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Fixed Endiannes conversion routines for floats and doubles.

This bug has been introduced in 8825d30aab.
This change fixes #854.
This commit is contained in:
madmaxoft 2014-04-05 22:34:05 +02:00
parent 22794e7208
commit 143a5e61fc
2 changed files with 3 additions and 3 deletions

View File

@ -49,7 +49,7 @@ inline double NetworkToHostDouble8(const void * a_Value)
inline Int64 NetworkToHostLong8(const void * a_Value)
{
UInt64 buf;
memcpy(&buf, &a_Value, 8);
memcpy(&buf, a_Value, 8);
buf = ntohll(buf);
return *reinterpret_cast<Int64 *>(&buf);
}
@ -62,7 +62,7 @@ inline float NetworkToHostFloat4(const void * a_Value)
{
UInt32 buf;
float x;
memcpy(&buf, &a_Value, 4);
memcpy(&buf, a_Value, 4);
buf = ntohl(buf);
memcpy(&x, &buf, sizeof(float));
return x;

View File

@ -1469,7 +1469,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
Vector3d cEntity::GetLookVector(void) const
{
Matrix4d m;
m.Init(Vector3f(), 0, m_Rot.x, -m_Rot.y);
m.Init(Vector3d(), 0, m_Rot.x, -m_Rot.y);
Vector3d Look = m.Transform(Vector3d(0, 0, 1));
return Look;
}