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Documentation: add statistics descriptions

This commit is contained in:
Tiger Wang 2021-06-22 19:47:55 +01:00
parent 208616041f
commit 17048fc1e3

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@ -13741,307 +13741,307 @@ end
{ {
AnimalsBred = AnimalsBred =
{ {
Notes = "", Notes = "The number of times the player bred two mobs.",
}, },
AviateOneCm = AviateOneCm =
{ {
Notes = "", Notes = "The total distance travelled by elytra.",
}, },
BellRing = BellRing =
{ {
Notes = "", Notes = "The number of times the player has rung a bell.",
}, },
BoatOneCm = BoatOneCm =
{ {
Notes = "", Notes = "The total distance travelled by boats.",
}, },
CleanArmor = CleanArmor =
{ {
Notes = "", Notes = "The number of dyed leather armors washed with a cauldron.",
}, },
CleanBanner = CleanBanner =
{ {
Notes = "", Notes = "The number of banner patterns washed with a cauldron.",
}, },
CleanShulkerBox = CleanShulkerBox =
{ {
Notes = "", Notes = "The number of times the player has washed a Shulker Box with a cauldron.",
}, },
ClimbOneCm = ClimbOneCm =
{ {
Notes = "", Notes = "The total distance travelled up ladders or vines.",
}, },
CrouchOneCm = CrouchOneCm =
{ {
Notes = "", Notes = "The total distance walked while sneaking.",
}, },
DamageAbsorbed = DamageAbsorbed =
{ {
Notes = "", Notes = "The amount of damage the player has absorbed in tenths of 1.",
}, },
DamageBlockedByShield = DamageBlockedByShield =
{ {
Notes = "", Notes = "The amount of damage the player has blocked with a shield in tenths of 1.",
}, },
DamageDealt = DamageDealt =
{ {
Notes = "", Notes = "The amount of damage the player has dealt in tenths 1. Includes only melee attacks.",
}, },
DamageDealtAbsorbed = DamageDealtAbsorbed =
{ {
Notes = "", Notes = "The amount of damage the player has dealt that was absorbed, in tenths of 1.",
}, },
DamageDealtResisted = DamageDealtResisted =
{ {
Notes = "", Notes = "The amount of damage the player has dealt that was resisted, in tenths of 1.",
}, },
DamageResisted = DamageResisted =
{ {
Notes = "", Notes = "The amount of damage the player has resisted in tenths of 1.",
}, },
DamageTaken = DamageTaken =
{ {
Notes = "", Notes = "The amount of damage the player has taken in tenths of 1.",
}, },
Deaths = Deaths =
{ {
Notes = "", Notes = "The number of times the player died.",
}, },
Drop = Drop =
{ {
Notes = "", Notes = "The number of items the drop key was pressed.",
}, },
EatCakeSlice = EatCakeSlice =
{ {
Notes = "", Notes = "The number of cake slices eaten.",
}, },
EnchantItem = EnchantItem =
{ {
Notes = "", Notes = "The number of items enchanted.",
}, },
FallOneCm = FallOneCm =
{ {
Notes = "", Notes = "The total distance fallen.",
}, },
FillCauldron = FillCauldron =
{ {
Notes = "", Notes = "The number of times the player filled cauldrons with water buckets.",
}, },
FishCaught = FishCaught =
{ {
Notes = "", Notes = "The number of fish caught.",
}, },
FlyOneCm = FlyOneCm =
{ {
Notes = "", Notes = "The total distance flown.",
}, },
HorseOneCm = HorseOneCm =
{ {
Notes = "", Notes = "The total distance travelled by horses.",
}, },
InspectDispenser = InspectDispenser =
{ {
Notes = "", Notes = "The number of times interacted with dispensers.",
}, },
InspectDropper = InspectDropper =
{ {
Notes = "", Notes = "The number of times interacted with droppers.",
}, },
InspectHopper = InspectHopper =
{ {
Notes = "", Notes = "The number of times interacted with hoppers.",
}, },
InteractWithAnvil = InteractWithAnvil =
{ {
Notes = "", Notes = "The number of times interacted with anvils.",
}, },
InteractWithBeacon = InteractWithBeacon =
{ {
Notes = "", Notes = "The number of times interacted with beacons.",
}, },
InteractWithBlastFurnace = InteractWithBlastFurnace =
{ {
Notes = "", Notes = "The number of times interacted with Blast Furnaces.",
}, },
InteractWithBrewingstand = InteractWithBrewingstand =
{ {
Notes = "", Notes = "The number of times interacted with brewing stands.",
}, },
InteractWithCampfire = InteractWithCampfire =
{ {
Notes = "", Notes = "The number of times interacted with campfires.",
}, },
InteractWithCartographyTable = InteractWithCartographyTable =
{ {
Notes = "", Notes = "The number of times interacted with cartography tables.",
}, },
InteractWithCraftingTable = InteractWithCraftingTable =
{ {
Notes = "", Notes = "The number of times interacted with crafting tables.",
}, },
InteractWithFurnace = InteractWithFurnace =
{ {
Notes = "", Notes = "The number of times interacted with furnaces.",
}, },
InteractWithGrindstone = InteractWithGrindstone =
{ {
Notes = "", Notes = "The number of times interacted with grindstones.",
}, },
InteractWithLectern = InteractWithLectern =
{ {
Notes = "", Notes = "The number of times interacted with lecterns.",
}, },
InteractWithLoom = InteractWithLoom =
{ {
Notes = "", Notes = "The number of times interacted with looms.",
}, },
InteractWithSmithingTable = InteractWithSmithingTable =
{ {
Notes = "", Notes = "The number of times interacted with smithing tables.",
}, },
InteractWithSmoker = InteractWithSmoker =
{ {
Notes = "", Notes = "The number of times interacted with smokers.",
}, },
InteractWithStonecutter = InteractWithStonecutter =
{ {
Notes = "", Notes = "The number of times interacted with stonecutters.",
}, },
JunkFished = JunkFished =
{ {
Notes = "", Notes = "The amount of junk fished.",
}, },
Jump = Jump =
{ {
Notes = "", Notes = "The number of jumps performed.",
}, },
LeaveGame = LeaveGame =
{ {
Notes = "", Notes = "The number of times disconnected from the server.",
}, },
MinecartOneCm = MinecartOneCm =
{ {
Notes = "", Notes = "The total distance travelled by minecarts.",
}, },
MobKills = MobKills =
{ {
Notes = "", Notes = "The number of mobs the player killed.",
}, },
OpenBarrel = OpenBarrel =
{ {
Notes = "", Notes = "The number of times the player has opened a barrel.",
}, },
OpenChest = OpenChest =
{ {
Notes = "", Notes = "The number of times the player opened chests.",
}, },
OpenEnderchest = OpenEnderchest =
{ {
Notes = "", Notes = "The number of times the player opened ender chests.",
}, },
OpenShulkerBox = OpenShulkerBox =
{ {
Notes = "", Notes = "The number of times the player has opened a shulker box.",
}, },
PigOneCm = PigOneCm =
{ {
Notes = "", Notes = "The total distance travelled by pigs via saddles.",
}, },
PlayNoteblock = PlayNoteblock =
{ {
Notes = "", Notes = "The number of note blocks hit.",
}, },
PlayOneMinute = PlayOneMinute =
{ {
Notes = "", Notes = "The total time played.",
}, },
PlayRecord = PlayRecord =
{ {
Notes = "", Notes = "The number of music discs played on a jukebox.",
}, },
PlayerKills = PlayerKills =
{ {
Notes = "", Notes = "The number of players the player directly killed.",
}, },
PotFlower = PotFlower =
{ {
Notes = "", Notes = "The number of plants potted into flower pots.",
}, },
RaidTrigger = RaidTrigger =
{ {
Notes = "", Notes = "The number of times the player has triggered a raid.",
}, },
RaidWin = RaidWin =
{ {
Notes = "", Notes = "The number of times the player has won a raid.",
}, },
SleepInBed = SleepInBed =
{ {
Notes = "", Notes = "The number of times the player has slept in a bed.",
}, },
SneakTime = SneakTime =
{ {
Notes = "", Notes = "The time the player has held down the sneak button.",
}, },
SprintOneCm = SprintOneCm =
{ {
Notes = "", Notes = "The total distance sprinted.",
}, },
StriderOneCm = StriderOneCm =
{ {
Notes = "", Notes = "The total distance travelled by striders via saddles.",
}, },
SwimOneCm = SwimOneCm =
{ {
Notes = "", Notes = "The total distance swum.",
}, },
TalkedToVillager = TalkedToVillager =
{ {
Notes = "", Notes = "The number of times interacted with villagers (opened the trading GUI).",
}, },
TargetHit = TargetHit =
{ {
Notes = "", Notes = "The number of times the player has shot a target block.",
}, },
TimeSinceDeath = TimeSinceDeath =
{ {
Notes = "", Notes = "The time since the player's last death.",
}, },
TimeSinceRest = TimeSinceRest =
{ {
Notes = "", Notes = "The time since the player's last rest. This is used to spawn phantoms.",
}, },
TradedWithVillager = TradedWithVillager =
{ {
Notes = "", Notes = "The number of times traded with villagers.",
}, },
TreasureFished = TreasureFished =
{ {
Notes = "", Notes = "The number of treasures fished.",
}, },
TriggerTrappedChest = TriggerTrappedChest =
{ {
Notes = "", Notes = "The number of times the player opened trapped chests.",
}, },
TuneNoteblock = TuneNoteblock =
{ {
Notes = "", Notes = "The number of times interacted with note blocks.",
}, },
UseCauldron = UseCauldron =
{ {
Notes = "", Notes = "The number of times the player took water from cauldrons with glass bottles.",
}, },
WalkOnWaterOneCm = WalkOnWaterOneCm =
{ {
Notes = "", Notes = "The distance covered while bobbing up and down over water.",
}, },
WalkOneCm = WalkOneCm =
{ {
Notes = "", Notes = "The total distance walked.",
}, },
WalkUnderWaterOneCm = WalkUnderWaterOneCm =
{ {
Notes = "", Notes = "The total distance walked underwater.",
}, },
}, },
}, },