Documentation: add statistics descriptions
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{


AnimalsBred =


{


Notes = "",


Notes = "The number of times the player bred two mobs.",


},


AviateOneCm =


{


Notes = "",


Notes = "The total distance travelled by elytra.",


},


BellRing =


{


Notes = "",


Notes = "The number of times the player has rung a bell.",


},


BoatOneCm =


{


Notes = "",


Notes = "The total distance travelled by boats.",


},


CleanArmor =


{


Notes = "",


Notes = "The number of dyed leather armors washed with a cauldron.",


},


CleanBanner =


{


Notes = "",


Notes = "The number of banner patterns washed with a cauldron.",


},


CleanShulkerBox =


{


Notes = "",


Notes = "The number of times the player has washed a Shulker Box with a cauldron.",


},


ClimbOneCm =


{


Notes = "",


Notes = "The total distance travelled up ladders or vines.",


},


CrouchOneCm =


{


Notes = "",


Notes = "The total distance walked while sneaking.",


},


DamageAbsorbed =


{


Notes = "",


Notes = "The amount of damage the player has absorbed in tenths of 1.",


},


DamageBlockedByShield =


{


Notes = "",


Notes = "The amount of damage the player has blocked with a shield in tenths of 1.",


},


DamageDealt =


{


Notes = "",


Notes = "The amount of damage the player has dealt in tenths 1. Includes only melee attacks.",


},


DamageDealtAbsorbed =


{


Notes = "",


Notes = "The amount of damage the player has dealt that was absorbed, in tenths of 1.",


},


DamageDealtResisted =


{


Notes = "",


Notes = "The amount of damage the player has dealt that was resisted, in tenths of 1.",


},


DamageResisted =


{


Notes = "",


Notes = "The amount of damage the player has resisted in tenths of 1.",


},


DamageTaken =


{


Notes = "",


Notes = "The amount of damage the player has taken in tenths of 1.",


},


Deaths =


{


Notes = "",


Notes = "The number of times the player died.",


},


Drop =


{


Notes = "",


Notes = "The number of items the drop key was pressed.",


},


EatCakeSlice =


{


Notes = "",


Notes = "The number of cake slices eaten.",


},


EnchantItem =


{


Notes = "",


Notes = "The number of items enchanted.",


},


FallOneCm =


{


Notes = "",


Notes = "The total distance fallen.",


},


FillCauldron =


{


Notes = "",


Notes = "The number of times the player filled cauldrons with water buckets.",


},


FishCaught =


{


Notes = "",


Notes = "The number of fish caught.",


},


FlyOneCm =


{


Notes = "",


Notes = "The total distance flown.",


},


HorseOneCm =


{


Notes = "",


Notes = "The total distance travelled by horses.",


},


InspectDispenser =


{


Notes = "",


Notes = "The number of times interacted with dispensers.",


},


InspectDropper =


{


Notes = "",


Notes = "The number of times interacted with droppers.",


},


InspectHopper =


{


Notes = "",


Notes = "The number of times interacted with hoppers.",


},


InteractWithAnvil =


{


Notes = "",


Notes = "The number of times interacted with anvils.",


},


InteractWithBeacon =


{


Notes = "",


Notes = "The number of times interacted with beacons.",


},


InteractWithBlastFurnace =


{


Notes = "",


Notes = "The number of times interacted with Blast Furnaces.",


},


InteractWithBrewingstand =


{


Notes = "",


Notes = "The number of times interacted with brewing stands.",


},


InteractWithCampfire =


{


Notes = "",


Notes = "The number of times interacted with campfires.",


},


InteractWithCartographyTable =


{


Notes = "",


Notes = "The number of times interacted with cartography tables.",


},


InteractWithCraftingTable =


{


Notes = "",


Notes = "The number of times interacted with crafting tables.",


},


InteractWithFurnace =


{


Notes = "",


Notes = "The number of times interacted with furnaces.",


},


InteractWithGrindstone =


{


Notes = "",


Notes = "The number of times interacted with grindstones.",


},


InteractWithLectern =


{


Notes = "",


Notes = "The number of times interacted with lecterns.",


},


InteractWithLoom =


{


Notes = "",


Notes = "The number of times interacted with looms.",


},


InteractWithSmithingTable =


{


Notes = "",


Notes = "The number of times interacted with smithing tables.",


},


InteractWithSmoker =


{


Notes = "",


Notes = "The number of times interacted with smokers.",


},


InteractWithStonecutter =


{


Notes = "",


Notes = "The number of times interacted with stonecutters.",


},


JunkFished =


{


Notes = "",


Notes = "The amount of junk fished.",


},


Jump =


{


Notes = "",


Notes = "The number of jumps performed.",


},


LeaveGame =


{


Notes = "",


Notes = "The number of times disconnected from the server.",


},


MinecartOneCm =


{


Notes = "",


Notes = "The total distance travelled by minecarts.",


},


MobKills =


{


Notes = "",


Notes = "The number of mobs the player killed.",


},


OpenBarrel =


{


Notes = "",


Notes = "The number of times the player has opened a barrel.",


},


OpenChest =


{


Notes = "",


Notes = "The number of times the player opened chests.",


},


OpenEnderchest =


{


Notes = "",


Notes = "The number of times the player opened ender chests.",


},


OpenShulkerBox =


{


Notes = "",


Notes = "The number of times the player has opened a shulker box.",


},


PigOneCm =


{


Notes = "",


Notes = "The total distance travelled by pigs via saddles.",


},


PlayNoteblock =


{


Notes = "",


Notes = "The number of note blocks hit.",


},


PlayOneMinute =


{


Notes = "",


Notes = "The total time played.",


},


PlayRecord =


{


Notes = "",


Notes = "The number of music discs played on a jukebox.",


},


PlayerKills =


{


Notes = "",


Notes = "The number of players the player directly killed.",


},


PotFlower =


{


Notes = "",


Notes = "The number of plants potted into flower pots.",


},


RaidTrigger =


{


Notes = "",


Notes = "The number of times the player has triggered a raid.",


},


RaidWin =


{


Notes = "",


Notes = "The number of times the player has won a raid.",


},


SleepInBed =


{


Notes = "",


Notes = "The number of times the player has slept in a bed.",


},


SneakTime =


{


Notes = "",


Notes = "The time the player has held down the sneak button.",


},


SprintOneCm =


{


Notes = "",


Notes = "The total distance sprinted.",


},


StriderOneCm =


{


Notes = "",


Notes = "The total distance travelled by striders via saddles.",


},


SwimOneCm =


{


Notes = "",


Notes = "The total distance swum.",


},


TalkedToVillager =


{


Notes = "",


Notes = "The number of times interacted with villagers (opened the trading GUI).",


},


TargetHit =


{


Notes = "",


Notes = "The number of times the player has shot a target block.",


},


TimeSinceDeath =


{


Notes = "",


Notes = "The time since the player's last death.",


},


TimeSinceRest =


{


Notes = "",


Notes = "The time since the player's last rest. This is used to spawn phantoms.",


},


TradedWithVillager =


{


Notes = "",


Notes = "The number of times traded with villagers.",


},


TreasureFished =


{


Notes = "",


Notes = "The number of treasures fished.",


},


TriggerTrappedChest =


{


Notes = "",


Notes = "The number of times the player opened trapped chests.",


},


TuneNoteblock =


{


Notes = "",


Notes = "The number of times interacted with note blocks.",


},


UseCauldron =


{


Notes = "",


Notes = "The number of times the player took water from cauldrons with glass bottles.",


},


WalkOnWaterOneCm =


{


Notes = "",


Notes = "The distance covered while bobbing up and down over water.",


},


WalkOneCm =


{


Notes = "",


Notes = "The total distance walked.",


},


WalkUnderWaterOneCm =


{


Notes = "",


Notes = "The total distance walked underwater.",


},


},


},



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