Use the ItemCategorie::IsSword() Method.
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@ -797,7 +797,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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if (
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if (
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m_Player->IsGameModeCreative() &&
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m_Player->IsGameModeCreative() &&
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cItemSwordHandler::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
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ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
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)
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)
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{
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{
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// Players can't destroy blocks with a Sword in the hand.
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// Players can't destroy blocks with a Sword in the hand.
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@ -23,25 +23,6 @@ public:
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{
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{
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return (a_BlockType == E_BLOCK_COBWEB);
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return (a_BlockType == E_BLOCK_COBWEB);
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}
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}
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inline static bool IsSword(int id)
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{
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switch (id)
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{
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case E_ITEM_WOODEN_SWORD:
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case E_ITEM_STONE_SWORD:
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case E_ITEM_IRON_SWORD:
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case E_ITEM_GOLD_SWORD:
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case E_ITEM_DIAMOND_SWORD:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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} ;
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} ;
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