Flower pots: In 1.8 items are saved with the name and not the id.
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@ -1007,21 +1007,28 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T
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}
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std::unique_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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short ItemType = 0, ItemData = 0;
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cItem Item;
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int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
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if (currentLine >= 0)
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{
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ItemType = (short) a_NBT.GetInt(currentLine);
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if (a_NBT.GetType(currentLine) == TAG_String)
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{
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StringToItem(a_NBT.GetString(currentLine), Item);
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}
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else if (a_NBT.GetType(currentLine) == TAG_Int)
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{
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Item.m_ItemType = (short) a_NBT.GetInt(currentLine);
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}
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}
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currentLine = a_NBT.FindChildByName(a_TagIdx, "Data");
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if (currentLine >= 0)
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if ((currentLine >= 0) && (a_NBT.GetType(currentLine) == TAG_Int))
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{
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ItemData = (short) a_NBT.GetInt(currentLine);
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Item.m_ItemDamage = (short) a_NBT.GetInt(currentLine);
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}
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FlowerPot->SetItem(cItem(ItemType, 1, ItemData));
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FlowerPot->SetItem(Item);
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return FlowerPot.release();
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}
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