Added a (disabled) debugging code for anvil underground overviewing, useful for exploring MC cave generation style
git-svn-id: http://mc-server.googlecode.com/svn/trunk@690 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -480,16 +480,27 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
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int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
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if (ShouldInvert[x + cChunkDef::Width * z])
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{
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ChunkData[Index] = (ChunkData[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
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BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
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}
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else
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{
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ShouldInvert[x + cChunkDef::Width * z] = (ChunkData[Index] != E_BLOCK_AIR);
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switch (BlockTypes[Index])
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{
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case E_BLOCK_AIR:
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case E_BLOCK_LEAVES:
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{
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// nothing needed
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break;
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}
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default:
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{
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ShouldInvert[x + cChunkDef::Width * z] = true;
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}
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}
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BlockTypes[Index] = E_BLOCK_AIR;
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}
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}
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} // for y
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// Set everything alight, so that we can see:
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memset(ChunkData + cChunkDef::SkyLightOffset, 0xff, cChunkDef::NumBlocks / 2);
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//*/
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m_World->SetChunkData(
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