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cuberite-2a/src/Blocks/BlockWood.h
Tycho 25ec7750aa Changed signitures of Several BLockHandler Methods
Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00

73 lines
1.3 KiB
C++

#pragma once
#include "BlockHandler.h"
class cBlockWoodHandler : public cBlockHandler
{
public:
cBlockWoodHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta);
return true;
}
inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_WoodMeta)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
{
return a_WoodMeta; // Top or bottom, just return original
}
case BLOCK_FACE_ZP:
case BLOCK_FACE_ZM:
{
return a_WoodMeta | 0x8; // North or south
}
case BLOCK_FACE_XP:
case BLOCK_FACE_XM:
{
return a_WoodMeta | 0x4; // East or west
}
default:
{
ASSERT(!"Unhandled block face!");
return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark)
}
}
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;