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Grass blockticking fix

git-svn-id: http://mc-server.googlecode.com/svn/trunk@689 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-07-21 15:25:55 +00:00
parent ab860e6573
commit 02edaa4c81

View File

@ -25,16 +25,20 @@ public:
void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
if(m_BlockID == E_BLOCK_GRASS)
if (m_BlockID != E_BLOCK_GRASS)
{
//Grass becomes dirt if there is something on top of them
return;
}
// Grass becomes dirt if there is something on top of it:
BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z);
if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
{
a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0);
return;
}
// Grass spreads to adjacent blocks:
MTRand rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{
@ -58,8 +62,6 @@ public:
a_World->FastSetBlock(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, E_BLOCK_GRASS, 0);
}
} // for i - repeat twice
}
}
};