2012-08-11 08:46:09 -04:00
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2012-07-15 16:36:34 -04:00
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#pragma once
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#include "../Defines.h"
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2012-08-11 08:46:09 -04:00
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// fwd:
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2012-07-15 16:36:34 -04:00
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class cWorld;
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class cPlayer;
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2012-08-11 08:46:09 -04:00
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2012-07-15 16:36:34 -04:00
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class cItemHandler
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{
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public:
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cItemHandler(int a_ItemID);
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2012-08-22 12:31:13 -04:00
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// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
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2012-07-15 16:36:34 -04:00
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes
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2012-08-22 12:31:13 -04:00
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// Called while the player diggs a block using this item
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2012-08-18 05:56:28 -04:00
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
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2012-08-22 12:31:13 -04:00
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// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
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2012-07-15 16:36:34 -04:00
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virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
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2012-08-22 12:31:13 -04:00
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// Called after the player has eaten this item.
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2012-07-15 16:36:34 -04:00
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virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
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2012-08-11 08:46:09 -04:00
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/// Returns the maximum stack size for a given item
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virtual char GetMaxStackSize(void);
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2012-07-17 08:02:03 -04:00
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struct FoodInfo
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{
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FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0)
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{
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FoodLevel = a_FoodLevel;
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Saturation = a_Saturation;
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PoisionChance = a_PoisionChance;
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}
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short FoodLevel;
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float Saturation;
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char PoisionChance; //0 - 100
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};
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2012-08-22 12:31:13 -04:00
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// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
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2012-07-17 08:02:03 -04:00
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virtual FoodInfo GetFoodInfo();
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2012-08-22 12:31:13 -04:00
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// Lets the player eat a selected item. Returns true if the player ate the item
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2012-07-17 08:02:03 -04:00
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virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
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2012-07-15 16:36:34 -04:00
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2012-08-22 12:31:13 -04:00
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// Places the current block and removes the item from the player inventory
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2012-07-15 16:36:34 -04:00
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
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2012-08-22 12:31:13 -04:00
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// Indicates if this item is a tool
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2012-07-15 16:36:34 -04:00
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virtual bool IsTool();
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2012-08-22 12:31:13 -04:00
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// Indicates if this item is food
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2012-07-15 16:36:34 -04:00
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virtual bool IsFood();
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//Blocks simply get placed
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virtual bool IsPlaceable();
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2012-08-22 12:31:13 -04:00
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// Returns the block type on placement
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2012-07-15 16:36:34 -04:00
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virtual BLOCKTYPE GetBlockType();
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2012-08-22 12:31:13 -04:00
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//Returns the block meta on placement
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2012-07-29 08:07:22 -04:00
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virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage);
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2012-08-22 12:31:13 -04:00
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// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can<61>t) DEFAULT: False
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2012-07-15 16:36:34 -04:00
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID);
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static cItemHandler *GetItemHandler(int a_ItemID);
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static void Deinit();
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protected:
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int m_ItemID;
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static cItemHandler *CreateItemHandler(int m_ItemID);
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static cItemHandler *m_ItemHandler[2266];
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static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
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};
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//Short function
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inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); }
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