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Added various missing blocks in the lists in BlockInfo.cpp

This commit is contained in:
Masy98 2014-07-15 13:34:45 +02:00
parent 826ed2ddab
commit 2d245264b1
2 changed files with 214 additions and 64 deletions

View File

@ -14,7 +14,7 @@ cBlockInfo::cBlockInfo()
, m_Transparent(false)
, m_OneHitDig(false)
, m_PistonBreakable(false)
, m_IsSnowable(true)
, m_IsSnowable(false)
, m_RequiresSpecialTool(false)
, m_IsSolid(true)
, m_FullyOccupiesVoxel(false)
@ -65,48 +65,117 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
}
// Emissive blocks
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_LightValue = 9;
a_Info[E_BLOCK_BEACON ].m_LightValue = 15;
a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_LightValue = 1;
a_Info[E_BLOCK_ENDER_CHEST ].m_LightValue = 7;
a_Info[E_BLOCK_FIRE ].m_LightValue = 15;
a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
a_Info[E_BLOCK_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
// Spread blocks
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CARPET ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CARROTS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CAULDRON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COCOA_POD ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DRAGON_EGG ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FLOWER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FLOWER_POT ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_HEAD ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LILY_PAD ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_MELON_STEM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_MOB_SPAWNER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_POTATOES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_POWERED_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_RED_MUSHROOM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SUGARCANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TALL_GRASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRAPDOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRAPPED_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1;
// Light in water and lava dissapears faster:
a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
@ -117,19 +186,34 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
// Transparent blocks
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true;
a_Info[E_BLOCK_AIR ].m_Transparent = true;
a_Info[E_BLOCK_ANVIL ].m_Transparent = true;
a_Info[E_BLOCK_BEACON ].m_Transparent = true;
a_Info[E_BLOCK_BED ].m_Transparent = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_BREWING_STAND ].m_Transparent = true;
a_Info[E_BLOCK_CACTUS ].m_Transparent = true;
a_Info[E_BLOCK_CAKE ].m_Transparent = true;
a_Info[E_BLOCK_CARPET ].m_Transparent = true;
a_Info[E_BLOCK_CARROTS ].m_Transparent = true;
a_Info[E_BLOCK_CAULDRON ].m_Transparent = true;
a_Info[E_BLOCK_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
a_Info[E_BLOCK_COCOA_POD ].m_Transparent = true;
a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
a_Info[E_BLOCK_CROPS ].m_Transparent = true;
a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_DRAGON_EGG ].m_Transparent = true;
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true;
a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
a_Info[E_BLOCK_FARMLAND ].m_Transparent = true;
a_Info[E_BLOCK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_FIRE ].m_Transparent = true;
@ -139,43 +223,60 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_HEAD ].m_Transparent = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_HOPPER ].m_Transparent = true;
a_Info[E_BLOCK_ICE ].m_Transparent = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true;
a_Info[E_BLOCK_IRON_BARS ].m_Transparent = true;
a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_LADDER ].m_Transparent = true;
a_Info[E_BLOCK_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_LEVER ].m_Transparent = true;
a_Info[E_BLOCK_LILY_PAD ].m_Transparent = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true;
a_Info[E_BLOCK_POTATOES ].m_Transparent = true;
a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
a_Info[E_BLOCK_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true;
a_Info[E_BLOCK_SAPLING ].m_Transparent = true;
a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
a_Info[E_BLOCK_SNOW ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
a_Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_STONE_SLAB ].m_Transparent = true;
a_Info[E_BLOCK_SUGARCANE ].m_Transparent = true;
a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
a_Info[E_BLOCK_TORCH ].m_Transparent = true;
a_Info[E_BLOCK_TRAPDOOR ].m_Transparent = true;
a_Info[E_BLOCK_TRAPPED_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
a_Info[E_BLOCK_TORCH ].m_Transparent = true;
a_Info[E_BLOCK_VINES ].m_Transparent = true;
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
// TODO: Any other transparent blocks?
a_Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true;
// One hit break blocks:
@ -185,10 +286,12 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
a_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_OneHitDig = true;
a_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true;
a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
@ -212,24 +315,32 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_BED ].m_PistonBreakable = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_CACTUS ].m_PistonBreakable = true;
a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
a_Info[E_BLOCK_CARROTS ].m_PistonBreakable = true;
a_Info[E_BLOCK_COCOA_POD ].m_PistonBreakable = true;
a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
a_Info[E_BLOCK_DRAGON_EGG ].m_PistonBreakable = true;
a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER_POT ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true;
a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_NETHER_WART ].m_PistonBreakable = true;
a_Info[E_BLOCK_POTATOES ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
@ -239,6 +350,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
a_Info[E_BLOCK_SAPLING ].m_PistonBreakable = true;
a_Info[E_BLOCK_SIGN_POST ].m_PistonBreakable = true;
a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
@ -246,61 +359,85 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRAPDOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true;
a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
a_Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true;
a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
// Blocks that cannot be snowed over:
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
a_Info[E_BLOCK_AIR ].m_IsSnowable = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
a_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
a_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
a_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
a_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
a_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
a_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
a_Info[E_BLOCK_ICE ].m_IsSnowable = false;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
a_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
a_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
a_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
a_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
a_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
a_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
a_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
a_Info[E_BLOCK_TNT ].m_IsSnowable = false;
a_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
a_Info[E_BLOCK_TRAPPED_CHEST ].m_IsSnowable = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_IsSnowable = false;
a_Info[E_BLOCK_VINES ].m_IsSnowable = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
a_Info[E_BLOCK_WATER ].m_IsSnowable = false;
a_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
a_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
// Blocks that can be snowed over:
a_Info[E_BLOCK_BEDROCK ].m_IsSnowable = true;
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_IsSnowable = true;
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_BOOKCASE ].m_IsSnowable = true;
a_Info[E_BLOCK_BRICK ].m_IsSnowable = true;
a_Info[E_BLOCK_CLAY ].m_IsSnowable = true;
a_Info[E_BLOCK_CRAFTING_TABLE ].m_IsSnowable = true;
a_Info[E_BLOCK_COAL_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_COMMAND_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_COBBLESTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_DIRT ].m_IsSnowable = true;
a_Info[E_BLOCK_DISPENSER ].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_IsSnowable = true;
a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true;
a_Info[E_BLOCK_EMERALD_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_END_STONE ].m_IsSnowable = true;
a_Info[E_BLOCK_FURNACE ].m_IsSnowable = true;
a_Info[E_BLOCK_GLOWSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_GOLD_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_GRASS ].m_IsSnowable = true;
a_Info[E_BLOCK_GRAVEL ].m_IsSnowable = true;
a_Info[E_BLOCK_HARDENED_CLAY ].m_IsSnowable = true;
a_Info[E_BLOCK_HAY_BALE ].m_IsSnowable = true;
a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_IsSnowable = true;
a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_IsSnowable = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_IRON_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_IsSnowable = true;
a_Info[E_BLOCK_JUKEBOX ].m_IsSnowable = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_LEAVES ].m_IsSnowable = true;
a_Info[E_BLOCK_LIT_FURNACE ].m_IsSnowable = true;
a_Info[E_BLOCK_LOG ].m_IsSnowable = true;
a_Info[E_BLOCK_MELON ].m_IsSnowable = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_MYCELIUM ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHERRACK ].m_IsSnowable = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_IsSnowable = true;
a_Info[E_BLOCK_NEW_LOG ].m_IsSnowable = true;
a_Info[E_BLOCK_NOTE_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_OBSIDIAN ].m_IsSnowable = true;
a_Info[E_BLOCK_PLANKS ].m_IsSnowable = true;
a_Info[E_BLOCK_PUMPKIN ].m_IsSnowable = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_IsSnowable = true;
a_Info[E_BLOCK_SAND ].m_IsSnowable = true;
a_Info[E_BLOCK_SANDSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_SILVERFISH_EGG ].m_IsSnowable = true;
a_Info[E_BLOCK_SNOW_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_SOULSAND ].m_IsSnowable = true;
a_Info[E_BLOCK_SPONGE ].m_IsSnowable = true;
a_Info[E_BLOCK_STAINED_CLAY ].m_IsSnowable = true;
a_Info[E_BLOCK_STONE ].m_IsSnowable = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_IsSnowable = true;
a_Info[E_BLOCK_TNT ].m_IsSnowable = true;
a_Info[E_BLOCK_WOOL ].m_IsSnowable = true;
// Blocks that don't drop without a special tool:
@ -323,6 +460,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LEAVES ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
@ -347,15 +485,21 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
// Nonsolid blocks:
a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_AIR ].m_IsSolid = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_BRICK_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
a_Info[E_BLOCK_CARPET ].m_IsSolid = false;
a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS].m_IsSolid = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_FENCE ].m_IsSolid = false;
@ -363,24 +507,30 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_LEVER ].m_IsSolid = false;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_QUARTZ_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_REEDS ].m_IsSolid = false;
a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
a_Info[E_BLOCK_SNOW ].m_IsSolid = false;
a_Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
@ -392,6 +542,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_STAIRS ].m_IsSolid = false;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
@ -455,9 +606,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
}

View File

@ -94,7 +94,6 @@ private:
switch (a_BlockType)
{
case E_BLOCK_ANVIL:
case E_BLOCK_BED:
case E_BLOCK_BEDROCK:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CHEST: