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Player Xp

This commit is contained in:
Daniel O'Brien 2013-11-14 00:50:47 +11:00
parent 293051eca8
commit 3b47a07bac
5 changed files with 862 additions and 748 deletions

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@ -12,5 +12,6 @@ rs2k
Duralex Duralex
mtilden mtilden
Luksor Luksor
marmot
Please add yourself to this list if you contribute to MCServer. Please add yourself to this list if you contribute to MCServer.

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@ -44,6 +44,9 @@ extern bool g_BlockIsSolid[256];
/// Can torches be placed on this block? /// Can torches be placed on this block?
extern bool g_BlockIsTorchPlaceable[256]; extern bool g_BlockIsTorchPlaceable[256];
/// Max Erperience that possible to be incremented at once
#define MAX_EXPERIENCE_ORB_SIZE 2000 //ie from a ender dragon

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@ -1,4 +1,4 @@

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h" #include "Player.h"
@ -33,6 +33,7 @@
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: super(etPlayer, 0.6, 1.8) : super(etPlayer, 0.6, 1.8)
, m_GameMode(eGameMode_NotSet) , m_GameMode(eGameMode_NotSet)
@ -65,6 +66,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_EatingFinishTick(-1) , m_EatingFinishTick(-1)
, m_IsChargingBow(false) , m_IsChargingBow(false)
, m_BowCharge(0) , m_BowCharge(0)
, m_XpLevel(0)
, m_XpP(0.f)
, m_XpTotal(0)
, m_XpNextLevelTotal(0)
{ {
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(), a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@ -260,6 +265,67 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
bool cPlayer::SetExperience(int a_XpTotal)
{
if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
return false; //oops, they gave us a dodgey number
}
m_XpTotal = a_XpTotal;
//now calculate XpP and XpLevel
//First Calc current level using quadratic eqn
m_XpLevel = CalcLevelFromXp(m_XpTotal);
//calculate total Xp for next level
m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1);
//calulate Xp Percentage
m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal;
return true;//aka happy :)
}
bool cPlayer::AddExperience(int a_Xp_delta)
{
if(a_Xp_delta > MAX_EXPERIENCE_ORB_SIZE || a_Xp_delta < 0)
{
//value was too large or negative, abort and report
LOGWARNING("Attempt was made to increment Xp by %d, max is %d and must be positive",
a_Xp_delta, MAX_EXPERIENCE_ORB_SIZE);
return false;
}
LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta);
//update Xp, note there is no min
m_XpTotal += a_Xp_delta;
//update Xp percentage
if(m_XpTotal >= m_XpNextLevelTotal)
{
//oh actually, update their level first
m_XpLevel++;
m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1);
}
m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal;
return true;
}
void cPlayer::StartChargingBow(void) void cPlayer::StartChargingBow(void)
{ {
LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str()); LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str());
@ -1268,7 +1334,7 @@ bool cPlayer::LoadFromDisk()
cFile f; cFile f;
if (!f.Open(SourceFile, cFile::fmRead)) if (!f.Open(SourceFile, cFile::fmRead))
{ {
// This is a new player whom we haven't seen yet, bail out, let them have the defaults // This is a new player whom we haven't seen yet, bail, let them have the defaults
return false; return false;
} }
@ -1278,7 +1344,7 @@ bool cPlayer::LoadFromDisk()
LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
return false; return false;
} }
f.Close(); f.Close(); //cool kids play nice
Json::Value root; Json::Value root;
Json::Reader reader; Json::Reader reader;
@ -1308,6 +1374,7 @@ bool cPlayer::LoadFromDisk()
} }
m_Health = root.get("health", 0).asInt(); m_Health = root.get("health", 0).asInt();
m_XpLevel = root.get("experience", 0).asInt();
m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
@ -1354,6 +1421,7 @@ bool cPlayer::SaveToDisk()
root["rotation"] = JSON_PlayerRotation; root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory; root["inventory"] = JSON_Inventory;
root["health"] = m_Health; root["health"] = m_Health;
root["experience"] = m_XpTotal;
root["air"] = m_AirLevel; root["air"] = m_AirLevel;
root["food"] = m_FoodLevel; root["food"] = m_FoodLevel;
root["foodSaturation"] = m_FoodSaturationLevel; root["foodSaturation"] = m_FoodSaturationLevel;

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@ -63,6 +63,27 @@ public:
/// Returns the currently equipped boots; empty item if none /// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
/** Sets the experience total - XpTotal, updates XpLevel and XpP as appropriate
Returns true on success
should really only be called at init or player death
*/
bool SetExperience(int a_XpTotal);
/* Adds Xp, will not inc more than MAX_EXPERIENCE_ORB_SIZE!
Returns true on success
Updates XpLevel and XpP appropriately
*/
bool AddExperience(int a_Xp_delta);
/// Gets the experience total - XpTotal
inline int GetExperience(void) { return m_XpTotal; }
/// Gets the current level - XpLevel
inline int GetExperienceLevel(void) { return m_XpLevel; }
/// Gets the experience bar percentage - XpP
inline float GetExperiencePercentage(void) { return m_XpP; }
/// Starts charging the equipped bow /// Starts charging the equipped bow
void StartChargingBow(void); void StartChargingBow(void);
@ -289,7 +310,7 @@ public:
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
// tolua_end // tolua_end
// cEntity overrides: // cEntity overrides:
virtual bool IsCrouched (void) const { return m_IsCrouched; } virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; } virtual bool IsSprinting(void) const { return m_IsSprinting; }
@ -378,6 +399,27 @@ protected:
/// The world tick in which eating will be finished. -1 if not eating /// The world tick in which eating will be finished. -1 if not eating
Int64 m_EatingFinishTick; Int64 m_EatingFinishTick;
/// Player Xp levels etc
int m_XpLevel; //store this and m_XpP to save calculating each time
float m_XpP; //between 0 & 1
int m_XpTotal;
int m_XpNextLevelTotal; //save calculating this often
//Xp level defines
#define XP_TO_LEVEL15 255
#define XP_PER_LEVEL_TO15 17
#define XP_TO_LEVEL30 825
/// Caculates the Xp at a given level, ref: http://minecraft.gamepedia.com/XP
inline int XpAtLevel(int level) { return (int) ((level <= 15)? (15*level) :
((level <= 31)? (1.5*level*level - 29.5*level + 360) :
(3.5*level*level - 151.5*level + 2220))); }
/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
inline int CalcLevelFromXp(int XpTotal) { return (int) ((XpTotal <= XP_TO_LEVEL15)? XpTotal / XP_PER_LEVEL_TO15 : //level 0-15 or...
(XpTotal <= XP_TO_LEVEL30)? ( 29.5 + sqrt( 870.25 - (6 * ( 360 - XpTotal )))) / 3 : //level 15-30
(151.5 + sqrt( 22952.25 - (14 * (2220 - XpTotal)))) / 7); }//level 30+
bool m_IsChargingBow; bool m_IsChargingBow;
int m_BowCharge; int m_BowCharge;

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