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Completely removed the old (buggy) redstone simulator.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@937 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-10-06 20:04:58 +00:00
parent 770486d2e1
commit 28332c6567
13 changed files with 344 additions and 645 deletions

View File

@ -1034,14 +1034,6 @@
RelativePath="..\source\LavaSimulator.h"
>
</File>
<File
RelativePath="..\source\Redstone.cpp"
>
</File>
<File
RelativePath="..\source\Redstone.h"
>
</File>
<File
RelativePath="..\source\RedstoneSimulator.cpp"
>

View File

@ -1,16 +1,25 @@
#include "Globals.h"
#include "BlockPiston.h"
#include "../Item.h"
#include "../World.h"
#include "../Redstone.h"
#include "../Player.h"
#include "../Piston.h"
#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
#define AddPistonDir(x, y, z, dir, amount) \
switch (dir) \
{ \
case 0: (y) -= (amount); break; \
case 1: (y) += (amount); break; \
case 2: (z) -= (amount); break; \
case 3: (z) += (amount); break; \
case 4: (x) -= (amount); break; \
case 5: (x) += (amount); break; \
}
@ -56,9 +65,6 @@ void cBlockPistonHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBL
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch()));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
cRedstone Redstone(a_World);
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
}

View File

@ -1,41 +1,56 @@
#include "Globals.h"
#include "BlockRedstone.h"
#include "../Item.h"
#include "../World.h"
#include "../Redstone.h"
#include "../Torch.h"
cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
cRedstone Redstone(a_World);
bool Added = false;
if(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_TORCH_ON)
Added = true;
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, Added);
// Nothing needed yet
}
void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cRedstone Redstone(a_World);
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
// Nothing needed yet
}
void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
switch(m_BlockType)
{
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
a_BlockMeta = cTorch::DirectionToMetaData(a_Dir);
break;
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
{
a_BlockMeta = cTorch::DirectionToMetaData(a_Dir);
break;
}
}
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
}

View File

@ -1,39 +1,66 @@
#include "Globals.h"
#include "BlockRedstoneRepeater.h"
#include "../Item.h"
#include "../World.h"
#include "../Redstone.h"
#include "../Player.h"
#include "../RedstoneSimulator.h"
cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockRedstoneRepeaterHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
cRedstone Redstone(a_World);
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
// Noting needed yet
}
void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cRedstone Redstone(a_World);
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
// Nothing needed yet
}
void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
}
void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
void cBlockRedstoneRepeaterHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstone::RepeaterRotationToMetaData(a_Player->GetRotation()));
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
}

View File

@ -21,7 +21,6 @@
#include "Torch.h"
#include "Ladder.h"
#include "Pickup.h"
#include "Redstone.h"
#include "Item.h"
#include "Noise.h"
#include "Root.h"

View File

@ -17,7 +17,6 @@
#include "Ladder.h"
#include "Vine.h"
#include "Sign.h"
#include "Redstone.h"
#include "Piston.h"
#include "Mobs/Monster.h"
#include "ChatColor.h"

View File

@ -2,7 +2,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Piston.h"
#include "Redstone.h"
#include "ChunkDef.h"
#include "Pickup.h"
#include "Item.h"
@ -52,10 +51,9 @@ unsigned short cPiston::FirstPassthroughBlock( int pistonX, int pistonY, int pis
void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
{
char pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
BLOCKTYPE pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
NIBBLETYPE pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8;
bool recalc = false;
if ( (pistonMeta & 0x8) == 0x0 ) // only extend if piston is not already extended
{
unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
@ -71,7 +69,6 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
{
Handler->DropBlock(m_World, pistx, pisty, pistz);
}
recalc = true;
}
int oldx = pistx, oldy = pisty, oldz = pistz;
char currBlockMeta;
@ -95,13 +92,6 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
AddDir(extx, exty, extz, pistonMeta & 7, 1)
m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
if (recalc)
{
cRedstone Redstone(m_World);
Redstone.ChangeRedstone(extx, exty, extz, false); // recalculate redstone around current device
Redstone.ChangeRedstone(pistx, pisty, pistz, false); // recalculate redstone around current device
}
}
}

View File

@ -1,374 +0,0 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Redstone.h"
#include "Piston.h"
#include "Root.h"
#include "World.h"
#include "BlockID.h"
#include <iostream>
bool cRedstone::s_UseRedstone = false;
cRedstone::cRedstone( cWorld* a_World )
:m_World ( a_World )
,m_Metadata ( 0 )
,m_Direction ( 0 )
{
}
void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
{
s_UseRedstone = false;
if( !s_UseRedstone ) return;
char before;
//int tempX;
//int tempY;
//int tempZ;
//int state;
//m_Direction
// 0 = x+
// 1 = x-
// 2 = z+
// 3 = z-
// 4 = y+
// 5 = v-
if (added) {
m_Metadata = 15;
} else {
m_Metadata = 0;
}
before = m_Metadata;
//printf("etb1\n");
CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
//printf("etb2\n");
int Block = (int)m_World->GetBlock( fillx, filly, fillz );
switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
{
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_AIR:
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
m_Metadata = 0;
m_Direction = 0;
CalculateRedstone( fillx+1, filly, fillz );
m_Metadata = 0;
m_Direction = 1;
CalculateRedstone( fillx-1, filly, fillz );
m_Metadata = 0;
m_Direction = 2;
CalculateRedstone( fillx, filly, fillz+1 );
m_Metadata = 0;
m_Direction = 3;
CalculateRedstone( fillx, filly, fillz-1 );
m_Metadata = 0;
CalculateRedstone( fillx, filly-1, fillz );
break;
}
case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
{
m_Direction = 0;
CalculateRedstone( fillx+1, filly, fillz );
m_Direction = 1;
CalculateRedstone( fillx-1, filly, fillz );
m_Direction = 2;
CalculateRedstone( fillx, filly, fillz+1 );
m_Direction = 3;
CalculateRedstone( fillx, filly, fillz-1 );
m_Metadata = 0;
CalculateRedstone( fillx, filly-1, fillz );
m_Direction = 4;
CalculateRedstone( fillx+1, filly+1, fillz );
CalculateRedstone( fillx-1, filly+1, fillz );
CalculateRedstone( fillx, filly+1, fillz+1 );
CalculateRedstone( fillx, filly+1, fillz-1 );
m_Direction = 5;
CalculateRedstone( fillx+1, filly-1, fillz );
CalculateRedstone( fillx-1, filly-1, fillz );
CalculateRedstone( fillx, filly-1, fillz+1 );
CalculateRedstone( fillx, filly-1, fillz-1 );
break;
}
}
//printf("done here\n");
}
void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
{
if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
char pistonMeta = m_World->GetBlockMeta( fillx, filly, fillz );
if (m_Metadata > 0) {
if (pistonMeta < 6) { // only extend if piston is not already extended
cPiston Piston(m_World);
Piston.ExtendPiston(fillx, filly, fillz);
}
} else {
if (pistonMeta > 6) { // only retract if piston is not already retracted
cPiston Piston(m_World);
Piston.RetractPiston(fillx, filly, fillz);
}
}
} else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz+1);
}
} else {
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz+1);
}
}
} else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz+1);
}
} else {
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz+1);
}
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
//printf("found torch on\n");
m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz+1);
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
//printf("found torch off\n");
// no need to change meta here.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculateRedstone(fillx,filly,fillz+1);
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
m_Direction = 0;
CalculateRedstone( fillx+1, filly, fillz );
m_Direction = 1;
CalculateRedstone( fillx-1, filly, fillz );
m_Direction = 2;
CalculateRedstone( fillx, filly, fillz+1 );
m_Direction = 3;
CalculateRedstone( fillx, filly, fillz-1 );
CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
m_Direction = 4;
CalculateRedstone( fillx+1, filly+1, fillz );
CalculateRedstone( fillx-1, filly+1, fillz );
CalculateRedstone( fillx, filly+1, fillz+1 );
CalculateRedstone( fillx, filly+1, fillz-1 );
m_Direction = 5;
CalculateRedstone( fillx+1, filly-1, fillz );
CalculateRedstone( fillx-1, filly-1, fillz );
CalculateRedstone( fillx, filly-1, fillz+1 );
CalculateRedstone( fillx, filly-1, fillz-1 );
}
} else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
//check for torch to east with meta 1 //turn off
//check for torch to west with meta 2 //turn off
//check for torch to south with meta 3 //turn off
//check for torch to north with meta 4 //turn off
//check for torch above with meta 5 //turn off
if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
if (m_Direction < 4) { //redstone wire can only power blocks on the same plane or directly below
if ( (int)m_Metadata > 0 ) { //wire powered
//printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
m_World->m_RSList.push_back(fillx+1);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(00000);
}
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
m_World->m_RSList.push_back(fillx-1);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(00000);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz+1);
m_World->m_RSList.push_back(00000);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz-1);
m_World->m_RSList.push_back(00000);
}
if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly+1);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(00000);
}
} else { //wire not powered
bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
//printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
m_World->m_RSList.push_back(fillx+1);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(11111);
}
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
m_World->m_RSList.push_back(fillx-1);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(11111);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz+1);
m_World->m_RSList.push_back(11111);;
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz-1);
m_World->m_RSList.push_back(11111);
}
if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly+1);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(11111);
}
}
}
}
}
}
}
bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
{
if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
if ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
if ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
if ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
if ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) > 0 ) ) { return true; }
return false;
}

View File

@ -1,122 +0,0 @@
#pragma once
#include "Vector3i.h"
class cWorld;
class cRedstone
{
public:
cRedstone( cWorld* a_World );
static char RepeaterRotationToMetaData( float a_Rotation )
{
a_Rotation += 90 + 45; // So its not aligned with axis
if( a_Rotation > 360.f ) a_Rotation -= 360.f;
if( a_Rotation >= 0.f && a_Rotation < 90.f )
return 0x1;
else if( a_Rotation >= 180 && a_Rotation < 270 )
return 0x3;
else if( a_Rotation >= 90 && a_Rotation < 180 )
return 0x2;
else
return 0x0;
}
static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
{
switch( a_MetaData & 0x3 )
{
case 0x0:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
case 0x1:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
case 0x2:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
case 0x3:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
}
return false;
}
static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
{
switch( a_MetaData & 0x3 )
{
case 0x0:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
case 0x1:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
case 0x2:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
case 0x3:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
}
return false;
}
static Vector3i GetRepeaterDirection( char a_MetaData )
{
switch( a_MetaData & 0x3 )
{
case 0x0:
return Vector3i( 0, 0,-1 );
case 0x1:
return Vector3i( 1, 0, 0 );
case 0x2:
return Vector3i( 0, 0, 1 );
case 0x3:
return Vector3i(-1, 0, 0 );
default:
break;
}
return Vector3i();
}
void CalculateRedstone( int, int, int );
void ChangeRedstone( int, int, int, bool );
bool IsBlockPowered( int, int, int );
cWorld* m_World;
char m_Metadata;
char m_Direction;
static bool s_UseRedstone;
};

View File

@ -1,3 +1,4 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "RedstoneSimulator.h"
@ -6,7 +7,7 @@
#include "BlockID.h"
#include "Torch.h"
#include "Redstone.h"
@ -29,8 +30,6 @@ cRedstoneSimulator::~cRedstoneSimulator()
void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
{
if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
cCSLock Lock( m_CS );
m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) );
}
@ -41,8 +40,6 @@ void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
void cRedstoneSimulator::Simulate( float a_Dt )
{
if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
// Toggle torches on/off
while( !m_RefreshTorchesAround.empty() )
{
@ -152,7 +149,7 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
break;
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
if( Block != TargetRepeaterID && cRedstone::IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
if ((Block != TargetRepeaterID) && IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
{
SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON );
}
@ -212,7 +209,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
}
else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch)
{
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
char OtherBlock = m_World->GetBlock( pos );
if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) )
@ -238,7 +235,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
@ -288,7 +285,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = SourcePos + Direction + Surroundings[i];
@ -379,7 +376,7 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
{
SetRepeater( a_BlockPos, 10, true );
}
@ -405,59 +402,71 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock )
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
{
char Block = m_World->GetBlock( a_BlockPos );
switch( Block )
BLOCKTYPE BlockType = m_World->GetBlock(a_BlockPos);
switch (BlockType)
{
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_REDSTONE_WIRE:
{
if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
{
m_World->SetBlockMeta( a_BlockPos, 0 );
return 1;
}
break;
}
break;
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
m_RefreshPistons.push_back( a_BlockPos );
break;
}
break;
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_ON:
{
return 2;
break;
}
break;
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
if( cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock )
|| cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock - Vector3i(0, 1, 0) ) ) // Check if repeater is next/below wire
if (
IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock ) || // Repeater is next to wire
IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
)
{
return 2;
}
else if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
else if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
{
SetRepeater( a_BlockPos, 10, false );
}
// fall-through:
}
case E_BLOCK_REDSTONE_REPEATER_OFF:
if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
case E_BLOCK_REDSTONE_REPEATER_OFF:
{
SetRepeater( a_BlockPos, 10, false );
}
break;
default:
if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
{
if( !IsPowered( a_BlockPos, true ) )
if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
{
m_RefreshTorchesAround.push_back( a_BlockPos );
SetRepeater( a_BlockPos, 10, false );
}
break;
}
break;
};
default:
{
if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF))
{
if (!IsPowered(a_BlockPos, true))
{
m_RefreshTorchesAround.push_back( a_BlockPos );
}
}
break;
}
} // switch (BlockType)
return 0;
}
@ -498,7 +507,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
@ -571,20 +580,20 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
{
char PowerBlock = m_World->GetBlock( a_PowerPos );
if( !a_bOnlyByWire && PowerBlock == E_BLOCK_REDSTONE_TORCH_ON ) return true;
if( PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos );
if (!a_bOnlyByWire && (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON)) return true;
if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
{
if( cRedstone::IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
{
return true;
}
}
if( PowerBlock == E_BLOCK_REDSTONE_WIRE )
if (PowerBlock == E_BLOCK_REDSTONE_WIRE)
{
if( m_World->GetBlockMeta( a_PowerPos ) > 0 )
if (m_World->GetBlockMeta(a_PowerPos) > 0)
{
if( GetDirection( a_PowerPos ) == a_WireDirection )
if (GetDirection(a_PowerPos) == a_WireDirection)
{
return true;
}
@ -600,25 +609,25 @@ bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i
bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
{
char Block = m_World->GetBlock( a_BlockPos );
if( Block == E_BLOCK_REDSTONE_REPEATER_OFF || Block == E_BLOCK_REDSTONE_REPEATER_ON )
BLOCKTYPE Block = m_World->GetBlock( a_BlockPos );
if ((Block == E_BLOCK_REDSTONE_REPEATER_OFF) || (Block == E_BLOCK_REDSTONE_REPEATER_ON))
{
Vector3i Behind = a_BlockPos - cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
char BehindBlock = m_World->GetBlock( Behind );
if( BehindBlock == E_BLOCK_REDSTONE_TORCH_ON )
Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
BLOCKTYPE BehindBlock = m_World->GetBlock( Behind );
if (BehindBlock == E_BLOCK_REDSTONE_TORCH_ON)
{
return true;
}
if( BehindBlock == E_BLOCK_REDSTONE_WIRE )
if (BehindBlock == E_BLOCK_REDSTONE_WIRE)
{
if( m_World->GetBlockMeta( Behind ) > 0 )
{
return true;
}
}
if( BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON )
if (BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON)
{
if( cRedstone::IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos ) )
if (IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos))
{
return true;
}
@ -698,4 +707,180 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
}
return (eRedstoneDirection)Dir;
}
}
bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos)
{
switch (a_MetaData & 0x3)
{
case 0x0:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
}
case 0x1:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
}
case 0x2:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
}
case 0x3:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
}
}
return false;
}
bool cRedstoneSimulator::IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
{
switch (a_MetaData & 0x3)
{
case 0x0:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
}
case 0x1:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
}
case 0x2:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
}
case 0x3:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
}
}
return false;
}
NIBBLETYPE cRedstoneSimulator::RepeaterRotationToMetaData(float a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation > 360.f)
{
a_Rotation -= 360.f;
}
if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
{
return 0x1;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
return 0x3;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return 0x2;
}
else
{
return 0x0;
}
}
Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData & 0x3)
{
case 0x0: return Vector3i( 0, 0,-1);
case 0x1: return Vector3i( 1, 0, 0);
case 0x2: return Vector3i( 0, 0, 1);
case 0x3: return Vector3i(-1, 0, 0);
}
return Vector3i();
}
void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
{
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
{
sRepeaterChange & Change = *itr;
if( Change.Position.Equals( a_Position ) )
{
if( Change.bPowerOn && a_bPowerOn == false )
{
Change.bPowerOffNextTime = true;
}
if( a_bPowerOn == true )
{
Change.bPowerOffNextTime = false;
}
Change.bPowerOn |= a_bPowerOn;
return;
}
}
sRepeaterChange RC;
RC.Position = a_Position;
RC.Ticks = a_Ticks;
RC.bPowerOn = a_bPowerOn;
RC.bPowerOffNextTime = false;
m_SetRepeaters.push_back( RC );
}

View File

@ -1,9 +1,15 @@
#pragma once
#include "Simulator.h"
#include "Vector3i.h"
class cRedstoneSimulator : public cSimulator
class cRedstoneSimulator :
public cSimulator
{
typedef cSimulator super;
public:
@ -25,6 +31,13 @@ public:
};
eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
static NIBBLETYPE RepeaterRotationToMetaData(float a_Rotation);
static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData);
private:
struct sRepeaterChange
{
@ -38,33 +51,8 @@ private:
typedef std::deque< sRepeaterChange > RepeaterList;
RepeaterList m_SetRepeaters;
void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
{
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
{
sRepeaterChange & Change = *itr;
if( Change.Position.Equals( a_Position ) )
{
if( Change.bPowerOn && a_bPowerOn == false )
{
Change.bPowerOffNextTime = true;
}
if( a_bPowerOn == true )
{
Change.bPowerOffNextTime = false;
}
Change.bPowerOn |= a_bPowerOn;
return;
}
}
sRepeaterChange RC;
RC.Position = a_Position;
RC.Ticks = a_Ticks;
RC.bPowerOn = a_bPowerOn;
RC.bPowerOffNextTime = false;
m_SetRepeaters.push_back( RC );
}
void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn);
virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
@ -87,4 +75,8 @@ private:
void RefreshTorchesAround( const Vector3i & a_BlockPos );
cCriticalSection m_CS;
};
};

View File

@ -10,7 +10,6 @@
#include "CraftingRecipes.h"
#include "PluginManager.h"
#include "MonsterConfig.h"
#include "Redstone.h"
#include "Player.h"
#include "Blocks/BlockHandler.h"
#include "Items/ItemHandler.h"
@ -203,11 +202,7 @@ void cRoot::Start()
void cRoot::LoadGlobalSettings()
{
cIniFile IniFile("settings.ini");
if( IniFile.ReadFile() )
{
cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
}
// Nothing needed yet
}

View File

@ -3,7 +3,6 @@
#include "BlockID.h"
#include "World.h"
#include "Redstone.h"
#include "ChunkDef.h"
#include "ClientHandle.h"
#include "Pickup.h"
@ -508,24 +507,20 @@ void cWorld::Tick(float a_Dt)
m_RSList.clear();
std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();)
for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();)
{
int tempX = *cii;cii++;
int tempY = *cii;cii++;
int tempZ = *cii;cii++;
int state = *cii;cii++;
int tempX = *cii; cii++;
int tempY = *cii; cii++;
int tempZ = *cii; cii++;
int state = *cii; cii++;
if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) )
{
FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) );
cRedstone Redstone(this);
Redstone.ChangeRedstone( tempX, tempY, tempZ, true );
}
else if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) )
{
FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) );
cRedstone Redstone(this);
Redstone.ChangeRedstone( tempX, tempY, tempZ, false );
}
}
m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());