From 1cced1664f8d8677a1a4ad748b6ccd884705b5f0 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 18 Jan 2014 19:41:31 +0100 Subject: [PATCH] Removed the particles when a mob spawns. --- src/World.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/World.cpp b/src/World.cpp index 3e7c0ef74..70cd0b2ef 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2766,9 +2766,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp { Monster->SetPosition(a_PosX, a_PosY, a_PosZ); } - - // Because it's logical that ALL mob spawns need spawn effects, not just spawners - BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0); return SpawnMobFinalize(Monster); }