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No Sword Block Destroying in Creative Mode

This commit is contained in:
Howaner 2014-02-23 20:02:44 +01:00
parent b432f57608
commit cc34898e45
2 changed files with 29 additions and 0 deletions

View File

@ -32,6 +32,7 @@
#include "Protocol/ProtocolRecognizer.h"
#include "CompositeChat.h"
#include "Items/ItemSword.h"
@ -794,6 +795,15 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
return;
}
if (
m_Player->IsGameModeCreative() &&
cItemSwordHandler::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
)
{
// Players can't destroy blocks with a Sword in the hand.
return;
}
if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:

View File

@ -23,6 +23,25 @@ public:
{
return (a_BlockType == E_BLOCK_COBWEB);
}
inline static bool IsSword(int id)
{
switch (id)
{
case E_ITEM_WOODEN_SWORD:
case E_ITEM_STONE_SWORD:
case E_ITEM_IRON_SWORD:
case E_ITEM_GOLD_SWORD:
case E_ITEM_DIAMOND_SWORD:
{
return true;
}
default:
{
return false;
}
}
}
} ;