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Documentation: add statistics descriptions

This commit is contained in:
Tiger Wang 2021-06-22 19:47:55 +01:00
parent 208616041f
commit 17048fc1e3

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@ -13741,307 +13741,307 @@ end
{
AnimalsBred =
{
Notes = "",
Notes = "The number of times the player bred two mobs.",
},
AviateOneCm =
{
Notes = "",
Notes = "The total distance travelled by elytra.",
},
BellRing =
{
Notes = "",
Notes = "The number of times the player has rung a bell.",
},
BoatOneCm =
{
Notes = "",
Notes = "The total distance travelled by boats.",
},
CleanArmor =
{
Notes = "",
Notes = "The number of dyed leather armors washed with a cauldron.",
},
CleanBanner =
{
Notes = "",
Notes = "The number of banner patterns washed with a cauldron.",
},
CleanShulkerBox =
{
Notes = "",
Notes = "The number of times the player has washed a Shulker Box with a cauldron.",
},
ClimbOneCm =
{
Notes = "",
Notes = "The total distance travelled up ladders or vines.",
},
CrouchOneCm =
{
Notes = "",
Notes = "The total distance walked while sneaking.",
},
DamageAbsorbed =
{
Notes = "",
Notes = "The amount of damage the player has absorbed in tenths of 1.",
},
DamageBlockedByShield =
{
Notes = "",
Notes = "The amount of damage the player has blocked with a shield in tenths of 1.",
},
DamageDealt =
{
Notes = "",
Notes = "The amount of damage the player has dealt in tenths 1. Includes only melee attacks.",
},
DamageDealtAbsorbed =
{
Notes = "",
Notes = "The amount of damage the player has dealt that was absorbed, in tenths of 1.",
},
DamageDealtResisted =
{
Notes = "",
Notes = "The amount of damage the player has dealt that was resisted, in tenths of 1.",
},
DamageResisted =
{
Notes = "",
Notes = "The amount of damage the player has resisted in tenths of 1.",
},
DamageTaken =
{
Notes = "",
Notes = "The amount of damage the player has taken in tenths of 1.",
},
Deaths =
{
Notes = "",
Notes = "The number of times the player died.",
},
Drop =
{
Notes = "",
Notes = "The number of items the drop key was pressed.",
},
EatCakeSlice =
{
Notes = "",
Notes = "The number of cake slices eaten.",
},
EnchantItem =
{
Notes = "",
Notes = "The number of items enchanted.",
},
FallOneCm =
{
Notes = "",
Notes = "The total distance fallen.",
},
FillCauldron =
{
Notes = "",
Notes = "The number of times the player filled cauldrons with water buckets.",
},
FishCaught =
{
Notes = "",
Notes = "The number of fish caught.",
},
FlyOneCm =
{
Notes = "",
Notes = "The total distance flown.",
},
HorseOneCm =
{
Notes = "",
Notes = "The total distance travelled by horses.",
},
InspectDispenser =
{
Notes = "",
Notes = "The number of times interacted with dispensers.",
},
InspectDropper =
{
Notes = "",
Notes = "The number of times interacted with droppers.",
},
InspectHopper =
{
Notes = "",
Notes = "The number of times interacted with hoppers.",
},
InteractWithAnvil =
{
Notes = "",
Notes = "The number of times interacted with anvils.",
},
InteractWithBeacon =
{
Notes = "",
Notes = "The number of times interacted with beacons.",
},
InteractWithBlastFurnace =
{
Notes = "",
Notes = "The number of times interacted with Blast Furnaces.",
},
InteractWithBrewingstand =
{
Notes = "",
Notes = "The number of times interacted with brewing stands.",
},
InteractWithCampfire =
{
Notes = "",
Notes = "The number of times interacted with campfires.",
},
InteractWithCartographyTable =
{
Notes = "",
Notes = "The number of times interacted with cartography tables.",
},
InteractWithCraftingTable =
{
Notes = "",
Notes = "The number of times interacted with crafting tables.",
},
InteractWithFurnace =
{
Notes = "",
Notes = "The number of times interacted with furnaces.",
},
InteractWithGrindstone =
{
Notes = "",
Notes = "The number of times interacted with grindstones.",
},
InteractWithLectern =
{
Notes = "",
Notes = "The number of times interacted with lecterns.",
},
InteractWithLoom =
{
Notes = "",
Notes = "The number of times interacted with looms.",
},
InteractWithSmithingTable =
{
Notes = "",
Notes = "The number of times interacted with smithing tables.",
},
InteractWithSmoker =
{
Notes = "",
Notes = "The number of times interacted with smokers.",
},
InteractWithStonecutter =
{
Notes = "",
Notes = "The number of times interacted with stonecutters.",
},
JunkFished =
{
Notes = "",
Notes = "The amount of junk fished.",
},
Jump =
{
Notes = "",
Notes = "The number of jumps performed.",
},
LeaveGame =
{
Notes = "",
Notes = "The number of times disconnected from the server.",
},
MinecartOneCm =
{
Notes = "",
Notes = "The total distance travelled by minecarts.",
},
MobKills =
{
Notes = "",
Notes = "The number of mobs the player killed.",
},
OpenBarrel =
{
Notes = "",
Notes = "The number of times the player has opened a barrel.",
},
OpenChest =
{
Notes = "",
Notes = "The number of times the player opened chests.",
},
OpenEnderchest =
{
Notes = "",
Notes = "The number of times the player opened ender chests.",
},
OpenShulkerBox =
{
Notes = "",
Notes = "The number of times the player has opened a shulker box.",
},
PigOneCm =
{
Notes = "",
Notes = "The total distance travelled by pigs via saddles.",
},
PlayNoteblock =
{
Notes = "",
Notes = "The number of note blocks hit.",
},
PlayOneMinute =
{
Notes = "",
Notes = "The total time played.",
},
PlayRecord =
{
Notes = "",
Notes = "The number of music discs played on a jukebox.",
},
PlayerKills =
{
Notes = "",
Notes = "The number of players the player directly killed.",
},
PotFlower =
{
Notes = "",
Notes = "The number of plants potted into flower pots.",
},
RaidTrigger =
{
Notes = "",
Notes = "The number of times the player has triggered a raid.",
},
RaidWin =
{
Notes = "",
Notes = "The number of times the player has won a raid.",
},
SleepInBed =
{
Notes = "",
Notes = "The number of times the player has slept in a bed.",
},
SneakTime =
{
Notes = "",
Notes = "The time the player has held down the sneak button.",
},
SprintOneCm =
{
Notes = "",
Notes = "The total distance sprinted.",
},
StriderOneCm =
{
Notes = "",
Notes = "The total distance travelled by striders via saddles.",
},
SwimOneCm =
{
Notes = "",
Notes = "The total distance swum.",
},
TalkedToVillager =
{
Notes = "",
Notes = "The number of times interacted with villagers (opened the trading GUI).",
},
TargetHit =
{
Notes = "",
Notes = "The number of times the player has shot a target block.",
},
TimeSinceDeath =
{
Notes = "",
Notes = "The time since the player's last death.",
},
TimeSinceRest =
{
Notes = "",
Notes = "The time since the player's last rest. This is used to spawn phantoms.",
},
TradedWithVillager =
{
Notes = "",
Notes = "The number of times traded with villagers.",
},
TreasureFished =
{
Notes = "",
Notes = "The number of treasures fished.",
},
TriggerTrappedChest =
{
Notes = "",
Notes = "The number of times the player opened trapped chests.",
},
TuneNoteblock =
{
Notes = "",
Notes = "The number of times interacted with note blocks.",
},
UseCauldron =
{
Notes = "",
Notes = "The number of times the player took water from cauldrons with glass bottles.",
},
WalkOnWaterOneCm =
{
Notes = "",
Notes = "The distance covered while bobbing up and down over water.",
},
WalkOneCm =
{
Notes = "",
Notes = "The total distance walked.",
},
WalkUnderWaterOneCm =
{
Notes = "",
Notes = "The total distance walked underwater.",
},
},
},