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NetworkSingleton: LibEvent thread is joined properly on server exit.

This commit is contained in:
Mattes D 2015-02-18 22:41:22 +01:00
parent af1a5b36db
commit 70d54054e3
2 changed files with 5 additions and 7 deletions

View File

@ -63,8 +63,7 @@ cNetworkSingleton::cNetworkSingleton(void):
}
// Create the event loop thread:
std::thread EventLoopThread(RunEventLoop, this);
EventLoopThread.detach();
m_EventLoopThread = std::thread(RunEventLoop, this);
}
@ -98,7 +97,7 @@ void cNetworkSingleton::Terminate(void)
// Wait for the LibEvent event loop to terminate:
event_base_loopbreak(m_EventBase);
m_EventLoopTerminated.Wait();
m_EventLoopThread.join();
// Remove all objects:
{
@ -143,7 +142,6 @@ void cNetworkSingleton::LogCallback(int a_Severity, const char * a_Msg)
void cNetworkSingleton::RunEventLoop(cNetworkSingleton * a_Self)
{
event_base_loop(a_Self->m_EventBase, EVLOOP_NO_EXIT_ON_EMPTY);
a_Self->m_EventLoopTerminated.Set();
}

View File

@ -116,12 +116,12 @@ protected:
/** Mutex protecting all containers against multithreaded access. */
cCriticalSection m_CS;
/** Event that gets signalled when the event loop terminates. */
cEvent m_EventLoopTerminated;
/** Set to true if Terminate has been called. */
volatile bool m_HasTerminated;
/** The thread in which the main LibEvent loop runs. */
std::thread m_EventLoopThread;
/** Initializes the LibEvent internals. */
cNetworkSingleton(void);