Documentation: add statistics descriptions
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208616041f
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@ -13741,307 +13741,307 @@ end
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{
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AnimalsBred =
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{
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Notes = "",
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Notes = "The number of times the player bred two mobs.",
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},
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AviateOneCm =
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{
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Notes = "",
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Notes = "The total distance travelled by elytra.",
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},
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BellRing =
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{
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Notes = "",
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Notes = "The number of times the player has rung a bell.",
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},
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BoatOneCm =
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{
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Notes = "",
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Notes = "The total distance travelled by boats.",
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},
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CleanArmor =
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{
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Notes = "",
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Notes = "The number of dyed leather armors washed with a cauldron.",
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},
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CleanBanner =
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{
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Notes = "",
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Notes = "The number of banner patterns washed with a cauldron.",
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},
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CleanShulkerBox =
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{
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Notes = "",
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Notes = "The number of times the player has washed a Shulker Box with a cauldron.",
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},
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ClimbOneCm =
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{
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Notes = "",
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Notes = "The total distance travelled up ladders or vines.",
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},
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CrouchOneCm =
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{
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Notes = "",
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Notes = "The total distance walked while sneaking.",
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},
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DamageAbsorbed =
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{
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Notes = "",
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Notes = "The amount of damage the player has absorbed in tenths of 1.",
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},
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DamageBlockedByShield =
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{
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Notes = "",
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Notes = "The amount of damage the player has blocked with a shield in tenths of 1.",
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},
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DamageDealt =
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{
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Notes = "",
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Notes = "The amount of damage the player has dealt in tenths 1. Includes only melee attacks.",
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},
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DamageDealtAbsorbed =
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{
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Notes = "",
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Notes = "The amount of damage the player has dealt that was absorbed, in tenths of 1.",
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},
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DamageDealtResisted =
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{
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Notes = "",
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Notes = "The amount of damage the player has dealt that was resisted, in tenths of 1.",
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},
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DamageResisted =
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{
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Notes = "",
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Notes = "The amount of damage the player has resisted in tenths of 1.",
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},
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DamageTaken =
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{
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Notes = "",
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Notes = "The amount of damage the player has taken in tenths of 1.",
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},
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Deaths =
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{
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Notes = "",
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Notes = "The number of times the player died.",
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},
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Drop =
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{
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Notes = "",
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Notes = "The number of items the drop key was pressed.",
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},
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EatCakeSlice =
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{
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Notes = "",
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Notes = "The number of cake slices eaten.",
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},
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EnchantItem =
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{
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Notes = "",
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Notes = "The number of items enchanted.",
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},
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FallOneCm =
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{
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Notes = "",
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Notes = "The total distance fallen.",
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},
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FillCauldron =
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{
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Notes = "",
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Notes = "The number of times the player filled cauldrons with water buckets.",
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},
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FishCaught =
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{
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Notes = "",
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Notes = "The number of fish caught.",
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},
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FlyOneCm =
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{
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Notes = "",
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Notes = "The total distance flown.",
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},
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HorseOneCm =
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{
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Notes = "",
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Notes = "The total distance travelled by horses.",
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},
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InspectDispenser =
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{
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Notes = "",
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Notes = "The number of times interacted with dispensers.",
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},
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InspectDropper =
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{
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Notes = "",
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Notes = "The number of times interacted with droppers.",
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},
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InspectHopper =
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{
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Notes = "",
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Notes = "The number of times interacted with hoppers.",
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},
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InteractWithAnvil =
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{
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Notes = "",
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Notes = "The number of times interacted with anvils.",
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},
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InteractWithBeacon =
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{
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Notes = "",
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Notes = "The number of times interacted with beacons.",
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},
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InteractWithBlastFurnace =
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{
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Notes = "",
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Notes = "The number of times interacted with Blast Furnaces.",
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},
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InteractWithBrewingstand =
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{
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Notes = "",
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Notes = "The number of times interacted with brewing stands.",
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},
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InteractWithCampfire =
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{
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Notes = "",
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Notes = "The number of times interacted with campfires.",
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},
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InteractWithCartographyTable =
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{
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Notes = "",
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Notes = "The number of times interacted with cartography tables.",
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},
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InteractWithCraftingTable =
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{
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Notes = "",
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Notes = "The number of times interacted with crafting tables.",
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},
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InteractWithFurnace =
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{
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Notes = "",
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Notes = "The number of times interacted with furnaces.",
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},
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InteractWithGrindstone =
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{
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Notes = "",
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Notes = "The number of times interacted with grindstones.",
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},
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InteractWithLectern =
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{
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Notes = "",
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Notes = "The number of times interacted with lecterns.",
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},
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InteractWithLoom =
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{
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Notes = "",
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Notes = "The number of times interacted with looms.",
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},
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InteractWithSmithingTable =
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{
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Notes = "",
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Notes = "The number of times interacted with smithing tables.",
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},
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InteractWithSmoker =
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{
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Notes = "",
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Notes = "The number of times interacted with smokers.",
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},
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InteractWithStonecutter =
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{
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Notes = "",
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Notes = "The number of times interacted with stonecutters.",
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},
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JunkFished =
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{
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Notes = "",
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Notes = "The amount of junk fished.",
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},
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Jump =
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{
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Notes = "",
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Notes = "The number of jumps performed.",
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},
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LeaveGame =
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{
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Notes = "",
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Notes = "The number of times disconnected from the server.",
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},
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MinecartOneCm =
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{
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Notes = "",
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Notes = "The total distance travelled by minecarts.",
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},
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MobKills =
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{
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Notes = "",
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Notes = "The number of mobs the player killed.",
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},
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OpenBarrel =
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{
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Notes = "",
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Notes = "The number of times the player has opened a barrel.",
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},
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OpenChest =
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{
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Notes = "",
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Notes = "The number of times the player opened chests.",
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},
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OpenEnderchest =
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{
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Notes = "",
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Notes = "The number of times the player opened ender chests.",
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},
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OpenShulkerBox =
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{
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Notes = "",
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Notes = "The number of times the player has opened a shulker box.",
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},
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PigOneCm =
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{
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Notes = "",
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Notes = "The total distance travelled by pigs via saddles.",
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},
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PlayNoteblock =
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{
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Notes = "",
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Notes = "The number of note blocks hit.",
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},
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PlayOneMinute =
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{
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Notes = "",
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Notes = "The total time played.",
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},
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PlayRecord =
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{
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Notes = "",
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Notes = "The number of music discs played on a jukebox.",
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},
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PlayerKills =
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{
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Notes = "",
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Notes = "The number of players the player directly killed.",
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},
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PotFlower =
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{
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Notes = "",
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Notes = "The number of plants potted into flower pots.",
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},
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RaidTrigger =
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{
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Notes = "",
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Notes = "The number of times the player has triggered a raid.",
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},
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RaidWin =
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{
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Notes = "",
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Notes = "The number of times the player has won a raid.",
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},
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SleepInBed =
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{
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Notes = "",
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Notes = "The number of times the player has slept in a bed.",
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},
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SneakTime =
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{
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Notes = "",
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Notes = "The time the player has held down the sneak button.",
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},
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SprintOneCm =
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{
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Notes = "",
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Notes = "The total distance sprinted.",
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},
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StriderOneCm =
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{
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Notes = "",
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Notes = "The total distance travelled by striders via saddles.",
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},
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SwimOneCm =
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{
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Notes = "",
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Notes = "The total distance swum.",
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},
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TalkedToVillager =
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{
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Notes = "",
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Notes = "The number of times interacted with villagers (opened the trading GUI).",
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},
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TargetHit =
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{
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Notes = "",
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Notes = "The number of times the player has shot a target block.",
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},
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TimeSinceDeath =
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{
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Notes = "",
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Notes = "The time since the player's last death.",
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},
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TimeSinceRest =
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{
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Notes = "",
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Notes = "The time since the player's last rest. This is used to spawn phantoms.",
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},
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TradedWithVillager =
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{
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Notes = "",
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Notes = "The number of times traded with villagers.",
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},
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TreasureFished =
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{
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Notes = "",
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Notes = "The number of treasures fished.",
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},
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TriggerTrappedChest =
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{
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Notes = "",
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Notes = "The number of times the player opened trapped chests.",
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},
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TuneNoteblock =
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{
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Notes = "",
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Notes = "The number of times interacted with note blocks.",
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},
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UseCauldron =
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{
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Notes = "",
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Notes = "The number of times the player took water from cauldrons with glass bottles.",
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},
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WalkOnWaterOneCm =
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{
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Notes = "",
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Notes = "The distance covered while bobbing up and down over water.",
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},
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WalkOneCm =
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{
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Notes = "",
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Notes = "The total distance walked.",
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},
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WalkUnderWaterOneCm =
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{
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Notes = "",
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Notes = "The total distance walked underwater.",
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},
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},
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},
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