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Added a documentation for block and item handlers

Probably fixed dependencies on cWebPlugin_Lua
Fixed VC2010 Project file

git-svn-id: http://mc-server.googlecode.com/svn/trunk@778 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com 2012-08-22 16:31:13 +00:00
parent 7c84349990
commit 886c7f5624
8 changed files with 46 additions and 28 deletions

View File

@ -395,7 +395,6 @@
<ClCompile Include="..\source\cWaterSimulator.cpp" />
<ClCompile Include="..\Source\cWebAdmin.cpp" />
<ClCompile Include="..\Source\cWebPlugin.cpp" />
<ClCompile Include="..\source\cWebPlugin_Lua.cpp" />
<ClCompile Include="..\source\cWindow.cpp" />
<ClCompile Include="..\source\cWolf.cpp" />
<ClCompile Include="..\source\cZombie.cpp" />
@ -630,7 +629,6 @@
<ClInclude Include="..\source\cWaterSimulator.h" />
<ClInclude Include="..\Source\cWebAdmin.h" />
<ClInclude Include="..\Source\cWebPlugin.h" />
<ClInclude Include="..\source\cWebPlugin_Lua.h" />
<ClInclude Include="..\source\cWindow.h" />
<ClInclude Include="..\source\cWindowOwner.h" />
<ClInclude Include="..\source\cWolf.h" />

View File

@ -421,9 +421,6 @@
<Filter Include="cPlugin\cPlugin_NewLua">
<UniqueIdentifier>{fb282bd3-cf18-44b3-8ccc-9a5a89701a6d}</UniqueIdentifier>
</Filter>
<Filter Include="cWebAdmin\cWebPlugin\cWebPlugin">
<UniqueIdentifier>{31f2d7f9-9684-456b-9d70-011a10e894fd}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\cRedstoneSimulator">
<UniqueIdentifier>{4b3b7b43-8e8b-4823-b112-2259fdfff7d3}</UniqueIdentifier>
</Filter>
@ -859,9 +856,6 @@
<ClCompile Include="..\source\cPlugin_NewLua.cpp">
<Filter>cPlugin\cPlugin_NewLua</Filter>
</ClCompile>
<ClCompile Include="..\source\cWebPlugin_Lua.cpp">
<Filter>cWebAdmin\cWebPlugin\cWebPlugin</Filter>
</ClCompile>
<ClCompile Include="..\source\Globals.cpp" />
<ClCompile Include="..\source\cFile.cpp" />
<ClCompile Include="..\source\StringUtils.cpp" />
@ -1403,9 +1397,6 @@
<ClInclude Include="..\source\cPlugin_NewLua.h">
<Filter>cPlugin\cPlugin_NewLua</Filter>
</ClInclude>
<ClInclude Include="..\source\cWebPlugin_Lua.h">
<Filter>cWebAdmin\cWebPlugin\cWebPlugin</Filter>
</ClInclude>
<ClInclude Include="..\source\Globals.h" />
<ClInclude Include="..\source\cFile.h" />
<ClInclude Include="..\source\StringUtils.h" />

View File

@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>..\MCServer</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommand>$(TargetDir)\$(TargetName)_debug$(TargetExt)</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>..\MCServer</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">

View File

@ -238,12 +238,6 @@ void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
int cBlockHandler::GetTickRate()
{
return 10;
}
char cBlockHandler::GetDropCount()
{
return 1;

View File

@ -10,26 +10,43 @@ class cBlockHandler
{
public:
cBlockHandler(BLOCKTYPE a_BlockID);
//Called when the block gets ticked
// Called when the block gets ticked either by a random tick or by a queued tick
virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z);
// Will be called by cBlockHandler::PlaceBlock after the player has placed a new block
virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
// Will be called before the player has destroyed a block
virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
// Will be called when a new block was placed. Will be called before OnPlacedByPlayer
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
// Will be called before a block gets destroyed / replaced with air
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
// Will be called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
// Notifies all neighbors of the give block about a change
static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
// Will be called while the player diggs the block.
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
// Will be called if the user right clicks the block and the block is useable
virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
// This function handles the real block placement for the give block by a player and also calls the OnPlacedByPlayer function
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
virtual int GetTickRate();
// Indicates how much items are dropped DEFAULT: 1
virtual char GetDropCount();
// Indicates the id dropped by this block DEFAULT: BlockID
virtual int GetDropID();
// Indicates the Drop Meta data based on the block meta DEFAULT: BlockMeta
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta);
virtual bool NeedsRandomTicks();
// This function handles the dropping of a block based on the Drop id, drop count and drop meta. This will not destroy the block
virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
/// Checks if the block can stay at the specified coords in the
// Indicates whether this block needs random ticks DEFAULT: False
virtual bool NeedsRandomTicks();
/// Checks if the block can stay at the specified coords in the world
virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block
@ -38,11 +55,13 @@ public:
/// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
virtual bool AllowBlockOnTop(void);
/// Called to check whether this block supports a rclk action. If it returns true, OnClicked() is called
/// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
virtual bool IsUseable(void);
// Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through
virtual bool IsClickedThrough(void);
// Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
virtual bool IgnoreBuildCollision(void);
/// Indicates this block can be placed on the side of other blocks. Default: true
@ -51,16 +70,20 @@ public:
/// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
virtual bool DropOnUnsuitable();
// Static function to get the blockhandler for an specific block id
static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockID);
// Deletes all initialised block handlers
static void Deinit();
protected:
BLOCKTYPE m_BlockID;
// Creates a new blockhandler for the given block id. For internal use only, use GetBlockHandler instead.
static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockID);
static cBlockHandler *m_BlockHandler[256];
static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
};
// Shortcut to get the blockhandler for a specific block
inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); }

View File

@ -9,7 +9,6 @@
typedef struct lua_State lua_State;
class cWebPlugin_Lua;

View File

@ -5,7 +5,6 @@
#include "cStringMap.h"
#include "cWebPlugin.h"
#include "cWebPlugin_Lua.h"
#include "cPluginManager.h"
#include "cPlugin.h"
@ -196,11 +195,14 @@ void cWebAdmin::Request_Handler(webserver::http_request* r)
Content = (*itr)->HandleWebRequest( &Request );
cWebPlugin* WebPlugin = *itr;
FoundPlugin = WebPlugin->GetName();
/*
TODO: Is this needed anymore?
cWebPlugin_Lua* LuaPlugin = dynamic_cast< cWebPlugin_Lua* >( WebPlugin );
if( LuaPlugin )
{
FoundPlugin += " - " + LuaPlugin->GetTabNameForRequest( &Request ).first;
}
*/
break;
}
}

View File

@ -18,9 +18,13 @@ class cItemHandler
{
public:
cItemHandler(int a_ItemID);
// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes
// Called while the player diggs a block using this item
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
// Called after the player has eaten this item.
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
/// Returns the maximum stack size for a given item
@ -39,20 +43,27 @@ public:
char PoisionChance; //0 - 100
};
// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
virtual FoodInfo GetFoodInfo();
// Lets the player eat a selected item. Returns true if the player ate the item
virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
// Places the current block and removes the item from the player inventory
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
// Indicates if this item is a tool
virtual bool IsTool();
// Indicates if this item is food
virtual bool IsFood();
//Blocks simply get placed
virtual bool IsPlaceable();
// Returns the block type on placement
virtual BLOCKTYPE GetBlockType();
//Returns the block meta on placement
virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage);
// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID);
static cItemHandler *GetItemHandler(int a_ItemID);