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Merge pull request #1513 from mc-server/MojangAPIRefresh

cMojangAPI: Added periodical refreshes.
This commit is contained in:
Mattes D 2014-10-07 11:23:49 +02:00
commit 2a32dd2740
2 changed files with 132 additions and 19 deletions

View File

@ -11,6 +11,8 @@
#include "json/json.h"
#include "PolarSSL++/BlockingSslClientSocket.h"
#include "../RankManager.h"
#include "../OSSupport/IsThread.h"
#include "../Root.h"
@ -151,6 +153,41 @@ cMojangAPI::sProfile::sProfile(
////////////////////////////////////////////////////////////////////////////////
// cMojangAPI::cUpdateThread:
class cMojangAPI::cUpdateThread :
public cIsThread
{
typedef cIsThread super;
public:
cUpdateThread() :
super("cMojangAPI::cUpdateThread")
{
}
~cUpdateThread()
{
m_evtNotify.Set();
Stop();
}
protected:
cEvent m_evtNotify;
virtual void Execute(void) override
{
do
{
cRoot::Get()->GetMojangAPI().Update();
} while (!m_evtNotify.Wait(60 * 60 * 1000)); // Repeat every 60 minutes
}
} ;
////////////////////////////////////////////////////////////////////////////////
// cMojangAPI:
@ -159,7 +196,8 @@ cMojangAPI::cMojangAPI(void) :
m_NameToUUIDAddress(DEFAULT_NAME_TO_UUID_ADDRESS),
m_UUIDToProfileServer(DEFAULT_UUID_TO_PROFILE_SERVER),
m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS),
m_RankMgr(NULL)
m_RankMgr(NULL),
m_UpdateThread(new cUpdateThread())
{
}
@ -183,6 +221,7 @@ void cMojangAPI::Start(cIniFile & a_SettingsIni)
m_UUIDToProfileServer = a_SettingsIni.GetValueSet("MojangAPI", "UUIDToProfileServer", DEFAULT_UUID_TO_PROFILE_SERVER);
m_UUIDToProfileAddress = a_SettingsIni.GetValueSet("MojangAPI", "UUIDToProfileAddress", DEFAULT_UUID_TO_PROFILE_ADDRESS);
LoadCachesFromDisk();
m_UpdateThread->Start();
}
@ -465,21 +504,7 @@ void cMojangAPI::LoadCachesFromDisk(void)
db.exec("CREATE TABLE IF NOT EXISTS PlayerNameToUUID (PlayerName, UUID, DateTime)");
db.exec("CREATE TABLE IF NOT EXISTS UUIDToProfile (UUID, PlayerName, Textures, TexturesSignature, DateTime)");
// Clean up old entries:
{
SQLite::Statement stmt(db, "DELETE FROM PlayerNameToUUID WHERE DateTime < ?");
Int64 LimitDateTime = time(NULL) - MAX_AGE;
stmt.bind(1, LimitDateTime);
stmt.exec();
}
{
SQLite::Statement stmt(db, "DELETE FROM UUIDToProfile WHERE DateTime < ?");
Int64 LimitDateTime = time(NULL) - MAX_AGE;
stmt.bind(1, LimitDateTime);
stmt.exec();
}
// Retrieve all remaining entries:
// Retrieve all entries:
{
SQLite::Statement stmt(db, "SELECT PlayerName, UUID, DateTime FROM PlayerNameToUUID");
while (stmt.executeStep())
@ -596,18 +621,27 @@ void cMojangAPI::CacheNamesToUUIDs(const AStringVector & a_PlayerNames)
} // for itr - a_PlayerNames[]
} // Lock(m_CSNameToUUID)
while (!NamesToQuery.empty())
QueryNamesToUUIDs(NamesToQuery);
}
void cMojangAPI::QueryNamesToUUIDs(AStringVector & a_NamesToQuery)
{
while (!a_NamesToQuery.empty())
{
// Create the request body - a JSON containing up to MAX_PER_QUERY playernames:
Json::Value root;
int Count = 0;
AStringVector::iterator itr = NamesToQuery.begin(), end = NamesToQuery.end();
AStringVector::iterator itr = a_NamesToQuery.begin(), end = a_NamesToQuery.end();
for (; (itr != end) && (Count < MAX_PER_QUERY); ++itr, ++Count)
{
Json::Value req(*itr);
root.append(req);
} // for itr - a_PlayerNames[]
NamesToQuery.erase(NamesToQuery.begin(), itr);
a_NamesToQuery.erase(a_NamesToQuery.begin(), itr);
Json::FastWriter Writer;
AString RequestBody = Writer.write(root);
@ -705,12 +739,22 @@ void cMojangAPI::CacheUUIDToProfile(const AString & a_UUID)
// Check if already present:
{
cCSLock Lock(m_CSUUIDToProfile);
if (m_UUIDToProfile.find(a_UUID) != m_UUIDToProfile.end())
{
return;
}
}
QueryUUIDToProfile(a_UUID);
}
void cMojangAPI::QueryUUIDToProfile(const AString & a_UUID)
{
// Create the request address:
AString Address = m_UUIDToProfileAddress;
ReplaceString(Address, "%UUID%", a_UUID);
@ -817,3 +861,51 @@ void cMojangAPI::NotifyNameUUID(const AString & a_PlayerName, const AString & a_
void cMojangAPI::Update(void)
{
Int64 LimitDateTime = time(NULL) - MAX_AGE;
// Re-query all playernames that are stale:
AStringVector PlayerNames;
{
cCSLock Lock(m_CSNameToUUID);
for (cProfileMap::const_iterator itr = m_NameToUUID.begin(), end = m_NameToUUID.end(); itr != end; ++itr)
{
if (itr->second.m_DateTime < LimitDateTime)
{
PlayerNames.push_back(itr->first);
}
} // for itr - m_NameToUUID[]
}
if (!PlayerNames.empty())
{
LOG("cMojangAPI: Updating name-to-uuid cache for %u names", (unsigned)PlayerNames.size());
QueryNamesToUUIDs(PlayerNames);
}
// Re-query all profiles that are stale:
AStringVector ProfileUUIDs;
{
cCSLock Lock(m_CSUUIDToProfile);
for (cProfileMap::const_iterator itr = m_UUIDToProfile.begin(), end = m_UUIDToProfile.end(); itr != end; ++itr)
{
if (itr->second.m_DateTime < LimitDateTime)
{
ProfileUUIDs.push_back(itr->first);
}
} // for itr - m_UUIDToProfile[]
}
if (!ProfileUUIDs.empty())
{
LOG("cMojangAPI: Updating uuid-to-profile cache for %u uuids", (unsigned)ProfileUUIDs.size());
for (AStringVector::const_iterator itr = ProfileUUIDs.begin(), end = ProfileUUIDs.end(); itr != end; ++itr)
{
QueryUUIDToProfile(*itr);
}
}
}

View File

@ -93,6 +93,10 @@ public:
void SetRankManager(cRankManager * a_RankManager) { m_RankMgr = a_RankManager; }
protected:
/** The thread that periodically checks for stale data and re-queries it from the server. */
class cUpdateThread;
/** Holds data for a single player profile. */
struct sProfile
{
@ -177,6 +181,9 @@ protected:
/** Protects m_RankMgr agains simultaneous multi-threaded access. */
cCriticalSection m_CSRankMgr;
/** The thread that periodically updates the stale data in the DB from the Mojang servers. */
SharedPtr<cUpdateThread> m_UpdateThread;
/** Loads the caches from a disk storage. */
@ -189,15 +196,29 @@ protected:
Names that are not valid are not added into the cache.
ASSUMEs that a_PlayerNames contains lowercased player names. */
void CacheNamesToUUIDs(const AStringVector & a_PlayerNames);
/** Queries all the specified names and stores them into the m_PlayerNameToUUID cache.
Names that are not valid are not added into the cache.
ASSUMEs that a_PlayerNames contans lowercased player names.
For performance reasons takes a non-const reference and modifies the list given to it, until empty. */
void QueryNamesToUUIDs(AStringVector & a_PlayerNames);
/** Makes sure the specified UUID is in the m_UUIDToProfile cache. If missing, downloads it from Mojang API servers.
UUIDs that are not valid will not be added into the cache.
ASSUMEs that a_UUID is a lowercased short UUID. */
void CacheUUIDToProfile(const AString & a_UUID);
/** Queries the specified UUID's profile and stores it in the m_UUIDToProfile cache. If already present, updates the cache entry.
UUIDs that are not valid will not be added into the cache.
ASSUMEs that a_UUID is a lowercased short UUID. */
void QueryUUIDToProfile(const AString & a_UUID);
/** Called for each name-uuid pairing that is discovered.
If assigned, notifies the m_RankManager of the event. */
void NotifyNameUUID(const AString & a_PlayerName, const AString & a_PlayerUUID);
/** Updates the stale values in the DB from the Mojang servers. Called from the cUpdateThread, blocks on the HTTPS API calls. */
void Update(void);
} ; // tolua_export