diff --git a/source/World.cpp b/source/World.cpp index d1ddb0e6e..a61c19d63 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -736,6 +736,9 @@ void cWorld::TickWeather(float a_Dt) void cWorld::TickMobs(float a_Dt) { + // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs + cWorld::cLock Lock(*this); + // before every Mob action, we have to count them depending on the distance to players, on their family ... cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus);