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Fixed player heads always pointing north (new EntityHeadLook packet)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@424 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-03-19 17:15:35 +00:00
parent 8d9e539f33
commit 2786ad306a
6 changed files with 82 additions and 16 deletions

View File

@ -33,6 +33,7 @@ enum ENUM_PACKET_ID
E_ENT_LOOK = 0x20, E_ENT_LOOK = 0x20,
E_REL_ENT_MOVE_LOOK = 0x21, E_REL_ENT_MOVE_LOOK = 0x21,
E_ENT_TELEPORT = 0x22, E_ENT_TELEPORT = 0x22,
E_ENT_HEAD_LOOK = 0x23,
E_ENT_STATUS = 0x26, E_ENT_STATUS = 0x26,
E_METADATA = 0x28, E_METADATA = 0x28,
E_PRE_CHUNK = 0x32, E_PRE_CHUNK = 0x32,

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@ -207,7 +207,7 @@ void cMonster::ReplicateMovement()
{ {
if(m_bDirtyOrientation && !m_bDirtyPosition) if(m_bDirtyOrientation && !m_bDirtyPosition)
{ {
cPacket_EntityLook EntityLook( this ); cPacket_EntityLook EntityLook(*this);
m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook ); m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook );
m_bDirtyOrientation = false; m_bDirtyOrientation = false;
} }

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@ -69,6 +69,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_Color('-') , m_Color('-')
, m_ClientHandle( a_Client ) , m_ClientHandle( a_Client )
{ {
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetSocket().GetIPString().c_str(),
this, GetUniqueID()
);
m_EntityType = eEntityType_Player; m_EntityType = eEntityType_Player;
SetMaxHealth(20); SetMaxHealth(20);
SetMaxFoodLevel(125); SetMaxFoodLevel(125);
@ -113,7 +117,7 @@ void cPlayer::Initialize( cWorld* a_World )
cPlayer::~cPlayer(void) cPlayer::~cPlayer(void)
{ {
LOG("Deleting cPlayer \"%s\" @ %p", m_PlayerName.c_str(), this); LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
SaveToDisk(); SaveToDisk();
@ -183,8 +187,10 @@ void cPlayer::Tick(float a_Dt)
if (m_bDirtyOrientation && !m_bDirtyPosition) if (m_bDirtyOrientation && !m_bDirtyPosition)
{ {
cPacket_EntityLook EntityLook( this ); cPacket_EntityLook EntityLook(*this);
m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook, m_ClientHandle ); m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook, m_ClientHandle );
cPacket_EntityHeadLook EntityHeadLook(*this);
m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityHeadLook, m_ClientHandle);
m_bDirtyOrientation = false; m_bDirtyOrientation = false;
} }
else if (m_bDirtyPosition ) else if (m_bDirtyPosition )

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@ -269,13 +269,17 @@ cServer::cServer()
cServer::~cServer() cServer::~cServer()
{ {
if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket(); // TODO: Shut down the server gracefully
if ( m_pState->SListenClient )
{
m_pState->SListenClient.CloseSocket();
}
m_pState->SListenClient = 0; m_pState->SListenClient = 0;
m_pState->bStopListenThread = true; m_pState->bStopListenThread = true;
delete m_pState->pListenThread; m_pState->pListenThread = 0; delete m_pState->pListenThread; m_pState->pListenThread = NULL;
m_pState->bStopTickThread = true; m_pState->bStopTickThread = true;
delete m_pState->pTickThread; m_pState->pTickThread = 0; delete m_pState->pTickThread; m_pState->pTickThread = NULL;
delete m_pState; delete m_pState;
} }

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@ -9,13 +9,16 @@
cPacket_EntityLook::cPacket_EntityLook(cEntity* a_Entity) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPacket_EntityLook:
cPacket_EntityLook::cPacket_EntityLook(const cEntity & a_Entity)
{ {
m_PacketID = E_ENT_LOOK; m_PacketID = E_ENT_LOOK;
m_UniqueID = a_Entity->GetUniqueID(); m_UniqueID = a_Entity.GetUniqueID();
m_Rotation = (char)((a_Entity->GetRotation() / 360.f) * 256); m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256);
m_Pitch = (char)((a_Entity->GetPitch() / 360.f) * 256); m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
} }
@ -33,3 +36,29 @@ void cPacket_EntityLook::Serialize(AString & a_Data) const
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPacket_EntityHeadLook:
cPacket_EntityHeadLook::cPacket_EntityHeadLook(const cEntity & a_Entity)
{
m_PacketID = E_ENT_HEAD_LOOK;
m_UniqueID = a_Entity.GetUniqueID();
m_HeadYaw = (char)((a_Entity.GetRotation() / 360.f) * 256);
}
void cPacket_EntityHeadLook::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendByte (a_Data, m_HeadYaw);
}

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@ -8,24 +8,50 @@
class cEntity; class cEntity;
class cPacket_EntityLook : public cPacket
class cPacket_EntityLook :
public cPacket
{ {
public: public:
cPacket_EntityLook() cPacket_EntityLook(void)
: m_UniqueID( 0 ) : m_UniqueID( 0 )
, m_Rotation( 0 ) , m_Rotation( 0 )
, m_Pitch( 0 ) , m_Pitch( 0 )
{ m_PacketID = E_ENT_LOOK; } { m_PacketID = E_ENT_LOOK; }
cPacket_EntityLook(cEntity* a_Entity); cPacket_EntityLook(const cEntity & a_Entity);
virtual cPacket* Clone() const { return new cPacket_EntityLook(*this); } virtual cPacket* Clone(void) const { return new cPacket_EntityLook(*this); }
virtual void Serialize(AString & a_Data) const override; virtual void Serialize(AString & a_Data) const override;
int m_UniqueID; int m_UniqueID;
char m_Rotation; char m_Rotation;
char m_Pitch; char m_Pitch;
};
static const unsigned int c_Size = 1 + 4 + 1 + 1;
class cPacket_EntityHeadLook :
public cPacket
{
public:
cPacket_EntityHeadLook(void)
: m_UniqueID( 0 )
, m_HeadYaw( 0 )
{ m_PacketID = E_ENT_LOOK; }
cPacket_EntityHeadLook(const cEntity & a_Entity);
virtual cPacket * Clone(void) const { return new cPacket_EntityHeadLook(*this); }
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
char m_HeadYaw;
}; };