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cuberite-2a/source/LinearUpscale.h

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2.1 KiB
C++

// LinearUpscale.h
// Declares the functions for linearly upscaling arrays
/*
Upscaling means that the array is divided into same-size "cells", and each cell is
linearly interpolated between its corners. The array's dimensions are therefore
1 + CellSize * NumCells, for each direction.
Upscaling is more efficient than linear interpolation, because the cell sizes are integral
and therefore the cells' boundaries are on the array points.
However, upscaling usually requires generating the "1 +" in each direction.
Upscaling is implemented in templates, so that it's compatible with multiple datatypes.
Therefore, there is no cpp file.
*/
/// Linearly interpolates values in the array between the equidistant anchor points; universal data type
template<typename TYPE> void ArrayLinearUpscale2D(
TYPE * a_Array,
int a_SizeX, int a_SizeY, // Dimensions of the array
int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
)
{
// First interpolate columns where the anchor points are:
int LastYCell = a_SizeY - a_AnchorStepY;
for (int y = 0; y < LastYCell; y += a_AnchorStepY)
{
int Idx = a_SizeX * y;
for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
{
TYPE StartValue = a_Array[Idx];
TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
TYPE Diff = EndValue - StartValue;
for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
{
a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
} // for CellY
Idx += a_AnchorStepX;
} // for x
} // for y
// Now interpolate in rows, each row has values in the anchor columns
int LastXCell = a_SizeX - a_AnchorStepX;
for (int y = 0; y < a_SizeY; y++)
{
int Idx = a_SizeX * y;
for (int x = 0; x < LastXCell; x += a_AnchorStepX)
{
TYPE StartValue = a_Array[Idx];
TYPE EndValue = a_Array[Idx + a_AnchorStepX];
TYPE Diff = EndValue - StartValue;
for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
{
a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
} // for CellY
Idx += a_AnchorStepX;
}
}
}