2012-06-14 13:06:06 +00:00
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#pragma once
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2012-09-23 22:09:57 +00:00
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#include "Simulator.h"
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2012-10-13 09:53:28 +00:00
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#include "../BlockEntity.h"
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2012-06-14 13:06:06 +00:00
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class cFireSimulator : public cSimulator
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{
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public:
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2013-02-28 13:39:20 +00:00
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cFireSimulator(cWorld & a_World);
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2012-06-14 13:06:06 +00:00
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~cFireSimulator();
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2012-09-30 16:37:44 +00:00
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virtual void Simulate( float a_Dt ) override;
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2012-06-14 13:06:06 +00:00
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2012-10-03 08:52:11 +00:00
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
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2012-06-14 13:06:06 +00:00
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2012-10-03 08:52:11 +00:00
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virtual bool IsBurnable( BLOCKTYPE a_BlockType );
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virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType );
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virtual bool FiresForever( BLOCKTYPE a_BlockType );
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2012-06-14 13:06:06 +00:00
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protected:
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2013-02-28 07:42:45 +00:00
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
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2012-06-14 13:06:06 +00:00
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virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
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typedef std::list <Vector3i> BlockList;
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BlockList *m_Blocks;
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BlockList *m_Buffer;
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BlockList *m_BurningBlocks;
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};
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