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Fixed some unsigned int comparison warnings.

This commit is contained in:
Alexander Harkness 2013-11-16 18:55:49 +00:00
parent 755fe9cb21
commit 0150de3688

View File

@ -15,10 +15,10 @@
/// If the generation queue size exceeds this number, a warning will be output /// If the generation queue size exceeds this number, a warning will be output
const int QUEUE_WARNING_LIMIT = 1000; const unsigned int QUEUE_WARNING_LIMIT = 1000;
/// If the generation queue size exceeds this number, chunks with no clients will be skipped /// If the generation queue size exceeds this number, chunks with no clients will be skipped
const int QUEUE_SKIP_LIMIT = 500; const unsigned int QUEUE_SKIP_LIMIT = 500;
@ -53,7 +53,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
m_World = a_World; m_World = a_World;
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "Noise3D") == 0) if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
{ {
m_Generator = new cNoise3DGenerator(*this); m_Generator = new cNoise3DGenerator(*this);
@ -72,9 +72,9 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
LOGERROR("Generator could not start, aborting the server"); LOGERROR("Generator could not start, aborting the server");
return false; return false;
} }
m_Generator->Initialize(a_World, a_IniFile); m_Generator->Initialize(a_World, a_IniFile);
return super::Start(); return super::Start();
} }
@ -101,7 +101,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk
{ {
{ {
cCSLock Lock(m_CS); cCSLock Lock(m_CS);
// Check if it is already in the queue: // Check if it is already in the queue:
for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
{ {
@ -111,7 +111,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk
return; return;
} }
} // for itr - m_Queue[] } // for itr - m_Queue[]
// Add to queue, issue a warning if too many: // Add to queue, issue a warning if too many:
if (m_Queue.size() >= QUEUE_WARNING_LIMIT) if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
{ {
@ -119,7 +119,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk
} }
m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
} }
m_Event.Set(); m_Event.Set();
} }
@ -196,7 +196,7 @@ void cChunkGenerator::Execute(void)
int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty
clock_t GenerationStart = clock(); // Clock tick when the queue started to fill clock_t GenerationStart = clock(); // Clock tick when the queue started to fill
clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often)
while (!m_ShouldTerminate) while (!m_ShouldTerminate)
{ {
cCSLock Lock(m_CS); cCSLock Lock(m_CS);
@ -219,7 +219,7 @@ void cChunkGenerator::Execute(void)
GenerationStart = clock(); GenerationStart = clock();
LastReportTick = clock(); LastReportTick = clock();
} }
cChunkCoords coords = m_Queue.front(); // Get next coord from queue cChunkCoords coords = m_Queue.front(); // Get next coord from queue
m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
@ -243,19 +243,19 @@ void cChunkGenerator::Execute(void)
// Already generated, ignore request // Already generated, ignore request
continue; continue;
} }
if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
{ {
LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
continue; continue;
} }
LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
// Save the chunk right after generating, so that we don't have to generate it again on next run // Save the chunk right after generating, so that we don't have to generate it again on next run
m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
NumChunksGenerated++; NumChunksGenerated++;
} // while (!bStop) } // while (!bStop)
} }
@ -269,17 +269,17 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
#ifdef _DEBUG #ifdef _DEBUG
// Verify that the generator has produced valid data: // Verify that the generator has produced valid data:
ChunkDesc.VerifyHeightmap(); ChunkDesc.VerifyHeightmap();
#endif #endif
cChunkDef::BlockNibbles BlockMetas; cChunkDef::BlockNibbles BlockMetas;
ChunkDesc.CompressBlockMetas(BlockMetas); ChunkDesc.CompressBlockMetas(BlockMetas);
m_World->SetChunkData( m_World->SetChunkData(
a_ChunkX, a_ChunkZ, a_ChunkX, a_ChunkZ,
ChunkDesc.GetBlockTypes(), BlockMetas, ChunkDesc.GetBlockTypes(), BlockMetas,
NULL, NULL, // We don't have lighting, chunk will be lighted when needed NULL, NULL, // We don't have lighting, chunk will be lighted when needed
&ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),