diff --git a/source/WSSAnvil.cpp b/source/WSSAnvil.cpp index 14cea81f0..ac755907a 100644 --- a/source/WSSAnvil.cpp +++ b/source/WSSAnvil.cpp @@ -480,16 +480,27 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT int Index = cChunkDef::MakeIndexNoCheck(x, y, z); if (ShouldInvert[x + cChunkDef::Width * z]) { - ChunkData[Index] = (ChunkData[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR; + BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR; } else { - ShouldInvert[x + cChunkDef::Width * z] = (ChunkData[Index] != E_BLOCK_AIR); + switch (BlockTypes[Index]) + { + case E_BLOCK_AIR: + case E_BLOCK_LEAVES: + { + // nothing needed + break; + } + default: + { + ShouldInvert[x + cChunkDef::Width * z] = true; + } + } + BlockTypes[Index] = E_BLOCK_AIR; } } } // for y - // Set everything alight, so that we can see: - memset(ChunkData + cChunkDef::SkyLightOffset, 0xff, cChunkDef::NumBlocks / 2); //*/ m_World->SetChunkData(