diff --git a/source/blocks/BlockDirt.h b/source/blocks/BlockDirt.h index 2edfa5608..f6ba1c887 100644 --- a/source/blocks/BlockDirt.h +++ b/source/blocks/BlockDirt.h @@ -25,41 +25,43 @@ public: void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override { - if(m_BlockID == E_BLOCK_GRASS) + if (m_BlockID != E_BLOCK_GRASS) { - //Grass becomes dirt if there is something on top of them - BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z); - if(!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) + return; + } + + // Grass becomes dirt if there is something on top of it: + BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z); + if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) + { + a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0); + return; + } + + // Grass spreads to adjacent blocks: + MTRand rand; + for (int i = 0; i < 2; i++) // Pick two blocks to grow to + { + int OfsX = rand.randInt(2) - 1; // [-1 .. 1] + int OfsY = rand.randInt(4) - 3; // [-3 .. 1] + int OfsZ = rand.randInt(2) - 1; // [-1 .. 1] + + BLOCKTYPE DestBlock; + NIBBLETYPE DestMeta; + a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, DestBlock, DestMeta); + if(DestBlock != E_BLOCK_DIRT) { - a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0); + continue; } - - MTRand rand; - for (int i = 0; i < 2; i++) // Pick two blocks to grow to + BLOCKTYPE AboveDest; + NIBBLETYPE AboveMeta; + a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY + 1, a_Z + OfsZ, AboveDest, AboveMeta); + if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) { - int OfsX = rand.randInt(2) - 1; // [-1 .. 1] - int OfsY = rand.randInt(4) - 3; // [-3 .. 1] - int OfsZ = rand.randInt(2) - 1; // [-1 .. 1] - - BLOCKTYPE DestBlock; - NIBBLETYPE DestMeta; - a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, DestBlock, DestMeta); - if(DestBlock != E_BLOCK_DIRT) - { - continue; - } - - BLOCKTYPE AboveDest; - NIBBLETYPE AboveMeta; - a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY + 1, a_Z + OfsZ, AboveDest, AboveMeta); - if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) - { - a_World->FastSetBlock(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, E_BLOCK_GRASS, 0); - } - } // for i - repeat twice - - } + a_World->FastSetBlock(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, E_BLOCK_GRASS, 0); + } + } // for i - repeat twice } }; \ No newline at end of file