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Removed the particles when a mob spawns.

This commit is contained in:
STRWarrior 2014-01-18 19:41:31 +01:00
parent e68521deac
commit 1cced1664f

View File

@ -2767,9 +2767,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
}
// Because it's logical that ALL mob spawns need spawn effects, not just spawners
BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
return SpawnMobFinalize(Monster);
}