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// CraftingRecipes.h
// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
# pragma once
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# include "Item.h"
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// fwd: cPlayer.h
class cPlayer ;
class cCraftingGrid // tolua_export
{ // tolua_export
public :
cCraftingGrid ( const cCraftingGrid & a_Original ) ;
cCraftingGrid ( int a_Width , int a_Height ) ; // tolua_export
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cCraftingGrid ( const cItem * a_Items , int a_Width , int a_Height ) ;
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~ cCraftingGrid ( ) ;
// tolua_begin
int GetWidth ( void ) const { return m_Width ; }
int GetHeight ( void ) const { return m_Height ; }
cItem & GetItem ( int x , int y ) const ;
void SetItem ( int x , int y , ENUM_ITEM_ID a_ItemType , int a_ItemCount , short a_ItemHealth ) ;
void SetItem ( int x , int y , const cItem & a_Item ) ;
void Clear ( void ) ;
/// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients())
void ConsumeGrid ( const cCraftingGrid & a_Grid ) ;
/// Dumps the entire crafting grid using LOGD()
void Dump ( void ) ;
// tolua_end
cItem * GetItems ( void ) const { return m_Items ; }
/// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self
void CopyToItems ( cItem * a_Items ) const ;
protected :
int m_Width ;
int m_Height ;
cItem * m_Items ;
} ; // tolua_export
class cCraftingRecipe // tolua_export
{ // tolua_export
public :
cCraftingRecipe ( const cCraftingGrid & a_CraftingGrid ) ;
// tolua_begin
void Clear ( void ) ;
int GetIngredientsWidth ( void ) const { return m_Ingredients . GetWidth ( ) ; }
int GetIngredientsHeight ( void ) const { return m_Ingredients . GetHeight ( ) ; }
cItem & GetIngredient ( int x , int y ) const { return m_Ingredients . GetItem ( x , y ) ; }
const cItem & GetResult ( void ) const { return m_Result ; }
void SetResult ( ENUM_ITEM_ID a_ItemType , int a_ItemCount , short a_ItemHealth ) ;
void SetResult ( const cItem & a_Item )
{
m_Result = a_Item ;
}
void SetIngredient ( int x , int y , ENUM_ITEM_ID a_ItemType , int a_ItemCount , short a_ItemHealth )
{
m_Ingredients . SetItem ( x , y , a_ItemType , a_ItemCount , a_ItemHealth ) ;
}
void SetIngredient ( int x , int y , const cItem & a_Item )
{
m_Ingredients . SetItem ( x , y , a_Item ) ;
}
/// Consumes ingredients from the crafting grid specified
void ConsumeIngredients ( cCraftingGrid & a_CraftingGrid ) ;
/// Dumps the entire recipe using LOGD()
void Dump ( void ) ;
// tolua_end
protected :
cCraftingGrid m_Ingredients ; // Adjusted to correspond to the input crafting grid!
cItem m_Result ;
} ; // tolua_export
class cCraftingRecipes
{
public :
static const int MAX_GRID_WIDTH = 3 ;
static const int MAX_GRID_HEIGHT = 3 ;
cCraftingRecipes ( void ) ;
~ cCraftingRecipes ( ) ;
/// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found.
void GetRecipe ( const cPlayer * a_Player , const cCraftingGrid & a_CraftingGrid , cCraftingRecipe & a_Recipe ) ;
protected :
struct cRecipeSlot
{
cItem m_Item ;
int x , y ; // 1..3, or -1 for "any"
} ;
typedef std : : vector < cRecipeSlot > cRecipeSlots ;
/** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients())
A normalized recipe starts at ( 0 , 0 )
*/
struct cRecipe
{
cRecipeSlots m_Ingredients ;
cItem m_Result ;
// Size of the regular items in the recipe; "anywhere" items are excluded:
int m_Width ;
int m_Height ;
} ;
typedef std : : vector < cRecipe * > cRecipes ;
cRecipes m_Recipes ;
void LoadRecipes ( void ) ;
void ClearRecipes ( void ) ;
/// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only
void AddRecipeLine ( int a_LineNum , const AString & a_RecipeLine ) ;
/// Parses an item string in the format "<ItemType>[^<Damage>]", returns true if successful.
bool ParseItem ( const AString & a_String , cItem & a_Item ) ;
/// Parses one ingredient and adds it to the specified recipe. Returns true if successful.
bool ParseIngredient ( const AString & a_String , cRecipe * a_Recipe ) ;
/// Moves the recipe to top-left corner, sets its MinWidth / MinHeight
void NormalizeIngredients ( cRecipe * a_Recipe ) ;
/// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value!
cRecipe * FindRecipe ( const cItem * a_CraftingGrid , int a_GridWidth , int a_GridHeight ) ;
/// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed
cRecipe * FindRecipeCropped ( const cItem * a_CraftingGrid , int a_GridWidth , int a_GridHeight , int a_GridStride ) ;
/// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value!
cRecipe * MatchRecipe ( const cItem * a_CraftingGrid , int a_GridWidth , int a_GridHeight , int a_GridStride , const cRecipe * a_Recipe , int a_OffsetX , int a_OffsetY ) ;
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/** Searches for anything firework related, and does the data setting if appropriate */
void HandleFireworks ( const cItem * a_CraftingGrid , cCraftingRecipes : : cRecipe * a_Recipe , int a_GridStride , int a_OffsetX , int a_OffsetY ) ;
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} ;