Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1475 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
d851c47acd
commit
1927095d25
@ -517,6 +517,10 @@
|
|||||||
RelativePath="..\source\LinearInterpolation.h"
|
RelativePath="..\source\LinearInterpolation.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\source\LinearUpscale.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\source\Log.cpp"
|
RelativePath="..\source\Log.cpp"
|
||||||
>
|
>
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
#include "BioGen.h"
|
#include "BioGen.h"
|
||||||
#include "../../iniFile/iniFile.h"
|
#include "../../iniFile/iniFile.h"
|
||||||
|
#include "../LinearUpscale.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -339,8 +340,8 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B
|
|||||||
Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]);
|
Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]);
|
||||||
}
|
}
|
||||||
|
|
||||||
IntArrayLinearInterpolate2D(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
|
ArrayLinearUpscale2D(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
|
||||||
IntArrayLinearInterpolate2D(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
|
ArrayLinearUpscale2D(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
|
||||||
|
|
||||||
for (int z = 0; z < cChunkDef::Width; z++)
|
for (int z = 0; z < cChunkDef::Width; z++)
|
||||||
{
|
{
|
||||||
@ -446,8 +447,8 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC
|
|||||||
{
|
{
|
||||||
Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize);
|
Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize);
|
||||||
}
|
}
|
||||||
IntArrayLinearInterpolate2D(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
|
ArrayLinearUpscale2D(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
|
||||||
IntArrayLinearInterpolate2D(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
|
ArrayLinearUpscale2D(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
|
||||||
|
|
||||||
// Prepare a 9x9 area of neighboring cell seeds
|
// Prepare a 9x9 area of neighboring cell seeds
|
||||||
// (assuming that 7x7 cell area is larger than a chunk being generated)
|
// (assuming that 7x7 cell area is larger than a chunk being generated)
|
||||||
@ -620,8 +621,8 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
|
|||||||
HumidityMap[x + 17 * z] = NoiseH;
|
HumidityMap[x + 17 * z] = NoiseH;
|
||||||
} // for x
|
} // for x
|
||||||
} // for z
|
} // for z
|
||||||
ArrayLinearInterpolate2D(TemperatureMap, 17, 17, 8, 8);
|
ArrayLinearUpscale2D(TemperatureMap, 17, 17, 8, 8);
|
||||||
ArrayLinearInterpolate2D(HumidityMap, 17, 17, 8, 8);
|
ArrayLinearUpscale2D(HumidityMap, 17, 17, 8, 8);
|
||||||
|
|
||||||
// Re-map into integral values in [0 .. 255] range:
|
// Re-map into integral values in [0 .. 255] range:
|
||||||
for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
|
for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
#include "CompoGen.h"
|
#include "CompoGen.h"
|
||||||
#include "../BlockID.h"
|
#include "../BlockID.h"
|
||||||
|
#include "../LinearUpscale.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -441,7 +442,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
|||||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
|
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
|
||||||
256;
|
256;
|
||||||
} // for x, z - FloorLo[]
|
} // for x, z - FloorLo[]
|
||||||
IntArrayLinearInterpolate2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
|
ArrayLinearUpscale2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||||
|
|
||||||
// Interpolate segments:
|
// Interpolate segments:
|
||||||
for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
|
for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
|
||||||
@ -454,7 +455,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
|||||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
|
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
|
||||||
256;
|
256;
|
||||||
} // for x, z - FloorLo[]
|
} // for x, z - FloorLo[]
|
||||||
IntArrayLinearInterpolate2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
|
ArrayLinearUpscale2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||||
|
|
||||||
// Interpolate between FloorLo and FloorHi:
|
// Interpolate between FloorLo and FloorHi:
|
||||||
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
|
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
#include "DistortedHeightmap.h"
|
#include "DistortedHeightmap.h"
|
||||||
#include "../OSSupport/File.h"
|
#include "../OSSupport/File.h"
|
||||||
#include "../../iniFile/iniFile.h"
|
#include "../../iniFile/iniFile.h"
|
||||||
|
#include "../LinearUpscale.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -157,7 +158,7 @@ void cDistortedHeightmap::GenerateHeightArray(void)
|
|||||||
CurFloor[idx + x * INTERPOL_X] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5;
|
CurFloor[idx + x * INTERPOL_X] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5;
|
||||||
} // for x
|
} // for x
|
||||||
} // for z
|
} // for z
|
||||||
ArrayLinearInterpolate2D(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
|
ArrayLinearUpscale2D(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||||
} // for y
|
} // for y
|
||||||
|
|
||||||
// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
|
// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
|
||||||
@ -344,8 +345,8 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
|
|||||||
GetDistortAmpsAt(Biomes, x, z, m_DistortAmpX[x + 17 * z], m_DistortAmpZ[x + 17 * z]);
|
GetDistortAmpsAt(Biomes, x, z, m_DistortAmpX[x + 17 * z], m_DistortAmpZ[x + 17 * z]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ArrayLinearInterpolate2D(m_DistortAmpX, 17, 17, STEPX, STEPZ);
|
ArrayLinearUpscale2D(m_DistortAmpX, 17, 17, STEPX, STEPZ);
|
||||||
ArrayLinearInterpolate2D(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
|
ArrayLinearUpscale2D(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
#include "HeiGen.h"
|
#include "HeiGen.h"
|
||||||
|
#include "../LinearUpscale.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -265,7 +266,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
|
|||||||
Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
|
Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ArrayLinearInterpolate2D(Height, 17, 17, STEPX, STEPZ);
|
ArrayLinearUpscale2D(Height, 17, 17, STEPX, STEPZ);
|
||||||
|
|
||||||
// Copy into the heightmap
|
// Copy into the heightmap
|
||||||
for (int z = 0; z < cChunkDef::Width; z++)
|
for (int z = 0; z < cChunkDef::Width; z++)
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
#include "../OSSupport/File.h"
|
#include "../OSSupport/File.h"
|
||||||
#include "../../iniFile/iniFile.h"
|
#include "../../iniFile/iniFile.h"
|
||||||
#include "../LinearInterpolation.h"
|
#include "../LinearInterpolation.h"
|
||||||
|
#include "../LinearUpscale.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -439,7 +440,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Linear-interpolate this XZ floor:
|
// Linear-interpolate this XZ floor:
|
||||||
ArrayLinearInterpolate2D(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
|
ArrayLinearUpscale2D(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
|
// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "../BlockID.h"
|
#include "../BlockID.h"
|
||||||
#include "Trees.h"
|
#include "Trees.h"
|
||||||
#include "../BlockArea.h"
|
#include "../BlockArea.h"
|
||||||
|
#include "../LinearUpscale.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -558,7 +559,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
|
|||||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
|
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
|
||||||
256;
|
256;
|
||||||
} // for x, z - FloorLo[]
|
} // for x, z - FloorLo[]
|
||||||
IntArrayLinearInterpolate2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
|
ArrayLinearUpscale2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||||
|
|
||||||
// Interpolate segments:
|
// Interpolate segments:
|
||||||
for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
|
for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
|
||||||
@ -571,7 +572,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
|
|||||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
|
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
|
||||||
256;
|
256;
|
||||||
} // for x, z - FloorLo[]
|
} // for x, z - FloorLo[]
|
||||||
IntArrayLinearInterpolate2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
|
ArrayLinearUpscale2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||||
|
|
||||||
// Interpolate between FloorLo and FloorHi:
|
// Interpolate between FloorLo and FloorHi:
|
||||||
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
|
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
|
||||||
|
70
source/LinearUpscale.h
Normal file
70
source/LinearUpscale.h
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
|
||||||
|
// LinearUpscale.h
|
||||||
|
|
||||||
|
// Declares the functions for linearly upscaling arrays
|
||||||
|
|
||||||
|
/*
|
||||||
|
Upscaling means that the array is divided into same-size "cells", and each cell is
|
||||||
|
linearly interpolated between its corners. The array's dimensions are therefore
|
||||||
|
1 + CellSize * NumCells, for each direction.
|
||||||
|
|
||||||
|
Upscaling is more efficient than linear interpolation, because the cell sizes are integral
|
||||||
|
and therefore the cells' boundaries are on the array points.
|
||||||
|
|
||||||
|
However, upscaling usually requires generating the "1 +" in each direction.
|
||||||
|
|
||||||
|
Upscaling is implemented in templates, so that it's compatible with multiple datatypes.
|
||||||
|
Therefore, there is no cpp file.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Linearly interpolates values in the array between the equidistant anchor points; universal data type
|
||||||
|
template<typename TYPE> void ArrayLinearUpscale2D(
|
||||||
|
TYPE * a_Array,
|
||||||
|
int a_SizeX, int a_SizeY, // Dimensions of the array
|
||||||
|
int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
|
||||||
|
)
|
||||||
|
{
|
||||||
|
// First interpolate columns where the anchor points are:
|
||||||
|
int LastYCell = a_SizeY - a_AnchorStepY;
|
||||||
|
for (int y = 0; y < LastYCell; y += a_AnchorStepY)
|
||||||
|
{
|
||||||
|
int Idx = a_SizeX * y;
|
||||||
|
for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
|
||||||
|
{
|
||||||
|
TYPE StartValue = a_Array[Idx];
|
||||||
|
TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
|
||||||
|
TYPE Diff = EndValue - StartValue;
|
||||||
|
for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
|
||||||
|
{
|
||||||
|
a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
|
||||||
|
} // for CellY
|
||||||
|
Idx += a_AnchorStepX;
|
||||||
|
} // for x
|
||||||
|
} // for y
|
||||||
|
|
||||||
|
// Now interpolate in rows, each row has values in the anchor columns
|
||||||
|
int LastXCell = a_SizeX - a_AnchorStepX;
|
||||||
|
for (int y = 0; y < a_SizeY; y++)
|
||||||
|
{
|
||||||
|
int Idx = a_SizeX * y;
|
||||||
|
for (int x = 0; x < LastXCell; x += a_AnchorStepX)
|
||||||
|
{
|
||||||
|
TYPE StartValue = a_Array[Idx];
|
||||||
|
TYPE EndValue = a_Array[Idx + a_AnchorStepX];
|
||||||
|
TYPE Diff = EndValue - StartValue;
|
||||||
|
for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
|
||||||
|
{
|
||||||
|
a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
|
||||||
|
} // for CellY
|
||||||
|
Idx += a_AnchorStepX;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -17,56 +17,6 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Globals:
|
|
||||||
|
|
||||||
void IntArrayLinearInterpolate2D(
|
|
||||||
int * a_Array,
|
|
||||||
int a_SizeX, int a_SizeY, // Dimensions of the array
|
|
||||||
int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
|
|
||||||
)
|
|
||||||
{
|
|
||||||
// First interpolate columns where the anchor points are:
|
|
||||||
int LastYCell = a_SizeY - a_AnchorStepY;
|
|
||||||
for (int y = 0; y < LastYCell; y += a_AnchorStepY)
|
|
||||||
{
|
|
||||||
int Idx = a_SizeX * y;
|
|
||||||
for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
|
|
||||||
{
|
|
||||||
int StartValue = a_Array[Idx];
|
|
||||||
int EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
|
|
||||||
int Diff = EndValue - StartValue;
|
|
||||||
for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
|
|
||||||
{
|
|
||||||
a_Array[Idx + a_SizeX * CellY] = StartValue + CellY * Diff / a_AnchorStepY;
|
|
||||||
} // for CellY
|
|
||||||
Idx += a_AnchorStepX;
|
|
||||||
} // for x
|
|
||||||
} // for y
|
|
||||||
|
|
||||||
// Now interpolate in rows, each row has values in the anchor columns
|
|
||||||
int LastXCell = a_SizeX - a_AnchorStepX;
|
|
||||||
for (int y = 0; y < a_SizeY; y++)
|
|
||||||
{
|
|
||||||
int Idx = a_SizeX * y;
|
|
||||||
for (int x = 0; x < LastXCell; x += a_AnchorStepX)
|
|
||||||
{
|
|
||||||
int StartValue = a_Array[Idx];
|
|
||||||
int EndValue = a_Array[Idx + a_AnchorStepX];
|
|
||||||
int Diff = EndValue - StartValue;
|
|
||||||
for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
|
|
||||||
{
|
|
||||||
a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
|
|
||||||
} // for CellY
|
|
||||||
Idx += a_AnchorStepX;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// cCubicCell2D:
|
// cCubicCell2D:
|
||||||
|
|
||||||
|
@ -61,65 +61,6 @@ private:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Linearly interpolates values in the array between the anchor points
|
|
||||||
extern void IntArrayLinearInterpolate2D(
|
|
||||||
int * a_Array,
|
|
||||||
int a_SizeX, int a_SizeY, // Dimensions of the array
|
|
||||||
int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Linearly interpolates values in the array between the anchor points; universal data type
|
|
||||||
template<typename TYPE> void ArrayLinearInterpolate2D(
|
|
||||||
TYPE * a_Array,
|
|
||||||
int a_SizeX, int a_SizeY, // Dimensions of the array
|
|
||||||
int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
|
|
||||||
)
|
|
||||||
{
|
|
||||||
// First interpolate columns where the anchor points are:
|
|
||||||
int LastYCell = a_SizeY - a_AnchorStepY;
|
|
||||||
for (int y = 0; y < LastYCell; y += a_AnchorStepY)
|
|
||||||
{
|
|
||||||
int Idx = a_SizeX * y;
|
|
||||||
for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
|
|
||||||
{
|
|
||||||
TYPE StartValue = a_Array[Idx];
|
|
||||||
TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
|
|
||||||
TYPE Diff = EndValue - StartValue;
|
|
||||||
for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
|
|
||||||
{
|
|
||||||
a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
|
|
||||||
} // for CellY
|
|
||||||
Idx += a_AnchorStepX;
|
|
||||||
} // for x
|
|
||||||
} // for y
|
|
||||||
|
|
||||||
// Now interpolate in rows, each row has values in the anchor columns
|
|
||||||
int LastXCell = a_SizeX - a_AnchorStepX;
|
|
||||||
for (int y = 0; y < a_SizeY; y++)
|
|
||||||
{
|
|
||||||
int Idx = a_SizeX * y;
|
|
||||||
for (int x = 0; x < LastXCell; x += a_AnchorStepX)
|
|
||||||
{
|
|
||||||
TYPE StartValue = a_Array[Idx];
|
|
||||||
TYPE EndValue = a_Array[Idx + a_AnchorStepX];
|
|
||||||
TYPE Diff = EndValue - StartValue;
|
|
||||||
for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
|
|
||||||
{
|
|
||||||
a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
|
|
||||||
} // for CellY
|
|
||||||
Idx += a_AnchorStepX;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cCubicNoise
|
class cCubicNoise
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
Loading…
Reference in New Issue
Block a user