Increase speed of splash potion and expbottle (#4513)
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@ -40,7 +40,10 @@ public:
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}
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}
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Vector3d Pos = a_Player->GetThrowStartPos();
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Vector3d Pos = a_Player->GetThrowStartPos();
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Vector3d Speed = a_Player->GetLookVector() * 7;
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Vector3d Speed = a_Player->GetLookVector() * 14;
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// Play sound
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a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosition() - Vector3d(0, a_Player->GetHeight(), 0), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f));
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if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity::pkSplashPotion, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID)
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if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity::pkSplashPotion, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID)
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{
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{
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@ -106,7 +106,7 @@ class cItemBottleOEnchantingHandler :
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typedef cItemThrowableHandler super;
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typedef cItemThrowableHandler super;
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public:
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public:
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cItemBottleOEnchantingHandler(void) :
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cItemBottleOEnchantingHandler(void) :
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super(E_ITEM_BOTTLE_O_ENCHANTING, cProjectileEntity::pkExpBottle, 10)
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super(E_ITEM_BOTTLE_O_ENCHANTING, cProjectileEntity::pkExpBottle, 14)
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{
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{
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}
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}
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};
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};
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