: HANDLE_SERVER_READ(HandleServerSpawnPickup); break;
case PACKET_TIME_UPDATE: HANDLE_SERVER_READ(HandleServerTimeUpdate); break;
case PACKET_UPDATE_HEALTH: HANDLE_SERVER_READ(HandleServerUpdateHealth); break;
case PACKET_UPDATE_SIGN: HANDLE_SERVER_READ(HandleServerUpdateSign); break;
@ -1208,6 +1241,23 @@ bool cConnection::HandleServerEntityTeleport(void)
bool cConnection::HandleServerEntityVelocity(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityY);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityZ);
Log("Received a PACKET_SPAWN_MOB from the server:");
Log(" EntityID = %d", EntityID);
Log(" Velocity = <%d, %d, %d>", VelocityX, VelocityY, VelocityZ);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerKeepAlive(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PingID);
@ -1445,6 +1495,137 @@ bool cConnection::HandleServerSetSlot(void)
bool cConnection::HandleServerSpawnMob(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadChar, char, MobType);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, HeadYaw);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityY);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityZ);
AString Metadata;
if (!ParseMetadata(m_ServerBuffer, Metadata))
{
return false;
}
Log("Received a PACKET_SPAWN_MOB from the server:");
Log(" EntityID = %d", EntityID);
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" Angles = [%d, %d, %d]", Yaw, Pitch, HeadYaw);
Log(" Velocity = <%d, %d, %d>", VelocityX, VelocityY, VelocityZ);
Log(" Metadata size = %d", Metadata.size());
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnObjectVehicle(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadChar, char, ObjType);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, DataIndicator);
AString ExtraData;
short VelocityX, VelocityY, VelocityZ;
if (DataIndicator != 0)
{
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SpeedX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SpeedY);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SpeedZ);
VelocityX = SpeedX; VelocityY = SpeedY; VelocityZ = SpeedZ; // Speed vars are local to this scope, but we need them available later
int ExtraLen = 0;
switch (ObjType)
{
case OBJECT_FALLING_BLOCK: ExtraLen = 4; break; // int: BlockType | (BlockMeta << 12)
case OBJECT_ARROW:
case OBJECT_SNOWBALL:
case OBJECT_EGG:
case OBJECT_EYE_OF_ENDER:
case OBJECT_DRAGON_EGG:
case OBJECT_FISHING_FLOAT:
{
ExtraLen = 4; break; // int: EntityID of the thrower
}
// TODO: Splash potions
}
if ((ExtraLen > 0) && !m_ServerBuffer.ReadString(ExtraData, ExtraLen))
{
return false;
}
}
Log("Received a PACKET_SPAWN_OBJECT_VEHICLE from the server:");
Log(" EntityID = %d", EntityID);
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" DataIndicator = %d", DataIndicator);
if (DataIndicator != 0)
{
Log(" Velocity = <%d, %d, %d>", VelocityX, VelocityY, VelocityZ);
DataLog(ExtraData.data(), ExtraData.size(), " ExtraData size = %d", ExtraData.size());
}
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnPainting(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, ImageName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Direction);
Log("Received a PACKET_SPAWN_PAINTING from the server:");
Log(" EntityID = %d", EntityID);
Log(" ImageName = \"%s\"", ImageName.c_str());
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" Direction = %d", Direction);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnPickup(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ItemType);
HANDLE_SERVER_PACKET_READ(ReadChar, char, ItemCount);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ItemDamage);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Rotation);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Roll);
Log("Received a PACKET_SPAWN_PICKUP from the server:");
Log(" EntityID = %d", EntityID);
Log(" Item = %d:%d * %d", ItemType, ItemDamage, ItemCount);
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" Angles = [%d, %d, %d]", Rotation, Pitch, Roll);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerTimeUpdate(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, Time);

View File

@ -133,6 +133,7 @@ protected:
bool HandleServerEntityRelativeMoveLook(void);
bool HandleServerEntityStatus(void);
bool HandleServerEntityTeleport(void);
bool HandleServerEntityVelocity(void);
bool HandleServerKeepAlive(void);
bool HandleServerKick(void);
bool HandleServerLogin(void);
@ -144,6 +145,10 @@ protected:
bool HandleServerPlayerPositionLook(void);
bool HandleServerSetExperience(void);
bool HandleServerSetSlot(void);
bool HandleServerSpawnMob(void);
bool HandleServerSpawnObjectVehicle(void);
bool HandleServerSpawnPainting(void);
bool HandleServerSpawnPickup(void);
bool HandleServerTimeUpdate(void);
bool HandleServerUpdateHealth(void);
bool HandleServerUpdateSign(void);