Removed unused ReferenceManager
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d8014d1ed8
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@ -4,9 +4,7 @@
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#include "../World.h"
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#include "../Server.h"
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#include "../Root.h"
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#include "../Vector3d.h"
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#include "../Matrix4f.h"
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#include "../ReferenceManager.h"
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#include "../ClientHandle.h"
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#include "../Chunk.h"
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#include "../Simulator/FluidSimulator.h"
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@ -32,8 +30,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_MaxHealth(1)
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, m_AttachedTo(NULL)
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, m_Attachee(NULL)
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, m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
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, m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
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, m_bDirtyHead(true)
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, m_bDirtyOrientation(true)
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, m_bDirtyPosition(true)
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@ -100,8 +96,6 @@ cEntity::~cEntity()
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LOGWARNING("ERROR: Entity deallocated without being destroyed");
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ASSERT(!"Entity deallocated without being destroyed or unlinked");
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}
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delete m_Referencers;
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delete m_References;
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}
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@ -1430,33 +1424,3 @@ void cEntity::SetPosZ(double a_PosZ)
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//////////////////////////////////////////////////////////////////////////
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// Reference stuffs
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void cEntity::AddReference(cEntity * & a_EntityPtr)
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{
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m_References->AddReference(a_EntityPtr);
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a_EntityPtr->ReferencedBy(a_EntityPtr);
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}
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void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
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{
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m_Referencers->AddReference(a_EntityPtr);
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}
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void cEntity::Dereference(cEntity * & a_EntityPtr)
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{
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m_Referencers->Dereference(a_EntityPtr);
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}
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@ -4,6 +4,7 @@
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#include "../Item.h"
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#include "../Vector3d.h"
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#include "../Vector3f.h"
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#include "../Vector3i.h"
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@ -33,7 +34,6 @@
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class cWorld;
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class cReferenceManager;
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class cClientHandle;
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class cPlayer;
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class cChunk;
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@ -373,9 +373,6 @@ protected:
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/// The entity which is attached to this entity (rider), NULL if none
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cEntity * m_Attachee;
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cReferenceManager* m_Referencers;
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cReferenceManager* m_References;
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// Flags that signal that we haven't updated the clients with the latest.
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bool m_bDirtyHead;
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bool m_bDirtyOrientation;
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@ -416,11 +413,6 @@ protected:
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void SetWorld(cWorld * a_World) { m_World = a_World; }
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friend class cReferenceManager;
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void AddReference( cEntity*& a_EntityPtr );
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void ReferencedBy( cEntity*& a_EntityPtr );
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void Dereference( cEntity*& a_EntityPtr );
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private:
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// Measured in degrees, [-180, +180)
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double m_HeadYaw;
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@ -1,43 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ReferenceManager.h"
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#include "Entities/Entity.h"
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cReferenceManager::cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type )
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: m_Type( a_Type )
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{
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}
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cReferenceManager::~cReferenceManager()
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{
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if( m_Type == RFMNGR_REFERENCERS )
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{
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for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
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{
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*(*itr) = 0; // Set referenced pointer to 0
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}
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}
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else
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{
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for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
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{
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cEntity* Ptr = (*(*itr));
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if( Ptr ) Ptr->Dereference( *(*itr) );
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}
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}
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}
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void cReferenceManager::AddReference( cEntity*& a_EntityPtr )
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{
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m_References.push_back( &a_EntityPtr );
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}
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void cReferenceManager::Dereference( cEntity*& a_EntityPtr )
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{
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m_References.remove( &a_EntityPtr );
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}
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@ -1,34 +0,0 @@
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#pragma once
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class cEntity;
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class cReferenceManager
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{
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public:
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enum ENUM_REFERENCE_MANAGER_TYPE
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{
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RFMNGR_REFERENCERS,
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RFMNGR_REFERENCES,
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};
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cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type );
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~cReferenceManager();
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void AddReference( cEntity*& a_EntityPtr );
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void Dereference( cEntity*& a_EntityPtr );
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private:
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ENUM_REFERENCE_MANAGER_TYPE m_Type;
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std::list< cEntity** > m_References;
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};
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