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Flower pots: In 1.8 items are saved with the name and not the id.

This commit is contained in:
Howaner 2015-02-18 23:33:27 +01:00
parent 70d54054e3
commit 1a60785ca2
1 changed files with 12 additions and 5 deletions

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@ -1007,21 +1007,28 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T
}
std::unique_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
short ItemType = 0, ItemData = 0;
cItem Item;
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
if (currentLine >= 0)
{
ItemType = (short) a_NBT.GetInt(currentLine);
if (a_NBT.GetType(currentLine) == TAG_String)
{
StringToItem(a_NBT.GetString(currentLine), Item);
}
else if (a_NBT.GetType(currentLine) == TAG_Int)
{
Item.m_ItemType = (short) a_NBT.GetInt(currentLine);
}
}
currentLine = a_NBT.FindChildByName(a_TagIdx, "Data");
if (currentLine >= 0)
if ((currentLine >= 0) && (a_NBT.GetType(currentLine) == TAG_Int))
{
ItemData = (short) a_NBT.GetInt(currentLine);
Item.m_ItemDamage = (short) a_NBT.GetInt(currentLine);
}
FlowerPot->SetItem(cItem(ItemType, 1, ItemData));
FlowerPot->SetItem(Item);
return FlowerPot.release();
}