Merge pull request #1647 from mc-server/SocketThreadsFix
Fixes socket leak in HTTP server.
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commit
3f23813412
@ -86,7 +86,8 @@ void cSocketThreads::RemoveClient(const cCallback * a_Client)
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}
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} // for itr - m_Threads[]
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ASSERT(!"Removing an unknown client");
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// This client wasn't found.
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// It's not an error, because it may have been removed by a different thread in the meantime.
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}
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@ -491,10 +492,17 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
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{
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case sSlot::ssNormal:
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{
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// Notify the callback that the remote has closed the socket; keep the slot
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m_Slots[i].m_Client->SocketClosed();
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// Close the socket on our side:
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m_Slots[i].m_State = sSlot::ssRemoteClosed;
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m_Slots[i].m_Socket.CloseSocket();
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// Notify the callback that the remote has closed the socket, *after* removing the socket:
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cCallback * client = m_Slots[i].m_Client;
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m_Slots[i] = m_Slots[--m_NumSlots];
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if (client != nullptr)
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{
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client->SocketClosed();
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}
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break;
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}
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case sSlot::ssWritingRestOut:
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