Update Loops required for JsonCPP
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@ -75,10 +75,10 @@ void cEnderChestEntity::OpenNewWindow()
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void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid)
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{
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int SlotIdx = 0;
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for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr)
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for (auto & Node : a_Value)
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{
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cItem Item;
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Item.FromJson(*itr);
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Item.FromJson(Node);
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a_Grid.SetSlot(SlotIdx, Item);
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SlotIdx++;
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}
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@ -3222,11 +3222,11 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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Pkt.WriteVarInt32(Properties.size());
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for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
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for (auto & Node : Properties)
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{
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Pkt.WriteString(itr->get("name", "").asString());
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Pkt.WriteString(itr->get("value", "").asString());
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Pkt.WriteString(itr->get("signature", "").asString());
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Pkt.WriteString(Node.get("name", "").asString());
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Pkt.WriteString(Node.get("value", "").asString());
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Pkt.WriteString(Node.get("signature", "").asString());
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}
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Pkt.WriteFPInt(a_Player.GetPosX());
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@ -853,11 +853,11 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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Pkt.WriteVarInt32(Properties.size());
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for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
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for (auto & Node : Properties)
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{
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Pkt.WriteString(static_cast<Json::Value>(*itr).get("name", "").asString());
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Pkt.WriteString(static_cast<Json::Value>(*itr).get("value", "").asString());
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AString Signature = static_cast<Json::Value>(*itr).get("signature", "").asString();
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Pkt.WriteString(Node.get("name", "").asString());
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Pkt.WriteString(Node.get("value", "").asString());
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AString Signature = Node.get("signature", "").asString();
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if (Signature.empty())
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{
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Pkt.WriteBool(false);
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@ -102,7 +102,7 @@ bool cStatSerializer::LoadStatFromJSON(const Json::Value & a_In)
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{
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m_Manager->Reset();
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for (Json::ValueIterator it = a_In.begin() ; it != a_In.end() ; ++it)
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for (Json::Value::const_iterator it = a_In.begin() ; it != a_In.end() ; ++it)
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{
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AString StatName = it.key().asString();
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@ -114,7 +114,7 @@ bool cStatSerializer::LoadStatFromJSON(const Json::Value & a_In)
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continue;
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}
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Json::Value & Node = *it;
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const Json::Value & Node = *it;
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if (Node.isInt())
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{
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