Merge pull request #2495 from Seadragon91/clang-3.7
Maked it compileable for clang-3.7
This commit is contained in:
commit
335374376b
@ -128,7 +128,7 @@ void cLuaState::Close(void)
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{
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{
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LOGWARNING(
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LOGWARNING(
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"%s: Detected mis-use, calling Close() on an attached state (0x%p). Detaching instead.",
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"%s: Detected mis-use, calling Close() on an attached state (0x%p). Detaching instead.",
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__FUNCTION__, m_LuaState
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__FUNCTION__, static_cast<void *>(m_LuaState)
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);
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);
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Detach();
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Detach();
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return;
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return;
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@ -146,7 +146,7 @@ void cLuaState::Attach(lua_State * a_State)
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{
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{
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if (m_LuaState != nullptr)
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if (m_LuaState != nullptr)
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{
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{
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LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, m_LuaState);
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LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, static_cast<void *>(m_LuaState));
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if (m_IsOwned)
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if (m_IsOwned)
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{
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{
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Close();
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Close();
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@ -174,7 +174,7 @@ void cLuaState::Detach(void)
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{
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{
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LOGWARNING(
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LOGWARNING(
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"%s: Detected a mis-use, calling Detach() when the state is owned. Closing the owned state (0x%p).",
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"%s: Detected a mis-use, calling Detach() when the state is owned. Closing the owned state (0x%p).",
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__FUNCTION__, m_LuaState
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__FUNCTION__, static_cast<void *>(m_LuaState)
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);
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);
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Close();
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Close();
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return;
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return;
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@ -1151,7 +1151,7 @@ static int tolua_cPlayer_GetPermissions(lua_State * tolua_S)
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cPlayer * self = reinterpret_cast<cPlayer *>(tolua_tousertype(tolua_S, 1, nullptr));
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cPlayer * self = reinterpret_cast<cPlayer *>(tolua_tousertype(tolua_S, 1, nullptr));
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if (self == nullptr)
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if (self == nullptr)
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{
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{
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LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
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LOGWARNING("%s: invalid self (%p)", __FUNCTION__, static_cast<void *>(self));
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return 0;
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return 0;
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}
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}
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@ -1182,7 +1182,7 @@ static int tolua_cPlayer_GetRestrictions(lua_State * tolua_S)
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cPlayer * self = reinterpret_cast<cPlayer *>(tolua_tousertype(tolua_S, 1, nullptr));
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cPlayer * self = reinterpret_cast<cPlayer *>(tolua_tousertype(tolua_S, 1, nullptr));
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if (self == nullptr)
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if (self == nullptr)
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{
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{
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LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
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LOGWARNING("%s: invalid self (%p)", __FUNCTION__, static_cast<void *>(self));
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return 0;
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return 0;
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}
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}
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@ -1211,7 +1211,7 @@ static int tolua_cPlayer_OpenWindow(lua_State * tolua_S)
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cWindow * wnd = reinterpret_cast<cWindow *>(tolua_tousertype(tolua_S, 2, nullptr));
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cWindow * wnd = reinterpret_cast<cWindow *>(tolua_tousertype(tolua_S, 2, nullptr));
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if ((self == nullptr) || (wnd == nullptr))
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if ((self == nullptr) || (wnd == nullptr))
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{
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{
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LOGWARNING("%s: invalid self (%p) or wnd (%p)", __FUNCTION__, self, wnd);
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LOGWARNING("%s: invalid self (%p) or wnd (%p)", __FUNCTION__, static_cast<void *>(self), static_cast<void *>(wnd));
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return 0;
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return 0;
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}
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}
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@ -1292,7 +1292,7 @@ static int tolua_SetObjectCallback(lua_State * tolua_S)
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OBJTYPE * self = reinterpret_cast<OBJTYPE *>(tolua_tousertype(tolua_S, 1, nullptr));
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OBJTYPE * self = reinterpret_cast<OBJTYPE *>(tolua_tousertype(tolua_S, 1, nullptr));
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if (self == nullptr)
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if (self == nullptr)
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{
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{
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LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
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LOGWARNING("%s: invalid self (%p)", __FUNCTION__, static_cast<void *>(self));
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return 0;
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return 0;
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}
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}
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int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); // Store function reference for later retrieval
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int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); // Store function reference for later retrieval
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@ -400,7 +400,7 @@ public:
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L.GetStackValues(1, Self, Box, FnRef);
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L.GetStackValues(1, Self, Box, FnRef);
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if ((Self == nullptr) || (Box == nullptr))
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if ((Self == nullptr) || (Box == nullptr))
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{
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{
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LOGWARNING("Invalid world (%p) or boundingbox (%p)", Self, Box);
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LOGWARNING("Invalid world (%p) or boundingbox (%p)", static_cast<void *>(Self), static_cast<void *>(Box));
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L.LogStackTrace();
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L.LogStackTrace();
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return 0;
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return 0;
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}
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}
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@ -490,7 +490,7 @@ void cChunk::CollectMobCensus(cMobCensus & toFill)
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{
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{
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auto & Monster = reinterpret_cast<cMonster &>(*entity);
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auto & Monster = reinterpret_cast<cMonster &>(*entity);
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currentPosition = Monster.GetPosition();
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currentPosition = Monster.GetPosition();
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for (const auto PlayerPos : PlayerPositions)
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for (const auto & PlayerPos : PlayerPositions)
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{
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{
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toFill.CollectMob(Monster, *this, (currentPosition - PlayerPos).SqrLength());
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toFill.CollectMob(Monster, *this, (currentPosition - PlayerPos).SqrLength());
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}
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}
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@ -1723,7 +1723,7 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
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)
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)
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{
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{
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LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
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LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
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a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
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static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID()
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);
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);
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return;
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return;
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}
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}
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@ -1744,7 +1744,7 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
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)
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)
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{
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{
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LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
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LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
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a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
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static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID()
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);
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);
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return;
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return;
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}
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}
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@ -95,7 +95,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
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m_UniqueID = s_ClientCount;
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m_UniqueID = s_ClientCount;
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m_PingStartTime = std::chrono::steady_clock::now();
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m_PingStartTime = std::chrono::steady_clock::now();
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LOGD("New ClientHandle created at %p", this);
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LOGD("New ClientHandle created at %p", static_cast<void *>(this));
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}
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}
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@ -106,7 +106,7 @@ cClientHandle::~cClientHandle()
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{
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{
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ASSERT(m_State == csDestroyed); // Has Destroy() been called?
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ASSERT(m_State == csDestroyed); // Has Destroy() been called?
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LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
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LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), static_cast<void *>(this));
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{
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{
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cCSLock Lock(m_CSChunkLists);
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cCSLock Lock(m_CSChunkLists);
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@ -140,7 +140,7 @@ cClientHandle::~cClientHandle()
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delete m_Protocol;
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delete m_Protocol;
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m_Protocol = nullptr;
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m_Protocol = nullptr;
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LOGD("ClientHandle at %p deleted", this);
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LOGD("ClientHandle at %p deleted", static_cast<void *>(this));
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}
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}
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@ -164,7 +164,7 @@ void cClientHandle::Destroy(void)
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}
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}
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// DEBUG:
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// DEBUG:
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LOGD("%s: client %p, \"%s\"", __FUNCTION__, this, m_Username.c_str());
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LOGD("%s: client %p, \"%s\"", __FUNCTION__, static_cast<void *>(this), m_Username.c_str());
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if ((m_Player != nullptr) && (m_Player->GetWorld() != nullptr))
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if ((m_Player != nullptr) && (m_Player->GetWorld() != nullptr))
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{
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{
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@ -2935,7 +2935,7 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
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return;
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return;
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}
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}
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LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
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LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, static_cast<void *>(this));
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cCSLock Lock(m_CSChunkLists);
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cCSLock Lock(m_CSChunkLists);
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if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())
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if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())
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{
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{
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@ -150,7 +150,7 @@ cPlayer::~cPlayer(void)
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LOGINFO("Player %s has left the game", GetName().c_str());
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LOGINFO("Player %s has left the game", GetName().c_str());
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}
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}
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID());
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), static_cast<void *>(this), GetUniqueID());
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// Notify the server that the player is being destroyed
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// Notify the server that the player is being destroyed
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cRoot::Get()->GetServer()->PlayerDestroying(this);
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cRoot::Get()->GetServer()->PlayerDestroying(this);
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@ -162,7 +162,7 @@ cPlayer::~cPlayer(void)
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delete m_InventoryWindow;
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delete m_InventoryWindow;
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m_InventoryWindow = nullptr;
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m_InventoryWindow = nullptr;
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LOGD("Player %p deleted", this);
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LOGD("Player %p deleted", static_cast<void *>(this));
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}
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}
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@ -522,7 +522,7 @@ int main(int argc, char **argv)
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while (!cRoot::m_TerminateEventRaised)
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while (!cRoot::m_TerminateEventRaised)
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{
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{
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UniversalMain(std::move(ParseArguments(argc, argv)));
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UniversalMain(ParseArguments(argc, argv));
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}
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}
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#endif
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#endif
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}
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}
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@ -531,7 +531,7 @@ int main(int argc, char **argv)
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while (!cRoot::m_TerminateEventRaised)
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while (!cRoot::m_TerminateEventRaised)
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{
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{
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// Not running as a service, do normal startup
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// Not running as a service, do normal startup
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UniversalMain(std::move(ParseArguments(argc, argv)));
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UniversalMain(ParseArguments(argc, argv));
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}
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}
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}
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}
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