Added blockface mirroring and rotating.
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@ -226,6 +226,56 @@ inline const char * ClickActionToString(eClickAction a_ClickAction)
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/** Returns a blockface mirrored around the Y axis (doesn't change up/down). */
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inline eBlockFace MirrorBlockFaceY(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_XP;
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case BLOCK_FACE_XP: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
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case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
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}
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return a_BlockFace;
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}
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/** Returns a blockface rotated around the Y axis counter-clockwise. */
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inline eBlockFace RotateBlockFaceCCW(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_ZP;
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case BLOCK_FACE_XP: return BLOCK_FACE_ZM;
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case BLOCK_FACE_ZM: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZP: return BLOCK_FACE_XP;
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}
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return a_BlockFace;
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}
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inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_ZM;
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case BLOCK_FACE_XP: return BLOCK_FACE_ZP;
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case BLOCK_FACE_ZM: return BLOCK_FACE_XP;
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case BLOCK_FACE_ZP: return BLOCK_FACE_XM;
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}
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return a_BlockFace;
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}
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inline bool IsValidBlock(int a_BlockType)
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{
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if (
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