From 2d245264b1b630dd9c6af6ffb6e6387e011a3198 Mon Sep 17 00:00:00 2001 From: Masy98 Date: Tue, 15 Jul 2014 13:34:45 +0200 Subject: [PATCH] Added various missing blocks in the lists in BlockInfo.cpp --- src/BlockInfo.cpp | 277 ++++++++++++++++++++++++++++++--------- src/Blocks/BlockPiston.h | 1 - 2 files changed, 214 insertions(+), 64 deletions(-) diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 4fc1d602c..04859e586 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -14,7 +14,7 @@ cBlockInfo::cBlockInfo() , m_Transparent(false) , m_OneHitDig(false) , m_PistonBreakable(false) - , m_IsSnowable(true) + , m_IsSnowable(false) , m_RequiresSpecialTool(false) , m_IsSolid(true) , m_FullyOccupiesVoxel(false) @@ -65,48 +65,117 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) } // Emissive blocks + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_LightValue = 9; + a_Info[E_BLOCK_BEACON ].m_LightValue = 15; + a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1; + a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13; + a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1; + a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15; + a_Info[E_BLOCK_END_PORTAL_FRAME ].m_LightValue = 1; + a_Info[E_BLOCK_ENDER_CHEST ].m_LightValue = 7; a_Info[E_BLOCK_FIRE ].m_LightValue = 15; a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15; a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15; a_Info[E_BLOCK_LAVA ].m_LightValue = 15; - a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15; - a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15; - a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15; - a_Info[E_BLOCK_TORCH ].m_LightValue = 14; - a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13; a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11; + a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15; a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9; a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9; a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7; - a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1; - a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1; - a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15; + a_Info[E_BLOCK_TORCH ].m_LightValue = 14; // Spread blocks + a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CARPET ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CARROTS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CAULDRON ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_COBBLESTONE_WALL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_COCOA_POD ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DRAGON_EGG ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FLOWER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FLOWER_POT ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1; - a_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_HEAD ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LILY_PAD ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_MELON_STEM ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_MOB_SPAWNER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_POTATOES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_POWERED_RAIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_RAIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_RED_MUSHROOM ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SUGARCANE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TALL_GRASS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRAPDOOR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_TRAPPED_CHEST ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1; // Light in water and lava dissapears faster: a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3; @@ -117,19 +186,34 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) // Transparent blocks a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true; a_Info[E_BLOCK_AIR ].m_Transparent = true; a_Info[E_BLOCK_ANVIL ].m_Transparent = true; + a_Info[E_BLOCK_BEACON ].m_Transparent = true; + a_Info[E_BLOCK_BED ].m_Transparent = true; a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true; + a_Info[E_BLOCK_BREWING_STAND ].m_Transparent = true; + a_Info[E_BLOCK_CACTUS ].m_Transparent = true; a_Info[E_BLOCK_CAKE ].m_Transparent = true; + a_Info[E_BLOCK_CARPET ].m_Transparent = true; a_Info[E_BLOCK_CARROTS ].m_Transparent = true; + a_Info[E_BLOCK_CAULDRON ].m_Transparent = true; a_Info[E_BLOCK_CHEST ].m_Transparent = true; a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true; + a_Info[E_BLOCK_COCOA_POD ].m_Transparent = true; a_Info[E_BLOCK_COBWEB ].m_Transparent = true; a_Info[E_BLOCK_CROPS ].m_Transparent = true; a_Info[E_BLOCK_DANDELION ].m_Transparent = true; + a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true; + a_Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true; a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_DRAGON_EGG ].m_Transparent = true; + a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true; a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; + a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true; + a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true; + a_Info[E_BLOCK_FARMLAND ].m_Transparent = true; a_Info[E_BLOCK_FENCE ].m_Transparent = true; a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_FIRE ].m_Transparent = true; @@ -139,43 +223,60 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true; a_Info[E_BLOCK_HEAD ].m_Transparent = true; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_HOPPER ].m_Transparent = true; a_Info[E_BLOCK_ICE ].m_Transparent = true; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true; + a_Info[E_BLOCK_IRON_BARS ].m_Transparent = true; a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true; a_Info[E_BLOCK_LADDER ].m_Transparent = true; a_Info[E_BLOCK_LAVA ].m_Transparent = true; a_Info[E_BLOCK_LEAVES ].m_Transparent = true; a_Info[E_BLOCK_LEVER ].m_Transparent = true; + a_Info[E_BLOCK_LILY_PAD ].m_Transparent = true; a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true; - a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true; + a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true; + a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true; a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true; + a_Info[E_BLOCK_PISTON ].m_Transparent = true; + a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true; + a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true; a_Info[E_BLOCK_POTATOES ].m_Transparent = true; a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true; - a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true; a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true; a_Info[E_BLOCK_RAIL ].m_Transparent = true; a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true; + a_Info[E_BLOCK_SAPLING ].m_Transparent = true; a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true; a_Info[E_BLOCK_SNOW ].m_Transparent = true; a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true; a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true; a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true; a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true; + a_Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true; a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true; a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_STONE_SLAB ].m_Transparent = true; + a_Info[E_BLOCK_SUGARCANE ].m_Transparent = true; + a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; + a_Info[E_BLOCK_TORCH ].m_Transparent = true; + a_Info[E_BLOCK_TRAPDOOR ].m_Transparent = true; a_Info[E_BLOCK_TRAPPED_CHEST ].m_Transparent = true; a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true; a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true; - a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; - a_Info[E_BLOCK_TORCH ].m_Transparent = true; a_Info[E_BLOCK_VINES ].m_Transparent = true; a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true; a_Info[E_BLOCK_WATER ].m_Transparent = true; a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true; a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true; a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true; - - // TODO: Any other transparent blocks? + a_Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true; // One hit break blocks: @@ -185,10 +286,12 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true; a_Info[E_BLOCK_CROPS ].m_OneHitDig = true; a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true; + a_Info[E_BLOCK_DEAD_BUSH ].m_OneHitDig = true; a_Info[E_BLOCK_FIRE ].m_OneHitDig = true; a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true; a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true; a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true; + a_Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true; a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true; a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true; a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true; @@ -212,24 +315,32 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_BED ].m_PistonBreakable = true; a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true; + a_Info[E_BLOCK_CACTUS ].m_PistonBreakable = true; a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true; + a_Info[E_BLOCK_CARROTS ].m_PistonBreakable = true; + a_Info[E_BLOCK_COCOA_POD ].m_PistonBreakable = true; a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true; a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true; a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true; a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true; + a_Info[E_BLOCK_DRAGON_EGG ].m_PistonBreakable = true; a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true; a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true; + a_Info[E_BLOCK_FLOWER_POT ].m_PistonBreakable = true; a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true; a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true; a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true; a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; + a_Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true; a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true; a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true; a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true; a_Info[E_BLOCK_MELON ].m_PistonBreakable = true; a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true; + a_Info[E_BLOCK_NETHER_WART ].m_PistonBreakable = true; + a_Info[E_BLOCK_POTATOES ].m_PistonBreakable = true; a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true; a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true; a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true; @@ -239,6 +350,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true; a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true; a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true; + a_Info[E_BLOCK_SAPLING ].m_PistonBreakable = true; + a_Info[E_BLOCK_SIGN_POST ].m_PistonBreakable = true; a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true; a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true; a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true; @@ -246,61 +359,85 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true; a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true; a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true; + a_Info[E_BLOCK_TRAPDOOR ].m_PistonBreakable = true; a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true; a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true; a_Info[E_BLOCK_VINES ].m_PistonBreakable = true; + a_Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true; a_Info[E_BLOCK_WATER ].m_PistonBreakable = true; a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true; a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true; a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true; - // Blocks that cannot be snowed over: - a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false; - a_Info[E_BLOCK_AIR ].m_IsSnowable = false; - a_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false; - a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false; - a_Info[E_BLOCK_CACTUS ].m_IsSnowable = false; - a_Info[E_BLOCK_CHEST ].m_IsSnowable = false; - a_Info[E_BLOCK_CROPS ].m_IsSnowable = false; - a_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false; - a_Info[E_BLOCK_DANDELION ].m_IsSnowable = false; - a_Info[E_BLOCK_FIRE ].m_IsSnowable = false; - a_Info[E_BLOCK_FLOWER ].m_IsSnowable = false; - a_Info[E_BLOCK_GLASS ].m_IsSnowable = false; - a_Info[E_BLOCK_ICE ].m_IsSnowable = false; - a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false; - a_Info[E_BLOCK_LAVA ].m_IsSnowable = false; - a_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false; - a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false; - a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false; - a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false; - a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false; - a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false; - a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false; - a_Info[E_BLOCK_REEDS ].m_IsSnowable = false; - a_Info[E_BLOCK_SAPLING ].m_IsSnowable = false; - a_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false; - a_Info[E_BLOCK_SNOW ].m_IsSnowable = false; - a_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false; - a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false; - a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false; - a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false; - a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false; - a_Info[E_BLOCK_TNT ].m_IsSnowable = false; - a_Info[E_BLOCK_TORCH ].m_IsSnowable = false; - a_Info[E_BLOCK_TRAPPED_CHEST ].m_IsSnowable = false; - a_Info[E_BLOCK_TRIPWIRE ].m_IsSnowable = false; - a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_IsSnowable = false; - a_Info[E_BLOCK_VINES ].m_IsSnowable = false; - a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false; - a_Info[E_BLOCK_WATER ].m_IsSnowable = false; - a_Info[E_BLOCK_RAIL ].m_IsSnowable = false; - a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false; - a_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false; - a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false; - a_Info[E_BLOCK_COBWEB ].m_IsSnowable = false; - a_Info[E_BLOCK_HEAD ].m_IsSnowable = false; + // Blocks that can be snowed over: + a_Info[E_BLOCK_BEDROCK ].m_IsSnowable = true; + a_Info[E_BLOCK_BLOCK_OF_COAL ].m_IsSnowable = true; + a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_BOOKCASE ].m_IsSnowable = true; + a_Info[E_BLOCK_BRICK ].m_IsSnowable = true; + a_Info[E_BLOCK_CLAY ].m_IsSnowable = true; + a_Info[E_BLOCK_CRAFTING_TABLE ].m_IsSnowable = true; + a_Info[E_BLOCK_COAL_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_COMMAND_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_COBBLESTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_DIAMOND_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_DIAMOND_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_DIRT ].m_IsSnowable = true; + a_Info[E_BLOCK_DISPENSER ].m_IsSnowable = true; + a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_IsSnowable = true; + a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_IsSnowable = true; + a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true; + a_Info[E_BLOCK_EMERALD_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_EMERALD_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_END_STONE ].m_IsSnowable = true; + a_Info[E_BLOCK_FURNACE ].m_IsSnowable = true; + a_Info[E_BLOCK_GLOWSTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_GOLD_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_GOLD_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_GRASS ].m_IsSnowable = true; + a_Info[E_BLOCK_GRAVEL ].m_IsSnowable = true; + a_Info[E_BLOCK_HARDENED_CLAY ].m_IsSnowable = true; + a_Info[E_BLOCK_HAY_BALE ].m_IsSnowable = true; + a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_IsSnowable = true; + a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_IsSnowable = true; + a_Info[E_BLOCK_IRON_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_IRON_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_IsSnowable = true; + a_Info[E_BLOCK_JUKEBOX ].m_IsSnowable = true; + a_Info[E_BLOCK_LAPIS_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_LAPIS_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_LEAVES ].m_IsSnowable = true; + a_Info[E_BLOCK_LIT_FURNACE ].m_IsSnowable = true; + a_Info[E_BLOCK_LOG ].m_IsSnowable = true; + a_Info[E_BLOCK_MELON ].m_IsSnowable = true; + a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_MYCELIUM ].m_IsSnowable = true; + a_Info[E_BLOCK_NETHER_BRICK ].m_IsSnowable = true; + a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_NETHERRACK ].m_IsSnowable = true; + a_Info[E_BLOCK_NEW_LEAVES ].m_IsSnowable = true; + a_Info[E_BLOCK_NEW_LOG ].m_IsSnowable = true; + a_Info[E_BLOCK_NOTE_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_OBSIDIAN ].m_IsSnowable = true; + a_Info[E_BLOCK_PLANKS ].m_IsSnowable = true; + a_Info[E_BLOCK_PUMPKIN ].m_IsSnowable = true; + a_Info[E_BLOCK_QUARTZ_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_IsSnowable = true; + a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_IsSnowable = true; + a_Info[E_BLOCK_REDSTONE_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_IsSnowable = true; + a_Info[E_BLOCK_SAND ].m_IsSnowable = true; + a_Info[E_BLOCK_SANDSTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_SILVERFISH_EGG ].m_IsSnowable = true; + a_Info[E_BLOCK_SNOW_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_SOULSAND ].m_IsSnowable = true; + a_Info[E_BLOCK_SPONGE ].m_IsSnowable = true; + a_Info[E_BLOCK_STAINED_CLAY ].m_IsSnowable = true; + a_Info[E_BLOCK_STONE ].m_IsSnowable = true; + a_Info[E_BLOCK_STONE_BRICKS ].m_IsSnowable = true; + a_Info[E_BLOCK_TNT ].m_IsSnowable = true; + a_Info[E_BLOCK_WOOL ].m_IsSnowable = true; // Blocks that don't drop without a special tool: @@ -323,6 +460,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_LEAVES ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true; @@ -347,15 +485,21 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) // Nonsolid blocks: + a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_AIR ].m_IsSolid = false; a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false; + a_Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_IsSolid = false; + a_Info[E_BLOCK_BRICK_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false; a_Info[E_BLOCK_CAKE ].m_IsSolid = false; + a_Info[E_BLOCK_CARPET ].m_IsSolid = false; a_Info[E_BLOCK_CARROTS ].m_IsSolid = false; + a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_COBWEB ].m_IsSolid = false; a_Info[E_BLOCK_CROPS ].m_IsSolid = false; a_Info[E_BLOCK_DANDELION ].m_IsSolid = false; + a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS].m_IsSolid = false; a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false; a_Info[E_BLOCK_FENCE ].m_IsSolid = false; @@ -363,24 +507,30 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_FIRE ].m_IsSolid = false; a_Info[E_BLOCK_FLOWER ].m_IsSolid = false; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; + a_Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_LAVA ].m_IsSolid = false; a_Info[E_BLOCK_LEVER ].m_IsSolid = false; a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false; + a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false; a_Info[E_BLOCK_POTATOES ].m_IsSolid = false; a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_QUARTZ_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false; a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false; a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false; a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false; a_Info[E_BLOCK_REEDS ].m_IsSolid = false; + a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_SAPLING ].m_IsSolid = false; a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false; a_Info[E_BLOCK_SNOW ].m_IsSolid = false; + a_Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false; a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false; + a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_IsSolid = false; a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false; a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false; a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false; @@ -392,6 +542,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false; + a_Info[E_BLOCK_WOODEN_STAIRS ].m_IsSolid = false; // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: @@ -455,9 +606,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true; - a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true; } diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 27a44d829..1c8ac6a35 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -94,7 +94,6 @@ private: switch (a_BlockType) { case E_BLOCK_ANVIL: - case E_BLOCK_BED: case E_BLOCK_BEDROCK: case E_BLOCK_BREWING_STAND: case E_BLOCK_CHEST: