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Add comment to Attack() return values

This commit is contained in:
Gargaj 2015-11-09 15:51:35 +01:00
parent 1e93d2f73c
commit 4e991f4632

View File

@ -20,6 +20,10 @@ public:
virtual void InStateChasing(std::chrono::milliseconds a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
/** Try to perform attack
returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
return false if e.g. the mob is still in cooldown from a previous attack */
virtual bool Attack(std::chrono::milliseconds a_Dt);
} ;