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Temporary fix for world not locking chunkmap in TickMobs.

Reported as #283; this is a hotfix only.
This commit is contained in:
madmaxoft 2013-10-22 18:30:26 +02:00
parent 4cf0862c12
commit 0152a6ffb4

View File

@ -736,6 +736,9 @@ void cWorld::TickWeather(float a_Dt)
void cWorld::TickMobs(float a_Dt) void cWorld::TickMobs(float a_Dt)
{ {
// _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs
cWorld::cLock Lock(*this);
// before every Mob action, we have to count them depending on the distance to players, on their family ... // before every Mob action, we have to count them depending on the distance to players, on their family ...
cMobCensus MobCensus; cMobCensus MobCensus;
m_ChunkMap->CollectMobCensus(MobCensus); m_ChunkMap->CollectMobCensus(MobCensus);