More switch warnings.
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@ -174,7 +174,7 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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{
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GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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}
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break;
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return;
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}
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case biTaiga:
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@ -184,14 +184,14 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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{
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// Conifers
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GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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break;
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return;
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}
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case biSwampland:
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{
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// Swamp trees:
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GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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break;
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return;
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}
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case biJungle:
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@ -207,21 +207,21 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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{
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GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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}
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break;
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return;
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}
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case biBirchForest:
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case biBirchForestHills:
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{
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GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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break;
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return;
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}
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case biBirchForestM:
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case biBirchForestHillsM:
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{
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GetTallBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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break;
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return;
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}
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case biRoofedForest:
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@ -257,9 +257,29 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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{
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// TODO: These need their special trees
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GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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break;
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return;
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}
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case biDesert:
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case biDesertHills:
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case biRiver:
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case biBeach:
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case biHell:
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case biSky:
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case biOcean:
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case biFrozenOcean:
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case biFrozenRiver:
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case biVariant:
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case biNumBiomes:
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case biNumVariantBiomes:
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case biInvalidBiome:
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{
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// These biomes have no trees, or are non-biome members of the enum.
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return;
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}
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}
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ASSERT(!"Invalid biome type!");
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}
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@ -653,6 +653,13 @@ void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
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case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break;
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case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break;
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case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break;
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case BLOCK_FACE_XM:
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case BLOCK_FACE_XP:
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case BLOCK_FACE_NONE:
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{
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break;
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}
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}
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}
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