Also updated redstone simulator to support it
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@ -174,7 +174,7 @@ enum ENUM_BLOCK_ID
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E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x
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E_BLOCK_NEW_LOG = 162,
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E_BLOCK_ACACIA_WOOD_STAIRS = 163,
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E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, /////////////////////////////////
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E_BLOCK_DARK_OAK_WOOD_STAIRS = 164,
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E_BLOCK_HAY_BALE = 170,
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E_BLOCK_CARPET = 171,
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E_BLOCK_HARDENED_CLAY = 172,
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@ -188,7 +188,6 @@ enum ENUM_BLOCK_ID
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E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
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// Synonym or ID compatibility
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E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION,
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E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
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E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS,
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@ -61,6 +61,7 @@
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#include "BlockSugarcane.h"
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#include "BlockTallGrass.h"
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#include "BlockTorch.h"
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#include "BlockTrapdoor.h"
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#include "BlockVine.h"
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#include "BlockWood.h"
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#include "BlockWorkbench.h"
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@ -193,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
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case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
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case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
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case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
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case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
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case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
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case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
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108
src/Blocks/BlockTrapdoor.h
Normal file
108
src/Blocks/BlockTrapdoor.h
Normal file
@ -0,0 +1,108 @@
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#pragma once
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#include "BlockHandler.h"
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class cBlockTrapdoorHandler :
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public cBlockHandler
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{
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public:
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cBlockTrapdoorHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(m_BlockType, 1, 0));
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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// Flip the ON bit on/off using the XOR bitwise operation
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NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
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/* TODO: fix CursorY issues and uncomment this
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if (a_CursorY > 7)
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{
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a_BlockMeta |= 0x8;
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}
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*/
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return true;
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}
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inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_ZP: return 0x1;
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case BLOCK_FACE_ZM: return 0x0;
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case BLOCK_FACE_XP: return 0x3;
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case BLOCK_FACE_XM: return 0x2;
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default:
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{
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ASSERT(!"Unhandled block face!");
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return 0x0;
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}
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}
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}
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inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & 0x3)
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{
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case 0x0: return BLOCK_FACE_ZM;
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case 0x1: return BLOCK_FACE_ZP;
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case 0x2: return BLOCK_FACE_XM;
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case 0x3: return BLOCK_FACE_XP;
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default:
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{
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ASSERT(!"Unhandled block meta!");
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return BLOCK_FACE_NONE;
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}
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}
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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NIBBLETYPE Meta;
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a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
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AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
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BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
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return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]);
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}
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};
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@ -169,6 +169,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_REDSTONE_TORCH_OFF:
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@ -717,6 +718,22 @@ void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BL
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void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
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{
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4);
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}
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else
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{
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too
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}
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}
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bool cRedstoneSimulator::AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
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@ -93,6 +93,8 @@ private:
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void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles activator, detector, and powered rails</summary>
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void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
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/// <summary>Handles trapdoors</summary>
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void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/* ===================== */
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/* ====== Helper functions ====== */
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