2014-10-21 19:25:52 +00:00
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// FireChargeEntity.h
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// Declares the cFireChargeEntity representing the fire charge shot by the blaze
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2014-04-27 00:35:31 +00:00
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#pragma once
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#include "ProjectileEntity.h"
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2014-04-27 00:58:06 +00:00
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// tolua_begin
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2014-04-27 00:35:31 +00:00
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class cFireChargeEntity :
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2014-04-28 00:03:06 +00:00
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public cProjectileEntity
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2014-04-27 00:35:31 +00:00
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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2014-07-22 22:36:13 +00:00
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CLASS_PROTODEF(cFireChargeEntity)
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2014-04-27 00:35:31 +00:00
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cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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2015-05-24 11:56:56 +00:00
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void Explode(Vector3i a_Block);
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2014-04-27 00:35:31 +00:00
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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2014-07-17 20:15:34 +00:00
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} ; // tolua_export
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2014-10-21 19:25:52 +00:00
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