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Changed signitures of Several BLockHandler Methods

Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
This commit is contained in:
Tycho 2014-01-31 15:17:41 -08:00
parent 6952b24e88
commit 25ec7750aa
55 changed files with 209 additions and 196 deletions

View File

@ -23,7 +23,7 @@ void cBlockBedHandler::OnPlacedByPlayer(
void cBlockBedHandler::OnDestroyed(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) void cBlockBedHandler::OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
NIBBLETYPE OldMeta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE OldMeta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

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@ -21,7 +21,7 @@ public:
virtual void OnPlacedByPlayer(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void OnPlacedByPlayer(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void OnDestroyed(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;

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@ -93,7 +93,7 @@ public:
} }
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
NIBBLETYPE Meta; NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);

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@ -24,7 +24,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
if (a_RelY <= 0) if (a_RelY <= 0)
{ {

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@ -49,7 +49,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR); return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR);
} }

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@ -66,7 +66,7 @@ public:
virtual void OnPlacedByPlayer( virtual void OnPlacedByPlayer(
cChunkInterface * a_ChunkInterface, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
@ -110,8 +110,13 @@ public:
return "step.wood"; return "step.wood";
} }
virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) override
{
return CanBeAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
}
virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
cBlockArea Area; cBlockArea Area;
if (!Area.Read(a_ChunkInterface, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) if (!Area.Read(a_ChunkInterface, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2))
@ -206,7 +211,7 @@ public:
/// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true.
bool CheckAndAdjustNeighbor(cChunkInterface * a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) override bool CheckAndAdjustNeighbor(cChunkInterface * a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta)
{ {
if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST)
{ {

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@ -39,7 +39,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
} }

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@ -96,7 +96,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND)); return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
} }

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@ -23,7 +23,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND); return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND);
} }

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@ -2,7 +2,6 @@
#include "Globals.h" #include "Globals.h"
#include "BlockDoor.h" #include "BlockDoor.h"
#include "../Item.h" #include "../Item.h"
#include "../World.h"
#include "../Entities/Player.h" #include "../Entities/Player.h"
@ -18,24 +17,24 @@ cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) void cBlockDoorHandler::OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE OldMeta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (OldMeta & 8) if (OldMeta & 8)
{ {
// Was upper part of door // Was upper part of door
if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) if (IsDoor(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{ {
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
} }
} }
else else
{ {
// Was lower part // Was lower part
if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) if (IsDoor(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
{ {
a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
} }
} }
} }
@ -44,11 +43,11 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
void cBlockDoorHandler::OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) void cBlockDoorHandler::OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{ {
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) if (a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
{ {
ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ); ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
} }
} }
@ -57,7 +56,7 @@ void cBlockDoorHandler::OnUse(cWorld * a_World, cWorldInterface * a_WorldInterfa
void cBlockDoorHandler::OnPlacedByPlayer( void cBlockDoorHandler::OnPlacedByPlayer(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
@ -65,15 +64,15 @@ void cBlockDoorHandler::OnPlacedByPlayer(
{ {
NIBBLETYPE a_TopBlockMeta = 8; NIBBLETYPE a_TopBlockMeta = 8;
if ( if (
((a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType)) || ((a_BlockMeta == 0) && (a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType)) ||
((a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType)) || ((a_BlockMeta == 1) && (a_ChunkInterface->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType)) ||
((a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType)) || ((a_BlockMeta == 2) && (a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType)) ||
((a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType)) ((a_BlockMeta == 3) && (a_ChunkInterface->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType))
) )
{ {
a_TopBlockMeta = 9; a_TopBlockMeta = 9;
} }
a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta); a_ChunkInterface->SetBlock(a_WorldInterface, a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
} }

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@ -2,7 +2,6 @@
#pragma once #pragma once
#include "BlockHandler.h" #include "BlockHandler.h"
#include "../World.h"
#include "../Entities/Player.h" #include "../Entities/Player.h"
@ -15,13 +14,13 @@ class cBlockDoorHandler :
public: public:
cBlockDoorHandler(BLOCKTYPE a_BlockType); cBlockDoorHandler(BLOCKTYPE a_BlockType);
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual const char * GetStepSound(void) override; virtual const char * GetStepSound(void) override;
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -34,8 +33,8 @@ public:
} }
if ( if (
!CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) || !CanReplaceBlock(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) ||
!CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) !CanReplaceBlock(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
) )
{ {
return false; return false;
@ -54,7 +53,7 @@ public:
virtual void OnPlacedByPlayer( virtual void OnPlacedByPlayer(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
@ -67,7 +66,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
} }
@ -137,32 +136,32 @@ public:
/// Changes the door at the specified coords from open to close or vice versa /// Changes the door at the specified coords from open to close or vice versa
static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z) static void ChangeDoor(cChunkInterface * a_ChunkInterface, int a_X, int a_Y, int a_Z)
{ {
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z); NIBBLETYPE OldMetaData = a_ChunkInterface->GetBlockMeta(a_X, a_Y, a_Z);
a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); a_ChunkInterface->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
if (OldMetaData & 8) if (OldMetaData & 8)
{ {
// Current block is top of the door // Current block is top of the door
BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z); BLOCKTYPE BottomBlock = a_ChunkInterface->GetBlock(a_X, a_Y - 1, a_Z);
NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z); NIBBLETYPE BottomMeta = a_ChunkInterface->GetBlockMeta(a_X, a_Y - 1, a_Z);
if (IsDoor(BottomBlock) && !(BottomMeta & 8)) if (IsDoor(BottomBlock) && !(BottomMeta & 8))
{ {
a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta)); a_ChunkInterface->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
} }
} }
else else
{ {
// Current block is bottom of the door // Current block is bottom of the door
BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z); BLOCKTYPE TopBlock = a_ChunkInterface->GetBlock(a_X, a_Y + 1, a_Z);
NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z); NIBBLETYPE TopMeta = a_ChunkInterface->GetBlockMeta(a_X, a_Y + 1, a_Z);
if (IsDoor(TopBlock) && (TopMeta & 8)) if (IsDoor(TopBlock) && (TopMeta & 8))
{ {
a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta)); a_ChunkInterface->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
} }
} }
} }

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@ -22,7 +22,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

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@ -23,7 +23,7 @@ public:
} }
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

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@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -30,20 +30,20 @@ public:
} }
virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{ {
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE OldMetaData = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw()); NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw());
OldMetaData ^= 4; // Toggle the gate OldMetaData ^= 4; // Toggle the gate
if ((OldMetaData & 1) == (NewMetaData & 1)) if ((OldMetaData & 1) == (NewMetaData & 1))
{ {
// Standing in front of the gate - apply new direction // Standing in front of the gate - apply new direction
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3)); a_ChunkInterface->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
} }
else else
{ {
// Standing aside - use last direction // Standing aside - use last direction
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData); a_ChunkInterface->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
} }
} }

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@ -19,7 +19,7 @@ public:
/// Portal boundary and direction variables /// Portal boundary and direction variables
int XZP, XZM, Dir; // For wont of a better name... int XZP, XZM, Dir; // For wont of a better name...
virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override virtual void OnPlaced(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{ {
/* /*
PORTAL FINDING ALGORITH PORTAL FINDING ALGORITH
@ -35,7 +35,7 @@ public:
*/ */
a_BlockY--; // Because we want the block below the fire a_BlockY--; // Because we want the block below the fire
FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_World); // Brought to you by Aperture Science FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface); // Brought to you by Aperture Science
} }
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
@ -60,9 +60,9 @@ public:
/// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border /// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border
/// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding /// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding
int FindObsidianCeiling(int X, int Y, int Z, cWorld * a_World, int MaxY = 0) int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface * a_ChunkInterface, int MaxY = 0)
{ {
if (a_World->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN) if (a_ChunkInterface->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN)
{ {
return 0; return 0;
} }
@ -70,7 +70,7 @@ public:
for (int newY = Y + 1; newY < cChunkDef::Height; newY++) for (int newY = Y + 1; newY < cChunkDef::Height; newY++)
{ {
BLOCKTYPE Block = a_World->GetBlock(X, newY, Z); BLOCKTYPE Block = a_ChunkInterface->GetBlock(X, newY, Z);
if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE)) if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE))
{ {
continue; continue;
@ -82,7 +82,7 @@ public:
// This is because the frame is a solid obsidian pillar // This is because the frame is a solid obsidian pillar
if ((MaxY != 0) && (newY == Y + 1)) if ((MaxY != 0) && (newY == Y + 1))
{ {
return EvaluatePortalBorder(X, newY, Z, MaxY, a_World); return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface);
} }
else else
{ {
@ -97,11 +97,11 @@ public:
} }
/// Evaluates if coords have a valid border on top, based on MaxY /// Evaluates if coords have a valid border on top, based on MaxY
int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cWorld * a_World) int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface * a_ChunkInterface)
{ {
for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners
{ {
if (a_World->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) if (a_ChunkInterface->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN)
{ {
// Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal
return 0; return 0;
@ -112,9 +112,9 @@ public:
} }
/// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE)
void FindAndSetPortalFrame(int X, int Y, int Z, cWorld * a_World) void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface)
{ {
int MaxY = FindObsidianCeiling(X, Y, Z, a_World); // Get topmost obsidian block as reference for all other checks int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks
int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above
if (MaxY == 0) // Oh noes! Not a portal coordinate :( if (MaxY == 0) // Oh noes! Not a portal coordinate :(
@ -122,9 +122,9 @@ public:
return; return;
} }
if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_World)) if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_ChunkInterface))
{ {
if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_World)) if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface))
{ {
return; // No eligible portal construct, abort abort abort!! return; // No eligible portal construct, abort abort abort!!
} }
@ -136,11 +136,11 @@ public:
{ {
if (Dir == 1) if (Dir == 1)
{ {
a_World->SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir); a_ChunkInterface->SetBlock(a_WorldInterface, Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir);
} }
else else
{ {
a_World->SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir); a_ChunkInterface->SetBlock(a_WorldInterface, X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir);
} }
} }
} }
@ -150,14 +150,14 @@ public:
/// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable /// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable
/// Takes coordinates of base block and Y coord of target obsidian ceiling /// Takes coordinates of base block and Y coord of target obsidian ceiling
bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cWorld * a_World) bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface * a_ChunkInterface)
{ {
Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction)
bool FoundFrameXP = false, FoundFrameXM = false; bool FoundFrameXP = false, FoundFrameXM = false;
for (; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners for (; ((a_ChunkInterface->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners
{ {
int Value = FindObsidianCeiling(X1, Y, Z, a_World, MaxY); int Value = FindObsidianCeiling(X1, Y, Z, a_ChunkInterface, MaxY);
int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_World, MaxY); // For corners without obsidian int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian
if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find
{ {
FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further)
@ -168,10 +168,10 @@ public:
return false; // Not valid slice, no portal can be formed return false; // Not valid slice, no portal can be formed
} }
} XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there
for (; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) for (; ((a_ChunkInterface->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
{ {
int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY); int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY);
int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_World, MaxY); int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_ChunkInterface, MaxY);
if ((Value == -1) || (ValueTwo == -1)) if ((Value == -1) || (ValueTwo == -1))
{ {
FoundFrameXM = true; FoundFrameXM = true;
@ -186,14 +186,14 @@ public:
} }
/// Evaluates if coords are a portal going ZP/ZM; returns true if so, and writes boundaries to variable /// Evaluates if coords are a portal going ZP/ZM; returns true if so, and writes boundaries to variable
bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cWorld * a_World) bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cChunkInterface * a_ChunkInterface)
{ {
Dir = 2; Dir = 2;
bool FoundFrameZP = false, FoundFrameZM = false; bool FoundFrameZP = false, FoundFrameZM = false;
for (; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++) for (; ((a_ChunkInterface->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++)
{ {
int Value = FindObsidianCeiling(X, Y, Z1, a_World, MaxY); int Value = FindObsidianCeiling(X, Y, Z1, a_ChunkInterface, MaxY);
int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_World, MaxY); int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_ChunkInterface, MaxY);
if ((Value == -1) || (ValueTwo == -1)) if ((Value == -1) || (ValueTwo == -1))
{ {
FoundFrameZP = true; FoundFrameZP = true;
@ -204,10 +204,10 @@ public:
return false; return false;
} }
} XZP = Z1 - 2; } XZP = Z1 - 2;
for (; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) for (; ((a_ChunkInterface->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
{ {
int Value = FindObsidianCeiling(X, Y, Z2, a_World, MaxY); int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY);
int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_World, MaxY); int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_ChunkInterface, MaxY);
if ((Value == -1) || (ValueTwo == -1)) if ((Value == -1) || (ValueTwo == -1))
{ {
FoundFrameZM = true; FoundFrameZM = true;

View File

@ -24,7 +24,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
} }

View File

@ -32,7 +32,7 @@ public:
} }
virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override virtual void Check(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
{ {
switch (m_BlockType) switch (m_BlockType)
{ {
@ -47,7 +47,7 @@ public:
break; break;
} }
} }
super::Check(a_RelX, a_RelY, a_RelZ, a_Chunk); super::Check(a_ChunkInterface, a_RelX, a_RelY, a_RelZ, a_Chunk);
} }
} ; } ;

View File

@ -26,7 +26,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

View File

@ -268,7 +268,7 @@ void cBlockHandler::OnUpdate(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a
void cBlockHandler::OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) void cBlockHandler::OnPlacedByPlayer(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{ {
} }
@ -284,7 +284,7 @@ void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int
void cBlockHandler::OnPlaced(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) void cBlockHandler::OnPlaced(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{ {
// Notify the neighbors // Notify the neighbors
NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ); NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ);
@ -400,7 +400,7 @@ const char * cBlockHandler::GetStepSound()
bool cBlockHandler::CanBeAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) bool cBlockHandler::CanBeAt(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
{ {
return true; return true;
} }
@ -445,9 +445,9 @@ bool cBlockHandler::DoesDropOnUnsuitable(void)
void cBlockHandler::Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) void cBlockHandler::Check(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
{ {
if (!CanBeAt(a_RelX, a_RelY, a_RelZ, a_Chunk)) if (!CanBeAt(a_ChunkInterface, a_RelX, a_RelY, a_RelZ, a_Chunk))
{ {
if (DoesDropOnUnsuitable()) if (DoesDropOnUnsuitable())
{ {

View File

@ -40,11 +40,11 @@ public:
); );
/// Called by cWorld::SetBlock() after the block has been set /// Called by cWorld::SetBlock() after the block has been set
virtual void OnPlaced(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); virtual void OnPlaced(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
virtual void OnPlacedByPlayer( virtual void OnPlacedByPlayer(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
@ -78,7 +78,7 @@ public:
virtual const char * GetStepSound(void); virtual const char * GetStepSound(void);
/// Checks if the block can stay at the specified relative coords in the chunk /// Checks if the block can stay at the specified relative coords in the chunk
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
/** Checks if the block can be placed at this point. /** Checks if the block can be placed at this point.
Default: CanBeAt(...) Default: CanBeAt(...)
@ -113,7 +113,7 @@ public:
By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
and wakes up all simulators on the block. and wakes up all simulators on the block.
*/ */
virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk); virtual void Check(cChunkInterface * ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
/// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary> /// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary>
/// <returns>Block meta following rotation</returns> /// <returns>Block meta following rotation</returns>

View File

@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

View File

@ -24,10 +24,10 @@ public:
} }
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual void OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
{ {
// TODO: Ice destroyed with air below it should turn into air instead of water // TODO: Ice destroyed with air below it should turn into air instead of water
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block // This is called later than the real destroying of this ice block
} }
} ; } ;

View File

@ -19,15 +19,15 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override ) override
{ {
if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) if (!LadderCanBePlacedAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
{ {
a_BlockFace = FindSuitableBlockFace(a_World, a_BlockX, a_BlockY, a_BlockZ); a_BlockFace = FindSuitableBlockFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
if (a_BlockFace == BLOCK_FACE_BOTTOM) if (a_BlockFace == BLOCK_FACE_BOTTOM)
{ {
@ -68,11 +68,11 @@ public:
/// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) static char FindSuitableBlockFace(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
for (int Face = 2; Face <= 5; Face++) for (int Face = 2; Face <= 5; Face++)
{ {
if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Face)) if (LadderCanBePlacedAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, Face))
{ {
return Face; return Face;
} }
@ -81,7 +81,7 @@ public:
} }
static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) static bool LadderCanBePlacedAt(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
{ {
if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP)) if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP))
{ {
@ -90,17 +90,17 @@ public:
AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)]; return g_BlockIsSolid[a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ)];
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface,int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
// TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace); return LadderCanBePlacedAt(a_ChunkInterface, BlockX, a_RelY, BlockZ, BlockFace);
} }

View File

@ -70,10 +70,10 @@ public:
} }
virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual void OnNeighborChanged(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
{ {
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay a_ChunkInterface->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
} }

View File

@ -15,13 +15,13 @@ public:
{ {
} }
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{ {
// Flip the ON bit on/off using the XOR bitwise operation // Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08); NIBBLETYPE Meta = (a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock a_ChunkInterface->SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); a_WorldInterface->GetBroadcastManager()->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
} }
@ -39,7 +39,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -94,7 +94,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
NIBBLETYPE Meta; NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);

View File

@ -24,7 +24,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
if (a_RelY <= 0) if (a_RelY <= 0)
{ {

View File

@ -45,8 +45,8 @@ public:
} }
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND)); return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND));
} }
} ; } ;

View File

@ -33,18 +33,18 @@ cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType)
void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) void cBlockPistonHandler::OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE OldMeta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
int newX = a_BlockX; int newX = a_BlockX;
int newY = a_BlockY; int newY = a_BlockY;
int newZ = a_BlockZ; int newZ = a_BlockZ;
AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1); AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
if (a_World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) if (a_ChunkInterface->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
{ {
a_World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0); a_ChunkInterface->SetBlock(a_WorldInterface, newX, newY, newZ, E_BLOCK_AIR, 0);
} }
} }
@ -53,7 +53,7 @@ void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_Bloc
bool cBlockPistonHandler::GetPlacementBlockTypeMeta( bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

View File

@ -13,10 +13,10 @@ class cBlockPistonHandler :
public: public:
cBlockPistonHandler(BLOCKTYPE a_BlockType); cBlockPistonHandler(BLOCKTYPE a_BlockType);
virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

View File

@ -17,7 +17,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

View File

@ -17,7 +17,7 @@ public:
} }
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -39,7 +39,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height)) if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height))
{ {

View File

@ -14,7 +14,7 @@ public:
{ {
} }
virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override virtual void OnPlacedByPlayer(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{ {
// Check whether the pumpkin is a part of a golem or a snowman // Check whether the pumpkin is a part of a golem or a snowman
@ -24,16 +24,16 @@ public:
return; return;
} }
BLOCKTYPE BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); BLOCKTYPE BlockY1 = a_ChunkInterface->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
BLOCKTYPE BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); BLOCKTYPE BlockY2 = a_ChunkInterface->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);
// Check for a snow golem: // Check for a snow golem:
if ((BlockY1 == E_BLOCK_SNOW_BLOCK) && (BlockY2 == E_BLOCK_SNOW_BLOCK)) if ((BlockY1 == E_BLOCK_SNOW_BLOCK) && (BlockY2 == E_BLOCK_SNOW_BLOCK))
{ {
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtSnowGolem); a_WorldInterface->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtSnowGolem);
return; return;
} }
@ -46,40 +46,40 @@ public:
// Now check both orientations for hands: // Now check both orientations for hands:
if ( if (
(a_World->GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) && (a_ChunkInterface->GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) &&
(a_World->GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) (a_ChunkInterface->GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK)
) )
{ {
// Remove the iron blocks: // Remove the iron blocks:
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
// Spawn the golem: // Spawn the golem:
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); a_WorldInterface->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem);
} }
else if ( else if (
(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) && (a_ChunkInterface->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) &&
(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK) (a_ChunkInterface->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK)
) )
{ {
// Remove the iron blocks: // Remove the iron blocks:
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0);
a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
// Spawn the golem: // Spawn the golem:
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); a_WorldInterface->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem);
} }
} }
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

View File

@ -42,9 +42,9 @@ public:
} }
virtual void OnPlaced(cChunkInterface *a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override virtual void OnPlaced(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{ {
super::OnPlaced(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); super::OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
// Alert diagonal rails // Alert diagonal rails
OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ); OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
@ -92,7 +92,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
if (a_RelY <= 0) if (a_RelY <= 0)
{ {

View File

@ -18,7 +18,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && g_BlockFullyOccupiesVoxel[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]); return ((a_RelY > 0) && g_BlockFullyOccupiesVoxel[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]);
} }

View File

@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -30,9 +30,9 @@ public:
} }
virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{ {
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); a_ChunkInterface->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
} }
@ -49,7 +49,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
} }

View File

@ -25,7 +25,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
} }

View File

@ -63,7 +63,7 @@ public:
virtual void OnPlacedByPlayer( virtual void OnPlacedByPlayer(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta

View File

@ -33,7 +33,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -47,7 +47,7 @@ public:
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type)); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
// Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle // Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle
if (IsAnySlabType(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))) if (IsAnySlabType(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{ {
// Call the function in ClientHandle that places a block when the client sends the packet, // Call the function in ClientHandle that places a block when the client sends the packet,
// so that plugins may interfere with the placement. // so that plugins may interfere with the placement.

View File

@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -28,7 +28,7 @@ public:
BLOCKTYPE BlockBeforePlacement; BLOCKTYPE BlockBeforePlacement;
NIBBLETYPE MetaBeforePlacement; NIBBLETYPE MetaBeforePlacement;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement); a_ChunkInterface->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement);
if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7)) if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7))
{ {
@ -65,7 +65,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
if (a_RelY > 0) if (a_RelY > 0)
{ {

View File

@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

View File

@ -42,7 +42,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND)); return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
} }

View File

@ -23,7 +23,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
if (a_RelY <= 0) if (a_RelY <= 0)
{ {

View File

@ -34,7 +34,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
} }

View File

@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -28,7 +28,7 @@ public:
if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
{ {
a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face
if (a_BlockFace == BLOCK_FACE_NONE) if (a_BlockFace == BLOCK_FACE_NONE)
{ {
// Client wouldn't have sent anything anyway, but whatever // Client wouldn't have sent anything anyway, but whatever
@ -39,10 +39,10 @@ public:
{ {
// Not top or bottom faces, try to preserve whatever face was clicked // Not top or bottom faces, try to preserve whatever face was clicked
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
if (!CanBePlacedOn(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace)) if (!CanBePlacedOn(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace))
{ {
// Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face // Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face
a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
if (a_BlockFace == BLOCK_FACE_NONE) if (a_BlockFace == BLOCK_FACE_NONE)
{ {
return false; return false;
@ -110,12 +110,12 @@ public:
/// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure
static char FindSuitableFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) static char FindSuitableFace(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions
{ {
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true); AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true);
BLOCKTYPE BlockInQuestion = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); BLOCKTYPE BlockInQuestion = a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if ( // If on a block that can only hold a torch if torch is standing on it, return that face if ( // If on a block that can only hold a torch if torch is standing on it, return that face
((BlockInQuestion == E_BLOCK_GLASS) || ((BlockInQuestion == E_BLOCK_GLASS) ||
@ -142,7 +142,7 @@ public:
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));

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@ -32,16 +32,16 @@ public:
return true; return true;
} }
virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{ {
// Flip the ON bit on/off using the XOR bitwise operation // Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); NIBBLETYPE Meta = (a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_ChunkInterface->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
} }
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -89,7 +89,7 @@ public:
} }
} }
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
NIBBLETYPE Meta; NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);

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@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
@ -27,7 +27,7 @@ public:
// TODO: Disallow placement where the vine doesn't attach to something properly // TODO: Disallow placement where the vine doesn't attach to something properly
BLOCKTYPE BlockType = 0; BLOCKTYPE BlockType = 0;
NIBBLETYPE BlockMeta; NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); a_ChunkInterface->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
if (BlockType == m_BlockType) if (BlockType == m_BlockType)
{ {
a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace); a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace);
@ -105,7 +105,7 @@ public:
} }
void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override void Check(cChunkInterface * a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
{ {
NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ); NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ);

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@ -17,7 +17,7 @@ public:
virtual bool GetPlacementBlockTypeMeta( virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ, int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta

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@ -23,6 +23,10 @@ public:
return m_ChunkMap->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); return m_ChunkMap->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
} }
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
/** Sets the block at the specified coords to the specified value. /** Sets the block at the specified coords to the specified value.
Full processing, incl. updating neighbors, is performed. Full processing, incl. updating neighbors, is performed.
*/ */

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@ -22,4 +22,6 @@ public:
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0; virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0;
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
}; };

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@ -753,7 +753,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
void cChunk::CheckBlocks(void) void cChunk::CheckBlocks()
{ {
if (m_ToTickBlocks.size() == 0) if (m_ToTickBlocks.size() == 0)
{ {
@ -762,13 +762,15 @@ void cChunk::CheckBlocks(void)
std::vector<unsigned int> ToTickBlocks; std::vector<unsigned int> ToTickBlocks;
std::swap(m_ToTickBlocks, ToTickBlocks); std::swap(m_ToTickBlocks, ToTickBlocks);
cChunkInterface ChunkInterface(m_World->GetChunkMap());
for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
{ {
unsigned int index = (*itr); unsigned int index = (*itr);
Vector3i BlockPos = IndexToCoordinate(index); Vector3i BlockPos = IndexToCoordinate(index);
cBlockHandler * Handler = BlockHandler(GetBlock(index)); cBlockHandler * Handler = BlockHandler(GetBlock(index));
Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this); Handler->Check(&ChunkInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this);
} // for itr - ToTickBlocks[] } // for itr - ToTickBlocks[]
} }

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@ -440,7 +440,7 @@ private:
void BroadcastPendingBlockChanges(void); void BroadcastPendingBlockChanges(void);
/// Checks the block scheduled for checking in m_ToTickBlocks[] /// Checks the block scheduled for checking in m_ToTickBlocks[]
void CheckBlocks(void); void CheckBlocks();
/// Ticks several random blocks in the chunk /// Ticks several random blocks in the chunk
void TickBlocks(void); void TickBlocks(void);

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@ -1235,10 +1235,10 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
void cChunkMap::SetBlock(cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) void cChunkMap::SetBlock(cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
{ {
cChunkInterface *ChunkInterface = new cChunkInterface(this); cChunkInterface ChunkInterface(this);
if (a_BlockType == E_BLOCK_AIR) if (a_BlockType == E_BLOCK_AIR)
{ {
BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(&ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
} }
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
@ -1251,8 +1251,7 @@ void cChunkMap::SetBlock(cWorldInterface * a_WorldInterface, int a_BlockX, int a
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta ); Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk); m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
} }
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); BlockHandler(a_BlockType)->OnPlaced(&ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
delete ChunkInterface;
} }

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@ -1064,7 +1064,8 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c
{ {
m_Player->GetInventory().RemoveOneEquippedItem(); m_Player->GetInventory().RemoveOneEquippedItem();
} }
NewBlock->OnPlacedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); cChunkInterface ChunkInterface(World->GetChunkMap());
NewBlock->OnPlacedByPlayer(&ChunkInterface,World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
// Step sound with 0.8f pitch is used as block placement sound // Step sound with 0.8f pitch is used as block placement sound
World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f); World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f);

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@ -747,7 +747,8 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
{ {
cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(&ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
} }
} }
@ -755,7 +756,8 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
{ {
cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(&ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
} }
} }

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@ -635,7 +635,7 @@ public:
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export
int SpawnMobFinalize(cMonster* a_Monster); int SpawnMobFinalize(cMonster* a_Monster);
/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */ /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */