Added a documentation for block and item handlers
Probably fixed dependencies on cWebPlugin_Lua Fixed VC2010 Project file git-svn-id: http://mc-server.googlecode.com/svn/trunk@778 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -395,7 +395,6 @@
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<ClCompile Include="..\source\cWaterSimulator.cpp" />
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<ClCompile Include="..\Source\cWebAdmin.cpp" />
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<ClCompile Include="..\Source\cWebPlugin.cpp" />
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<ClCompile Include="..\source\cWebPlugin_Lua.cpp" />
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<ClCompile Include="..\source\cWindow.cpp" />
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<ClCompile Include="..\source\cWolf.cpp" />
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<ClCompile Include="..\source\cZombie.cpp" />
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@ -630,7 +629,6 @@
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<ClInclude Include="..\source\cWaterSimulator.h" />
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<ClInclude Include="..\Source\cWebAdmin.h" />
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<ClInclude Include="..\Source\cWebPlugin.h" />
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<ClInclude Include="..\source\cWebPlugin_Lua.h" />
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<ClInclude Include="..\source\cWindow.h" />
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<ClInclude Include="..\source\cWindowOwner.h" />
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<ClInclude Include="..\source\cWolf.h" />
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@ -421,9 +421,6 @@
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<Filter Include="cPlugin\cPlugin_NewLua">
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<UniqueIdentifier>{fb282bd3-cf18-44b3-8ccc-9a5a89701a6d}</UniqueIdentifier>
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</Filter>
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<Filter Include="cWebAdmin\cWebPlugin\cWebPlugin">
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<UniqueIdentifier>{31f2d7f9-9684-456b-9d70-011a10e894fd}</UniqueIdentifier>
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</Filter>
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<Filter Include="Simulator\cSimulator\cRedstoneSimulator">
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<UniqueIdentifier>{4b3b7b43-8e8b-4823-b112-2259fdfff7d3}</UniqueIdentifier>
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</Filter>
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@ -859,9 +856,6 @@
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<ClCompile Include="..\source\cPlugin_NewLua.cpp">
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<Filter>cPlugin\cPlugin_NewLua</Filter>
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</ClCompile>
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<ClCompile Include="..\source\cWebPlugin_Lua.cpp">
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<Filter>cWebAdmin\cWebPlugin\cWebPlugin</Filter>
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</ClCompile>
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<ClCompile Include="..\source\Globals.cpp" />
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<ClCompile Include="..\source\cFile.cpp" />
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<ClCompile Include="..\source\StringUtils.cpp" />
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@ -1403,9 +1397,6 @@
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<ClInclude Include="..\source\cPlugin_NewLua.h">
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<Filter>cPlugin\cPlugin_NewLua</Filter>
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</ClInclude>
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<ClInclude Include="..\source\cWebPlugin_Lua.h">
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<Filter>cWebAdmin\cWebPlugin\cWebPlugin</Filter>
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</ClInclude>
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<ClInclude Include="..\source\Globals.h" />
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<ClInclude Include="..\source\cFile.h" />
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<ClInclude Include="..\source\StringUtils.h" />
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>..\MCServer</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommand>$(TargetDir)\$(TargetName)_debug$(TargetExt)</LocalDebuggerCommand>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>..\MCServer</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">
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@ -238,12 +238,6 @@ void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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int cBlockHandler::GetTickRate()
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{
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return 10;
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}
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char cBlockHandler::GetDropCount()
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{
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return 1;
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@ -10,26 +10,43 @@ class cBlockHandler
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{
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public:
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cBlockHandler(BLOCKTYPE a_BlockID);
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//Called when the block gets ticked
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// Called when the block gets ticked either by a random tick or by a queued tick
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virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z);
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// Will be called by cBlockHandler::PlaceBlock after the player has placed a new block
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virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
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// Will be called before the player has destroyed a block
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virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
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// Will be called when a new block was placed. Will be called before OnPlacedByPlayer
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virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
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// Will be called before a block gets destroyed / replaced with air
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
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// Will be called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
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virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
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// Notifies all neighbors of the give block about a change
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static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
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// Will be called while the player diggs the block.
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virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
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// Will be called if the user right clicks the block and the block is useable
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virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
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// This function handles the real block placement for the give block by a player and also calls the OnPlacedByPlayer function
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
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virtual int GetTickRate();
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// Indicates how much items are dropped DEFAULT: 1
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virtual char GetDropCount();
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// Indicates the id dropped by this block DEFAULT: BlockID
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virtual int GetDropID();
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// Indicates the Drop Meta data based on the block meta DEFAULT: BlockMeta
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta);
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virtual bool NeedsRandomTicks();
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// This function handles the dropping of a block based on the Drop id, drop count and drop meta. This will not destroy the block
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virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
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/// Checks if the block can stay at the specified coords in the
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// Indicates whether this block needs random ticks DEFAULT: False
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virtual bool NeedsRandomTicks();
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/// Checks if the block can stay at the specified coords in the world
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virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block
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@ -38,11 +55,13 @@ public:
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/// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
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virtual bool AllowBlockOnTop(void);
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/// Called to check whether this block supports a rclk action. If it returns true, OnClicked() is called
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/// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
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virtual bool IsUseable(void);
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// Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through
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virtual bool IsClickedThrough(void);
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// Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
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virtual bool IgnoreBuildCollision(void);
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/// Indicates this block can be placed on the side of other blocks. Default: true
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@ -51,16 +70,20 @@ public:
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/// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
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virtual bool DropOnUnsuitable();
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// Static function to get the blockhandler for an specific block id
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static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockID);
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// Deletes all initialised block handlers
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static void Deinit();
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protected:
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BLOCKTYPE m_BlockID;
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// Creates a new blockhandler for the given block id. For internal use only, use GetBlockHandler instead.
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static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockID);
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static cBlockHandler *m_BlockHandler[256];
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static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
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};
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// Shortcut to get the blockhandler for a specific block
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inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); }
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@ -9,7 +9,6 @@
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typedef struct lua_State lua_State;
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class cWebPlugin_Lua;
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@ -5,7 +5,6 @@
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#include "cStringMap.h"
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#include "cWebPlugin.h"
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#include "cWebPlugin_Lua.h"
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#include "cPluginManager.h"
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#include "cPlugin.h"
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@ -196,11 +195,14 @@ void cWebAdmin::Request_Handler(webserver::http_request* r)
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Content = (*itr)->HandleWebRequest( &Request );
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cWebPlugin* WebPlugin = *itr;
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FoundPlugin = WebPlugin->GetName();
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/*
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TODO: Is this needed anymore?
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cWebPlugin_Lua* LuaPlugin = dynamic_cast< cWebPlugin_Lua* >( WebPlugin );
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if( LuaPlugin )
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{
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FoundPlugin += " - " + LuaPlugin->GetTabNameForRequest( &Request ).first;
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}
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*/
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break;
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}
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}
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@ -18,9 +18,13 @@ class cItemHandler
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{
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public:
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cItemHandler(int a_ItemID);
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// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes
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// Called while the player diggs a block using this item
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
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// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
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virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
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// Called after the player has eaten this item.
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virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
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/// Returns the maximum stack size for a given item
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@ -39,20 +43,27 @@ public:
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char PoisionChance; //0 - 100
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};
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// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
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virtual FoodInfo GetFoodInfo();
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// Lets the player eat a selected item. Returns true if the player ate the item
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virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
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// Places the current block and removes the item from the player inventory
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
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// Indicates if this item is a tool
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virtual bool IsTool();
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// Indicates if this item is food
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virtual bool IsFood();
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//Blocks simply get placed
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virtual bool IsPlaceable();
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// Returns the block type on placement
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virtual BLOCKTYPE GetBlockType();
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//Returns the block meta on placement
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virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage);
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// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID);
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static cItemHandler *GetItemHandler(int a_ItemID);
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