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Merge pull request #2627 from Gargaj/patch-1

Add comment to Attack() return values
This commit is contained in:
Lukas Pioch 2015-11-09 16:22:05 +01:00
commit 3c3be921d7

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@ -20,6 +20,10 @@ public:
virtual void InStateChasing(std::chrono::milliseconds a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
/** Try to perform attack
returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
return false if e.g. the mob is still in cooldown from a previous attack */
virtual bool Attack(std::chrono::milliseconds a_Dt);
} ;